Plantilla:CreatureStats
Esta plantilla define la tabla "CreatureStats". Ver tabla.
Displays the stats of a creature in a table. The template expects the base-value as absolute value and the increase-values as percentages.
Get the values from the devkit-blueprints
template-key | Blueprint-key |
---|---|
health1 | D → Max Status Values |
stamina1 | |
oxygen1 | |
food1 | |
weight1 | |
torpor1 | |
damage1 | C → Melee Damage Amount |
speed1 | D → Taming Max Stat Additions → SpeedMultiplier |
healthIncW | D → Amount Max Gained Per Level Up Value |
staminaIncW | |
oxygenIncW | |
foodIncW | |
weightIncW | |
damageIncW | |
torporIncW | D → The Max Torpor Increase Per Base Level |
healthIncD | D → Amount Max Gained Per Level Up Value * Extra Tamed Health Multiplier |
staminaIncD | D → Amount Max Gained Per Level Up Value Tamed |
oxygenIncD | |
foodIncD | |
weightIncD | |
damageIncD | |
speedIncD | D → Amount Max Gained Per Level Up Value Tamed * Taming Max Stat Additions → SpeedMultiplier |
walkBase | D → Max Walk Speed |
walkSprintW | D → Max Walk Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is not true) |
walkSprintD | D → Max Walk Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is not true) |
swimBase | D → Max Swim Speed |
swimSprintW | D → Max Swim Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Swim is true) |
swimSprintD | D → Max Swim Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Swim is true) |
flyBase | D → Max Fly Speed (if Can Fly is true) |
flySprintW | D → Max Fly Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is true) |
flySprintD | D → Max Fly Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is true) |
canBeCharged | Set to yes if this creature has charge stats (Aberration) |
C: <creaturename>_Character_BP
D: DinoCharacterStatusComponent_BP_<creaturename>
Template
{{CreatureStats | variant = | health1 = | healthIncW = | healthIncD = | healthTamingBonusAdd = | healthTamingBonusMult = | TamedBaseHealthMultiplier = | stamina1 = | staminaIncW = | staminaIncD = | staminaTamingBonusAdd = | staminaTamingBonusMult = | oxygen1 = | oxygenIncW = | oxygenIncD = | oxygenTamingBonusAdd = | oxygenTamingBonusMult = | food1 = | foodIncW = | foodIncD = | foodTamingBonusAdd = | foodTamingBonusMult = | weight1 = | weightIncW = | weightIncD = | weightTamingBonusAdd = | weightTamingBonusAdd = | damage1 = | damageAlt1 = | damageIncW = | damageIncD = | damageTamingBonusAdd = | damageTamingBonusMult = | attackEffectType1 = | attackEffect1 = | attackEffectDescription1 = | chargeBase = | chargeStamina = | speed1 = | speedIncD = | speedTamingBonusAdd = | speedTamingBonusMult = | torpor1 = | torporIncW = | torporTamingBonusAdd = | torporTamingBonusMult = | walkBase = | walkSprintW = | walkSprintD = | walkStamina = | swimBase = | swimSprintW = | swimSprintD = | swimStamina = | flyBase = | flySprintW = | flySprintD = | flyStamina = | moveNote = | canBeCharged = }}
Example
{{CreatureStats | variant = | health1 = 100 | healthIncW = 10 | healthIncD = 15 | healthTamingBonus = +0.5 | stamina1 = 100 | staminaIncW = 10 | staminaIncD = 15 | staminaTamingBonus = | oxygen1 = 100 | oxygenIncW = 20 | oxygenIncD = 30 | oxygenTamingBonus = | food1 = 100 | foodIncW = 10 | foodIncD = 15 | foodTamingBonus = | weight1 = 100 | weightIncW = 10 | weightIncD = 15 | weightTamingBonus = | damage1 = 100 | damageAlt1 = 120 | damageIncW = 5 | damageIncD = 10 | damageTamingBonus = +50pp +40% | inducedTorpor = 3 | inducedTorporAlt = 5 | speed1 = 100 | speedIncD = 2 | speedTamingBonus = | torpor1 = 4 | torporTamingBonus = +0.5 }}
produces
Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile
Atributos | Cantidad a nivel 1 | Aumento por cada punto | Bonif. por domesticación | ||
---|---|---|---|---|---|
Salvaje | Domesticado1 | Add | Mult | ||
Salud | 100 | +1000 | +300% | ||
Energía | 100 | +1000 | +1500% | ||
Oxígeno | 100 | +2000 | +3000% | ||
Comida | 100 | +1000 | +1500% | ||
Peso | 100 | +1000 | +1500% | ||
Daño cuerpo a cuerpo | 100 / 1202 | +500 / +600 | +170% | ||
Velocidad de Movimiento | 100% | N/A3 | +200% | ||
Inconsciencia | 4 | +0.24 | N/A4 |
1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
- Para ver una comparación de todas las estadísticas de las criaturas, consulta las estadísticas base de las criaturas.
- Para una explicación de cómo se calcula la subida de nivel, comprueba los cálculos de estadísticas para las criaturas.
Tipo de movimiento | Velocidad base | Corriendo | Energía usada | |
---|---|---|---|---|
Salvaje | Domesticado | |||
Caminando | ? | ? | ? | ? |
Nadando | ? | N/A | N/A | N/A |
- Estas son las velocidades base con un 100 % de Velocidad de Movimiento
- Para una comparación de todas las velocidades de movimiento, consulta Velocidad base de criaturas
Stamina Cost | Attack Range | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
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