The Survival of the Fittest

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The Survival of the Fittest
TSotF Logo.png

Standalone game mode for ARK with new battle arena style gameplay

Content Type
Price (USD)
$19.99
 ­TheIsland_SOTF
 ­Unavailable
Release Dates
Steam.svg
Dec 23, 2022
Xbox One.svg
Feb 16, 2023
PS.svg
Unavailable
Nintendo Switch.svg
Unavailable
Epic Games.svg
Unavailable
Spotlight

The Survival of the Fittest is a Battle Royale spin-off of ARK: Survival Evolved. The game is played in rounds and at much faster pace. Its goal is to become the last man standing by killing all other competitors on the island.

Overview

The Survival of the Fittest is played on several servers configured with special settings. The game takes place in an altered ARK at an accelerated pace, with most of the features deactivated to allow for a quicker game. For game balance, stats have been altered as tamed dinosaurs are no longer powerful, and as crafting does not function in this mode, most of the items found are found scattered across in supply drops found around the ARK. Almost like in the Hardcore mode, players cannot respawn on death or fast travel, but if they have any surviving tamed dino when they die as a survivor, the game is not over yet as they will take direct control; they lose if all the survivor and tamed dinosaurs in the tribe are killed/knocked down. Thereafter, they can still respawn as a spectator and go around and watch the game.

The absence of  Specimen Implants means survivors cannot open their inventory as per usual, restricting them to up to eight items at a time. Any armor found in supply drops is equipped automatically, and disappears once the durability reaches zero.

The environment consists of The Island with slight modifications. At the start of every game, all players start off in a house on a  Quetzal that slowly flies in one direction, until they are (auto-)ejected to fly in a specific direction with a temporary  Sinomacrops (which despawns after landing). The area in which the players may move is restricted by barriers and gets smaller as time progresses (every three minutes), eventually forcing confrontation between players. Standing outside the zone will severely damage the health akin to implant instability of Extinction, both survivors and tamed dinos, until they get killed by it.

Note that Tek items do not spawn in this game mode, including those that do not require any boss Tekgrams. However, Tek creatures will still *rarely* spawn among their regular organic counterpart.

Game Modes

Currently the servers have the following game modes:

  • Free for All (one player tribes)
  • Duos
  • 4 player tribes

Data Maps

  • SpawnMapIcon.png
    Spawn Map

Changes to Vanilla

Most game mechanics are different compared to the vanilla game to compensate for the short duration of one round.

Main Features

  • All survivors no longer have their implants that permit inventory access; they are limited to a total of eight inventory slots minus the extra item and armor slots which are automatically equipped.
  • Gravity damage is minimal.
  • Each survivor starts off with one  Blood Pack and a  Parachute as shown in the HUD, with more obtained by slaying other survivors.
  • Survivors have no levels, which makes "utilizing the dinos to survive" a higher priority, especially with the absence of crafting.
    • Stats cannot be viewed aside from  Health and  Stamina.
    • Stats like Food, Water and Torpidity don't exist either, eliminating the need to gather food and water.
  • Ability to switch to commander mode, displacing your camera into an "RTS" state similar to  Exo-Mek as long as you're controlling your survivor or a creature.
  • Ability to temporarily possess a tamed dinosaur belonging to your tribe, allowing manual control of them without the risk of death when mounting on them as long as you are currently controlling a survivor.
  • Caves are all sealed off, or partially blocked off to the entry.

Changes from the old Survival of the Fittest

  • Crafting (in the usual way) is non-existent, most of the items are obtained through  supply crates only. Structures no longer exist in this mode either, so players will have to utilize the surroundings and dinosaurs to their full usage.
    • Exception being ammo for weapons that require it, for which resources can similarly only be obtained from supply drops.
  • All survivors no longer start at a center, but rather in a housing above the Quetzal's Saddle Platform.
  • Death of a survivor no longer counts as elimination. As long as the player still has other player's survivors and tamed dinos alive inside the tribe, they are still counted as in-game. They can also take possession of a tamed dino upon death (refer to Dinosaur section). Only when all of the player's survivors and dinos are wiped out in a tribe does it count as a game over.
  • The defeat of a tribe is now mentioned in the screen with a red box outside the ARK's walls in red as opposed to its near transparent screen.
  • Evolution Events are removed from the game mode.
  • Barrier no longer shrinks to the center, but to a random spot instead. Moreover, tamed dinosaurs lose health when outside the barrier and will be considered "knocked out as death" once the health reaches zero.

Harvesting

  • Killing dinosaurs or survivors earns points, which can be redeemed in form of summoning boss creatures or taming a downed dino. Specific species will give more points when killed.
  • Survivors can kill a tamed dinosaur with the circular menu (for dino points or freeing a tame slot). This actually kills the dino rather than downing it.

Dinosaurs

  •  Diplodocus can now attack directly much like the ones spawned from the Genesis mission Survive the ARK.
  • Downed tamed dinosaurs can be stolen by other survivors or reclaimed, with points, as long as they were not killed while downed.
  • Once the original  Survivor gets killed, they can take control of a tamed dinosaur belonging to their tribe.
  • Dino Points can be used to restore the health of an injured dino over time (Has a pricey cost per heal over time), but with a cooldown upon use.

Taming

  • Tamable dinos are no longer tamed using tranquilizing or passive taming. Knock them out by getting their health down to zero and tame with points. If a saddle exists, the dinosaur will wear it immediately upon being tamed.
    • Note that only  Survivor can tame them. Players with dead survivors possessing a dino cannot do it.
  • All dinosaurs have the starting stats of a level 1 creature based on species (starting off at Tier 0), but can be ranked up on tiers (at max of Tier 3, equivalent to that of level 20 dino) either through killing creatures/survivors or redeeming Dino Points.

Boss Creatures

  • Bosses appear randomly on the map in terminals to be summoned. Summoning them costs 400 Dino Tokens. They all start off as Tier 3, the highest tier available to level up. Only one of each type exists per round.
  • The boss creatures in this mode are slightly smaller than the original versions and weaker. Moreover, they don't possess the majority of their natural abilities (i.e: flight).
  • Much like  Titans from Extinction, their location will be marked prior to being tamed. A large announcement will be made whenever someone tames a boss creature, with the boss's name displayed.
  • They do not heal over time like other creatures, and cannot be healed with Dino Tokens.
  • Boss creatures also cannot gather Dino Tokens upon killing a creature.

Creatures

These creatures exist in this mode:

Utility (only for a specific purpose)

Wild Spawns

Summon Terminals

These creatures can only appear once per match in a summon node that has a similar appearance to  Charge Node, minus the charge light. Summoning/capturing them requires 600 Dino Points.

Crate Spawns

These creatures can only appear from a crate that spawns throughout the match. Marked on the map in purple. Appearance matches that of a giant  Wooden Cage being held by a balloon such as the one on a  Delivery Crate.

Untameable Spawns

These creature immediately die upon reaching 0 ×  Health:

Lootdrops

The following loot is randomly found in drops

Green

Blue

Purple

Red


Current Patchnotes - TSOTF 472.2

  • Balance
    • Broodmother
      • Increase movement speed by 15%
    • Broodmother Spiders
      • Increased health by 300%
      • Increased damage by 50%
    • Megapithecus
      • Increased rock throw damage by 100%
      • Increased punch damage by 100%
    • Microraptor
      • Reduced stun duration to 1 second
    • T-Rex
      • Increased stamina by 10%
      • Increased stamina regen by 15%
    • Megaloceros
      • Reduced health by 10%
    • Kangaroo
      • Reduced health by 15%
      • Reduced jump impulse by 20%
    • Raptor
      • Increased movement speed by 10%
    • Carno
      • Increased bleed duration by 100% (damage has been halved, to equal the same amount)
      • Increased damage by 10%
    • Yuty
      • Decreased fear and courage buff duration by 33%
      • Increase stamina cost of fear by 20%
    • Giga
      • Increased token taming cost to 120
      • Reduced damage by 30%
      • Increased stamina by 10%
    • Carcha
      • Increased token taming cost to 130
      • Reduced movement speed by 10%
      • Reduced movement speed bonus by 20%
      • Reduced health by 15%
      • Reduced damage by 30%
      • Reduced stamina by 15%
      • Reduced stamina regen by 20%
  • Mini Map Refactor
    • Mini Map now maintains a fixed size in the game.
      • Zooming in does not enlarge the mini map
      • Mini Map decreases opacity when your character moves with your map open
  • Bug Fixes
    • Fixed a bug that enabled the Thylacoleo Riders to equip weapons
    • Fixed a bug that prevented the Paint Brush from being equipped by pressing its hotkey
  • Config:
GameUserSettings.ini
[TSOTF]
PreventRetameBoss=1 // Defaulted to 1. Set to 0 to enable the retaming of Bosses.


Notes

  • Several dinos that originally did not exist in the original SotF were added in the update.
    • This includes the latest addition to ARK, the  Carcharodontosaurus, and the exclusive Lost Island creature, the  Amargasaurus.
    • While  Sinomacrops was shown, it only acts as a gliding tool for the survivors to reach a specific point of the ARK before vanishing into thin air. Similarly,  Quetzal exists as a carrier to hold all the survivors for them to eject into points of interest within the ARK but can also be found in the wild and cannot be tamed.

External links

Images

References