Cryofridge

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Cryofridge
Cryofridge.png

Requires electricity to run. Keeps Cryopods alive forever!

Type
Health
20,000
Item slots
72
Decay time
40d
Weight
4
Added in
Spawn Command
cheat gfi CryoFridge 1 0 0
or
cheat giveitem "Blueprint'/Game/Extinction/CoreBlueprints/Items/PrimalItemStructure_CryoFridge.PrimalItemStructure_CryoFridge'" 1 0 0
Required level
Engram points
60 EP
Crafting XP
292 XP
Crafting time
5s
Prerequisites
Required stations

The Cryofridge stores and charges  Cryopods and allows them to last forever when powered. Can be powered either by a  Tek Generator, a  Wind Turbine or  Electrical Generator.

Usage

A Cryofridge can be placed on any foundation structure or just directly on the ground similar to troughs and  Tek Generators. Placing Cryofriges directly on ground will allow to take full advantage of their long decay time, as well it will avoid their automatic demolition if the support structure is destroyed.

Once powered, a Cryofridge will charge any stored  Cryopod at the same speed of discharge: this mean a Cryopod can take up to 30 real time days to get fully charge if it was a dead Cryopod (a Cryopod without charge). Putting a dead Cryopod inside a Cryofridge will not resurrect any tame it was containing before losing the charge.

When a tame is Cryofrozen in a powered Cryofridge, the Creature will gain more passive XP, gaining approximately 75 XP per hour.

Cryopods charge computation

 Cryopods charge is calculated when the Cryofridge is opened. As such, if it is currently not powered and it was last opened over 30 days, all the creatures within it will be dead despite how much time the Cryopod was unpowered. This would kill all tames inside the Cryopods without any chance to resurrect them. Thus, it is highly recommended to make sure a Cryofridge is powered before opening it.

At the same time, it is possible to restore the charge of all Crypods inside a Cryofridge if this was never open before powering it up again, even if the Cryofridge was unpowred more than 30 days or just more the than what the Cryopods would require to get lose their charge.

Notes


Painting and Color Regions

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye,  Paintbrush, or  Spray Painter pages.

No image available.svg

Region 1:
Secondary innner

X mark.svg

Region 2 is not used
for this Object.

No image available.svg

Region 3:
Main external

No image available.svg

Region 4:
Inner holes

X mark.svg

Region 5 is not used
for this Object.

No image available.svg

Region 6:
Main innner

Changelog

Patch  ARK: Survival Evolved Changes
285.104 Cryofridge is added to the game.
296.101 Cryopod and Cryofridge engrams are now available on all maps.
298.37 Cryopods and cryofridges are now craftable in an obelisk terminal inventory as well as supply crate inventory.
329.5 Cryofridge is now paintable.
Patch  ARK: Survival Ascended Changes
33.11
  • Cryopod & Cryofridge Release
  • Cryopod and Cryofridge have been added and are now level 50 unlockable Engrams
  • When a Cryofridge is placed, they take 5 minutes to "activate"
  • Cryopod can only be released within range of an "activated" and powered Cryofridge (range set to 6500 currently)
  • PVP Only: Cryopod can not be released if there are enemies nearby (range set to 3500 currently)
  • Dinos cannot be cryopodded if damaged within 60 seconds
  • Dino's mating cooldown will now tick down correctly within a cryopod
  • Cryofridge storage capacity has been increased to 120 slots
  • Cryopods can now be queued up when crafting them in supply drops and obelisks (previously was one at a time)
  • Cryopodded dinos can be stored and displayed on the Display Case structure
34.49 Fixed Cryofridge showing "Show Cryopod Range" instead of "Enter Pin Code" for allies

References