Модуль:Infobox spawn command section
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local Utility = require('Module:Utility')
local p = {}
function copyClipboard( contents )
return '<code class="copy-clipboard"><span class="copy-content" style="font-family:Courier,monospace;">' .. contents .. '</span></code>'
end
function getExampleShortCommand( isEntity, identifier )
if isEntity then
return 'cheat summon ' .. identifier
else
return 'cheat gfi ' .. identifier .. ' 1 0 0'
end
end
function getExampleBPCommand( isEntity, identifier, short )
if isEntity then
return 'cheat SpawnDino {{BlueprintPath|' .. identifier .. '}} 500 0 0 35'
else
return 'cheat giveitem {{BlueprintPath|' .. identifier .. '}} 1 0 0'
end
end
function getTekgramUnlockCommand( bp )
return 'cheat unlockengram {{BlueprintPath|' .. bp .. '}}'
end
function getIdBasedItemCommand( identifier )
return 'cheat giveitemnum ' .. identifier .. ' 1 0 0'
end
function makeCommandSet (isEntity, blueprintPath, entityClassName, shortItemName, tekgramBP, itemId)
local OR = '<br/><b>или</b><br/>'
local commands = ''
local canShowSummon = isEntity and entityClassName ~= nil
local canShowGFI = not isEntity and shortItemName ~= nil
-- ID-based item command
if not isEntity and itemId then
commands = copyClipboard(getIdBasedItemCommand(itemId))
if blueprintPath or shortItemName then
commands = commands .. OR
end
end
-- Loose, short commands
if canShowSummon then
commands = commands .. copyClipboard(getExampleShortCommand(true, entityClassName))
elseif canShowGFI then
commands = commands .. copyClipboard(getExampleShortCommand(false, shortItemName))
end
-- "or" between the two forms
if blueprintPath and (canShowSummon or canShowGFI) then
commands = commands .. OR
end
-- Strict, BP-reliant command
if blueprintPath then
commands = commands .. copyClipboard(getExampleBPCommand(isEntity, blueprintPath))
end
if tekgramBP then
commands = commands .. '<br/><b>Разблокировать [[Текграмма|Текграмму]]</b><br/>'
.. copyClipboard(getTekgramUnlockCommand(tekgramBP))
end
return commands
end
function guardStringArgument( args, name )
local v = args[name] or nil
if v ~= nil then
v = mw.text.trim(v)
if #v == 0 then
v = nil
end
end
return v
end
function p.spawnCommand( f )
local args = f.args
local parentArgs = f:getParent().args
-- Infobox arguments
local blueprintPath = guardStringArgument(parentArgs, 'blueprintpath')
local entityClassName = guardStringArgument(parentArgs, 'entityId')
local shortItemName = guardStringArgument(parentArgs, 'gfi')
local tekgram = guardStringArgument(parentArgs, 'tekgram')
local itemId = guardStringArgument(parentArgs, 'itemid')
local incompleteBaseClassArg = parentArgs.incompleteBaseClass or parentArgs.incompleteData or args.baseClassIsTemplate
local isBaseClassIncomplete = incompleteBaseClassArg ~= nil and incompleteBaseClassArg:lower() == 'yes' or false
local baseNote = guardStringArgument(parentArgs, 'spawncommandnote')
-- Check if type is specified
if args.type == nil then
return 'error: "type" has to be specified (creature or item) for spawn command section to be generated'
end
-- Own hardcoded arguments
local isEntity = args.type == 'creature'
local captionLinkTarget = args.linkTarget or ''
local variantOrderList = args.variantOrder or ''
-- Fill in info from variables set by Dv if creature
if isEntity then
if blueprintPath == nil then
blueprintPath = f:preprocess('{{#var:blueprintpath}}')
end
if entityClassName == nil then
entityClassName = f:preprocess('{{#var:entityId}}')
end
-- Reduce to null if empty.
if blueprintPath == '' then
blueprintPath = nil
end
if entityClassName == '' then
entityClassName = nil
end
end
-- Remove object descriptor elements from the blueprint path if one is valid.
if blueprintPath ~= nil then
blueprintPath = Utility.getUnqualifiedBlueprintPath(blueprintPath)
end
-- Auto-generate class name for entities
if isEntity and entityClassName == nil and blueprintPath ~= nil then
entityClassName = Utility.getBlueprintClassName(blueprintPath, true)
end
-- Display flags
local canShowSummon = isEntity and entityClassName ~= nil
local canShowGFI = not isEntity and shortItemName ~= nil
-- Variable for generated commands text
local commands = ''
-- Main class
if (not isBaseClassIncomplete) and (blueprintPath or entityId or shortItemName) then
commands = makeCommandSet(isEntity, blueprintPath, entityClassName, shortItemName, tekgram, itemId)
if baseNote ~= nil then
commands = baseNote .. '<br/>\n' .. commands
end
end
-- Initialize variants from variantOrderList
-- We use an external list provided by the template to retain order of the variants.
local variants = {}
local variantOrder = {}
if variantOrderList ~= '' then
for _, variantName in ipairs(mw.text.split(variantOrderList, ';')) do
if variants[variantName] == nil then
variants[variantName] = {}
table.insert(variantOrder, variantName)
end
end
end
-- Collect variants (and their details) from arguments
for argName, argValue in pairs(parentArgs) do
argName = mw.text.trim(argName)
local variantName = nil
local isBP = false
-- Detect if this parameter is a BP/short ID
if mw.ustring.find(argName, 'blueprintpath ', 0, true) == 1 then
variantName = mw.ustring.sub(argName, 14)
isBP = true
elseif isEntity and mw.ustring.find(argName, 'entityId ', 0, true) == 1 then
variantName = mw.ustring.sub(argName, 9)
elseif (not isEntity) and mw.ustring.find(argName, 'gfi ', 0, true) == 1 then
variantName = mw.ustring.sub(argName, 4)
end
if variantName ~= nil then
variantName = mw.text.trim(variantName)
if #variantName > 0 then
-- Ensure the variant is initialized.
if variants[variantName] == nil then
variants[variantName] = {}
table.insert(variantOrder, variantName)
end
-- Save the value.
if isBP then
local tempVariantBP = mw.text.trim(argValue)
if tempVariantBP ~= nil then
-- Remove object descriptor from the blueprint path.
tempVariantBP = Utility.getUnqualifiedBlueprintPath(tempVariantBP)
end
variants[variantName]['bp'] = tempVariantBP
else
variants[variantName]['short'] = mw.text.trim(argValue)
end
end
end
end
-- Generate commands for variants
local firstRendered = isBaseClassIncomplete
for index, variantName in ipairs(variantOrder) do
local spawnInfo = variants[variantName]
-- Auto-generate class name for entities
if isEntity and spawnInfo.bp and not spawnInfo.short then
spawnInfo.short = Utility.getBlueprintClassName(spawnInfo.bp, true)
end
if spawnInfo.bp or spawnInfo.short then
if not firstRendered then
commands = commands .. '<br/>'
end
firstRendered = false
commands = commands .. '<span style="font-size:1.1em;font-weight:bold;">Variant ' .. variantName .. '</span><br/>'
commands = commands .. makeCommandSet(isEntity, spawnInfo.bp, spawnInfo.short, spawnInfo.short)
end
end
-- Return nothing if no command was generated
if #commands == 0 then
return ''
end
local out = '<div class="info-arkitex info-module">'
.. '<div class="info-arkitex info-unit">'
.. '<div class="info-arkitex info-X1-100">'
.. '<div style="text-align:left; padding:0 8px 0 8px;" class="mw-collapsible mw-collapsed">' .. "'''[[" .. captionLinkTarget .. "|Команда для получения]]'''"
.. '<div class="mw-collapsible-content" style="text-align:left;font-size:0.8em;word-wrap:break-word;width:310px">'
.. commands
.. '</div>'
.. '</div>'
.. '</div>'
.. '</div>'
.. '</div>'
return f:preprocess(out)
end
return p