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Gameplay Mechanics |
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Games/Franchises | |
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Building & Development | |
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Items | |
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Environment | Game Modes • Single Player • Survival of the Fittest • Game Persistence • Environmental • Difficulty |
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Exploring | Maps | |
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Features | Coordinates • Flying • Swimming • Obelisks • Supply Crate • Loot Crate (Deep Sea) • Biomes • Explorer Notes • Dossiers • Caves • Artifacts • Boss Arenas • Ascension • ARK • CrossARK Transfers |
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Character | Character | Levels • Engrams (Mobile, P+) • Survivor Profile • Emotes • Whistling • Hairstyles • HUD |
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Attributes | |
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Condition | Status Effects • Diseases |
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Creatures | Domestication | Taming • Domestication • Aggression Level • Breeding • Mutations • Incubation • Imprinting • Mate Boost • Weight Reduction |
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Stats | Base Creature Statistics • Base Creature Speeds • Base Damage • Creature Stats Calculation • Level Weight |
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Attributes | Energy • Charge Capacity • Charge Regeneration • Charge Emission Range |
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Data Lists | Carryable By • Immobilized by • Can Damage |
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Other | Temperament |
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Miscellaneous | Achievements • Chat • DLC • Weapon Mechanics • Stasis • Raptor Claus |
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pt-br:Predefinição:Nav Mecânicas do Jogo