Template:CreatureStats
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Questo template definisce la tabella "CreatureStats". View table.
Displays the stats of a creature in a table. The template expects the base-value as absolute value and the increase-values as percentages.
Get the values from the devkit-blueprints
template-key | Blueprint-key |
---|---|
health1 | D → Max Status Values |
stamina1 | |
oxygen1 | |
food1 | |
weight1 | |
torpor1 | |
damage1 | C → Melee Damage Amount |
speed1 | D → Taming Max Stat Additions → SpeedMultiplier |
healthIncW | D → Amount Max Gained Per Level Up Value |
staminaIncW | |
oxygenIncW | |
foodIncW | |
weightIncW | |
damageIncW | |
torporIncW | D → The Max Torpor Increase Per Base Level |
healthIncD | D → Amount Max Gained Per Level Up Value * Extra Tamed Health Multiplier |
staminaIncD | D → Amount Max Gained Per Level Up Value Tamed |
oxygenIncD | |
foodIncD | |
weightIncD | |
damageIncD | |
speedIncD | D → Amount Max Gained Per Level Up Value Tamed * Taming Max Stat Additions → SpeedMultiplier |
walkBase | D → Max Walk Speed |
walkSprintW | D → Max Walk Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is not true) |
walkSprintD | D → Max Walk Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is not true) |
swimBase | D → Max Swim Speed |
swimSprintW | D → Max Swim Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Swim is true) |
swimSprintD | D → Max Swim Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Swim is true) |
flyBase | D → Max Fly Speed (if Can Fly is true) |
flySprintW | D → Max Fly Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is true) |
flySprintD | D → Max Fly Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is true) |
canBeCharged | Set to yes if this creature has charge stats (Aberration) |
C: <creaturename>_Character_BP
D: DinoCharacterStatusComponent_BP_<creaturename>
Template
{{CreatureStats | variant = | health1 = | healthIncW = | healthIncD = | healthTamingBonusAdd = | healthTamingBonusMult = | TamedBaseHealthMultiplier = | stamina1 = | staminaIncW = | staminaIncD = | staminaTamingBonusAdd = | staminaTamingBonusMult = | oxygen1 = | oxygenIncW = | oxygenIncD = | oxygenTamingBonusAdd = | oxygenTamingBonusMult = | food1 = | foodIncW = | foodIncD = | foodTamingBonusAdd = | foodTamingBonusMult = | weight1 = | weightIncW = | weightIncD = | weightTamingBonusAdd = | weightTamingBonusAdd = | damage1 = | damageAlt1 = | damageIncW = | damageIncD = | damageTamingBonusAdd = | damageTamingBonusMult = | attackEffectType1 = | attackEffect1 = | attackEffectDescription1 = | chargeBase = | chargeStamina = | speed1 = | speedIncD = | speedTamingBonusAdd = | speedTamingBonusMult = | torpor1 = | torporIncW = | torporTamingBonusAdd = | torporTamingBonusMult = | walkBase = | walkSprintW = | walkSprintD = | walkStamina = | swimBase = | swimSprintW = | swimSprintD = | swimStamina = | flyBase = | flySprintW = | flySprintD = | flyStamina = | moveNote = | canBeCharged = }}
Example
{{CreatureStats | variant = | health1 = 100 | healthIncW = 10 | healthIncD = 15 | healthTamingBonus = +0.5 | stamina1 = 100 | staminaIncW = 10 | staminaIncD = 15 | staminaTamingBonus = | oxygen1 = 100 | oxygenIncW = 20 | oxygenIncD = 30 | oxygenTamingBonus = | food1 = 100 | foodIncW = 10 | foodIncD = 15 | foodTamingBonus = | weight1 = 100 | weightIncW = 10 | weightIncD = 15 | weightTamingBonus = | damage1 = 100 | damageAlt1 = 120 | damageIncW = 5 | damageIncD = 10 | damageTamingBonus = +50pp +40% | inducedTorpor = 3 | inducedTorporAlt = 5 | speed1 = 100 | speedIncD = 2 | speedTamingBonus = | torpor1 = 4 | torporTamingBonus = +0.5 }}
produces
Nota che le creature avranno statistiche diverse in Survival of the Fittest
Attributi | Importo al livello 1 | Aumento per punto | Bonus addomesticamento | ||
---|---|---|---|---|---|
Selvatico | Addomesticato1 | Agg | Molt | ||
Salute | 100 | +1000 | +300% | ||
Vigore | 100 | +1000 | +1500% | ||
Ossigeno | 100 | +2000 | +3000% | ||
Cibo | 100 | +1000 | +1500% | ||
Peso | 100 | +1000 | +1500% | ||
Danno da mischia | 100 / 1202 | +500 / +600 | +170% | ||
Velocità di movimento | 100% | N/A3 | +200% | ||
Torpore | 4 | +0.24 | N/A4 |
1Le percentuali si basano sul valore della statistica nel momento in cui la creatura è stata domata (dopo l'addomesticamento)
2L'assoluto Danno di base è mostrato qui invece della percentuale.
3Le creature selvatiche non aumentano la velocità di movimento
4Il Torpore aumenta ad ogni livello alle creature selvatiche, ma non può essere aumentato una volta domate.
- Per un confronto delle statistiche di tutte le creature, vedi Statistiche di base delle creature.
- Per una spiegazione di come funziona il calcolo del livellamento, vedi Calcolo di statistiche delle creature.
Tipo movimento | Velocitá base | Scatto | Vigore utilizzato | |
---|---|---|---|---|
Selvatico | Addomesticato | |||
Cammino | ? | ? | ? | ? |
Nuoto | ? | N/A | N/A | N/A |
- Queste sono le velocità di base della creatura con la Velocità di movimento al 100%
- Per un confronto delle velocità di tutte le creature, vedi Velocità di base delle creature