Cooking

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Survivors have the ability to cook several food types using a  Campfire, a  Cooking Pot, an  Industrial Grill, or an  Industrial Cooker. Moreover, if tamed, creatures such  Phoenix and  Magmasaur can be used by survivors as mobile campfire as well.

Cooking  meat and  fish require a Campfire or an Industrial Grill, while cooking more complex recipes requires either a Cooking Pot or an Industrial Cooker. Jerky recipes, which allow to preserve longer cooked meats, require instead a  Preserving Bin powered with  Sparkpowder and  Oil.

For each meat type, cooking double the spoiling times and to change the feeding values for survivors doubling them, while for tames the values will be halved.

Finally, cooking allows to complex food suck  Kibbles, Rockwell recipes and custom recipes using either a Cooking Pot or Industrial Cooker.

The Basics

All recipes except Jerky

  • Require a  Waterskin,  Water Jar or  Canteen that is at least 25% full.
  • Take 60 seconds to cook in a  Cooking Pot (8x  Thatch or 2x  Wood or 1x  Sparkpowder per recipe.)
  • Cook using an  Industrial Cooker is 12x faster, and it can hold much more items, can be irrigated and is powered by 1 ×  Gasoline for 15 minutes.
  • Take 5 hours to spoil.
  • Can be placed on a creature to extend spoiling time to 20 hours.
  • Can be placed in a  Preserving Bin to extend spoiling time to 2 days.
  • Can be placed in a  Refrigerator to extend spoiling time to 20 days.

Some recipes require ingredients that you can only acquire through farming, like  Citronal,  Longrass,  Rockarrot, and  Savoroot.

Jerky recipes

  • Require a  Preserving Bin powered with 3x  Sparkpowder and 1x  Oil for each jerky piece.
  • For each jerky piece, a  Cooked Meat or a  Cooked Prime Meat
  • Take 2 days to spoil
  • Can be placed on a creature to extend spoiling time to 8 days.
  • Can be placed in a Preserving Bin to extend spoiling time to 20 days.
  • Can be placed in a  Refrigerator to extend spoiling time to 200 days.

Jerky recipes are required to craft specific Kibble types as well specific Rockwell recipes, and can be requested by baby creatures for imprinting.

Recipes

Recipes can be found in the inventories of various carnivores. Recipes list the ingredients that can be put in the  Cooking Pot or  Industrial Cooker in order to craft food that gives extra buffs such as increased insulation, hp regeneration, stamina regeneration, prolonged oxygen and more. The Rockwell recipe items are not required to make any foods, acting only as an in-world guideline to cook the food items.

Recipe Product Effect(s) Duration Spoilage Water.png Mejoberry.png Amarberry.png Azulberry.png Tintoberry.png Citronal.png Longrass.png Rockarrot.png Savoroot.png Narcotic.png Stimulant.png Cooked Meat.png Cooked Prime Meat.png
Rockwell Recipes- Enduro Stew.png  Enduro Stew +35% Melee Damage

+1.2 Health per second

15m 5h 1 10 5 5 2 9
Rockwell Recipes- Focal Chili.png  Focal Chili +25% Movement Speed

+100% Crafting Skill

15m 5h 1 10 20 20 20 5 9
Rockwell Recipes- Lazarus Chowder.png  Lazarus Chowder -85% Oxygen consumption underwater

+1.2% Stamina per second (allow constant swimming)

10m 5h 1 10 5 5 2 9
Rockwell Recipes- Calien Soup.png  Calien Soup +50 Hyperthermic Insulation

-25% Water consumption

15m 5h 1 10 20 20 5 2
Rockwell Recipes- Fria Curry.png  Fria Curry +50 Hypothermic Insulation

-25% Food consumption

15m 5h 1 10 20 5 5 2
Recipe Product Effect(s) Duration Spoilage Water.png Fiber.png Amarberry.png Azulberry.png Tintoberry.png Citronal.png Longrass.png Rockarrot.png Savoroot.png Narcotic.png Stimulant.png Sap.png Giant Bee Honey.png
Rockwell Recipes- Medical Brew.png  Medical Brew +40 Health 5s 2h 1 20 2
Rockwell Recipes- Energy Brew.png  Energy Brew +40 Stamina 5s 1h 1 20 2
 Sweet Vegetable Cake +500 Health and heals 15% HP (over 10s)

when force fed to a tamed herbivore

Instant 2h40m 1 25 2 2 2 4 4 2
Recipe Product Effect(s) Duration Spoilage Water.png Mejoberry.png Rare Mushroom.png Rare Flower.png Raw Prime Meat.png Citronal.png Longrass.png Rockarrot.png Savoroot.png Narcotic.png Stimulant.png Cooked Meat.png Cooked Prime Meat.png
Rockwell Recipes- Shadow Steak Saute.png  Shadow Steak Saute +50 Hypothermic Insulation

+50 Hyperthermic Insulation -80% Weapon recoil

3m 5h 1 20 2 1 1 8 3
Rockwell Recipes- Battle Tartare.png  Battle Tartare +65% Melee Damage +15% Damage resistance

+50% Movement Speed +50% Food/Water consumption +Increased Stamina regen
-0.45 Health per second (-90HP total)

3m20 5h 1 20 2 3 1 1 8
Rockwell Recipes- Mindwipe Tonic.png  Mindwipe Tonic +Reset Attributes and Engrams Instant 5h 1 200 20 20 72 72 24
Recipe Product Effect(s) Duration Spoilage Water.png Mejoberry.png Oil.png Sparkpowder.png Raw Prime Meat.png Citronal.png Longrass.png Rockarrot.png Savoroot.png Woolly Rhino Horn.png Black Pearl.png Cooked Meat.png Cooked Prime Meat.png
 Broth of Enlightenment +50% increased Experience gain 20m 5h 1 10 2 2 2 2 5 1
Rockwell Recipes- Meat Jerky.png  Cooked Meat Jerky Used for cooking kibbles 2d 1 3 1
Rockwell Recipes- Meat Jerky.png  Prime Meat Jerky Used for cooking kibbles 2d 1 3 1
Recipe Product Effect(s) Duration Spoilage Water.png Mejoberry.png Amarberry.png Azulberry.png Tintoberry.png Cactus Sap.png
 Cactus Broth Reduce water consumption and hide partly from wild animals 10m 1h30 1 10 10 10 30
Recipe Product Effect(s) Duration Spoilage Water.png Aggeravic Mushroom.png Aquatic Mushroom.png Ascerbic Mushroom.png Auric Mushroom.png Sap.png Congealed Gas Ball.png
 Mushroom Brew Protects tame dinos from the effects of radiation 2m 5h 1 5 5 5 5 3 3

Kibble

Egg-based  Kibbles are cooked in a  Cooking Pot or in an  Industrial Cooker. In addition to the ingredients listed below, all kibble recipes require a source of water: using a Cooking Pot requires a  Waterskin or any other Water-container works, filled at least at 25% with water water (any higher percentage will be completely used up regardless of capacity), while the usage of an Industrial cooker can take advantage of a working irrigation system.

Kibbles are used as specialized food when taming a creature, as well as long preserving food due their long spoiling time or to fast feed specific tames like  Daeodon. Although all kibble types will technically work to tame all creatures, most creatures have a favorite type of Kibble. Favorite kibbles provides 5x faster taming speed than regular food with much less taming effectiveness lost in time. However, using the wrong kibble, or better, any kibble of a lower quality than the creature preferred type, results in only 2/3 as effective as using the creature's regular food and so instead decreases the taming effectiveness.

Fertilized eggs can also be used to make Kibble. Breeding creatures is a great way to generate eggs on-demand.

Kibble Egg Type First Resource Second Resource Third Resource Fourth Resource Fifth Resource Sixth Resource
 Basic Kibble  Extra Small Egg 5x  Mejoberry 10x  Amarberry 10x  Tintoberry 1x  Cooked Meat 5x  Fiber Water (such as 1x Full  Waterskin)
 Simple Kibble  Small Egg 2x  Rockarrot 1x  Cooked Fish Meat -
 Regular Kibble  Medium Egg 2x  Longrass 2x  Savoroot 1x  Cooked Meat Jerky -
 Superior Kibble  Large Egg 2x  Citronal 2x  Rare Mushroom 1x  Prime Meat Jerky 1x  Sap
 Exceptional Kibble  Extra Large Egg 10x  Mejoberry 1x  Rare Flower 1x  Focal Chili -
 Extraordinary Kibble  Special Egg 1x  Giant Bee Honey 1x  Lazarus Chowder -

Kibble (Mobile)

Logo Mobile.svg This section is about a feature exclusively available on Mobile

 ARK: Survival Evolved Mobile uses a different Kibble system no longer available for PC and Console: each creature has a preferred egg-based Kibble similar to the legacy Kibble system removed since 293.100 and in Switch version after patch Switch 601.0 with the release of the remastered version.

For more information about the Mobile Kibble System, please read Kibble#Recipes (Legacy and Mobile).

Super Kibble

Logo Mobile.svg This section is about a feature exclusively available on Mobile

 ARK: Survival Evolved Mobile implements an additional  Super Kibble using  Super Fertilized Egg (ARK: Survival Evolved Mobile) to further speed up and improve the  Taming effectiveness.

Custom Cooking System

The Custom Cooking System allows survivors to create their own  Custom Consumable items with custom names and ingredients to provide different effects. In order to create a custom recipe, the items one wishes to use in the recipe should be placed into a  Cooking Pot or  Industrial Cooker. However, this is not required as they can be added into the recipe in the cooking screen.

  • A  Note MUST be placed in the Cooking Pot before continuing. Once the note is placed inside the inventory, exit the inventory and hold E to access the options menu and select the Create New Recipe option. A new menu will appear with the ingredients in the cooking pot and other options as well, such as the options to choose the name and description of the consumable, as well as the dish type and icon/icon color, with 3 icons for each and a precise RGB color slider with color presets. Currently, the menu does not allow hotkey transfer of items, so they must be moved by dragging and dropping the items.
  • Once satisfied with all options, click Make Recipe to finalize the recipe, and the new recipe will placed into the character inventory.
  • Place the finished recipe into the Cooking Pot with the required ingredients and light the fire to begin the cooking process.
  • Only eight stacks of ingredients can be in a single recipe.
  • Drugs and Premade Dishes can not be used in a recipe.
  • All drinks require a  Waterskin with at least 25% water; however, foods do not require water, unlike any  Rockwell Recipes.
  • See the Custom Consumable page for values and the consumable calculator.
  • Crafting Skill provides a bonus to the stats of the recipe when it's created. When cooking, the crafting speed has no influence.