Unassembled Exo-Mek

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Unassembled Exo-Mek
Unassembled Exo-Mek.png

Craft this item to assemble a new  Exo-Mek.

Type
Weight
500
Stack size
1
Unlocked upon defeating
Added in
Spawn Command
cheat gfi Spawner_Exosuit 1 0 0
or
cheat giveitem "Blueprint'/Game/Genesis2/Dinos/Exosuit/PrimalItem_Spawner_Exosuit.PrimalItem_Spawner_Exosuit'" 1 0 0
Unlock Tekgram
cheat unlockengram "Blueprint'/Game/Genesis2/Dinos/Exosuit/PrimalItem_Spawner_Exosuit.PrimalItem_Spawner_Exosuit'"
Required level
Engram points
0 EP
Crafting XP
240 XP
Crafting time
30s
Crafted in
Required stations
Ingredients
Resources breakdown [Expand]
40 × Element
850 × Metal Ingot
1700 × Metal
350 × Crystal
Total Base Ingredients

The Unassembled Exo-Mek is a weapon in Genesis: Part 2. It is an inactive successor to the  Mek, a weaponized robot intended to fend off against creatures and hostiles. Using it deploys the  Exo-Mek where the survivor is standing, but only if the said survivor has already gotten its Tekgram first (will not activate on its own even with Creative Mode).

Notes

The Exo-Mek should always be fueled or stored long term in a cryopod. This is because it will always be using fuel, even when not in use. Once the fuel has been used, it will slowly die off, and it will NOT show up in the tribe log.