Tender Loving Care

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Tender Loving Care, or simply TLC, is a patch update that includes refining previously released dinos into newer models, along with new nerfs and buffs to their existing state. Specific Dinos are affected per phase, either positively and negatively, and also contains changed model and dossier reflecting to their changes.

Phase 1[1]

PC Release: 278.0 - 10 February 2018

PS4 Release: 520.0 - February 23, 2018

Xbox Release: 771.0 - February 28, 2018

Switch Release: 521.0 - November 30, 2018

Affected Dinos:


TLC Phase 1

Dino TLC - The Procoptodon

  • Receives a model update, animation update, sound pass, and some new abilities:
    • Will take reduced fall damage
    • Carry weight will be noticeably increased
    • Can carry small creatures and baby dinos in its pouch
    • A knockback kick which can affect significantly larger dinos
    • Added an aimed jump which can be used by holding down the Jump key
    • Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons.
    • Babies imprinted while in a carried Procoptodon pouch receive more affinity

Dino TLC - The Gigantopithecus A.K.A Bigfoot

  • Receives a model update, animation update, new fur, sound pass and some new abilities:
    • The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game.
    • Added the capability to climb ziplines (but not jump between them)
    • Added a jump
    • It can now carry and throw small creatures
    • Throwing has been made more accurate, similarly to crabs with targetting cursor

Dino TLC - The Dire Bear

  • Receives a model update, animation update, new fur and some new abilities:
    • When riding a Dire Bear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player.
    • The Dire Bear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it's alternative attack. Plus the amount of honey it receives will be 3x the standard amount.
    • Increased swim speed

Dino TLC - The Direwolf

  • Receives a model update, animation update, new fur and some new abilities:
    • Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha)
    • Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health
    • Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures

Dino TLC - The Rex

  • Receives a model update, animation update, and some new abilities:
    • Its roar should receive a Cooldown and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously.
    • The roar will not be able to scare anything above its level
    • Roar will cause players to poop but not stun them
    • Rex's ability to climb over small rocks and steeper slopes have been improved.

Patch Notes for v278

On the 10th of February, turrets will be hard-number limited to 100. This means that you will not be able to build over 100 turrets within a 10k unit radius, however existing set-ups with over 100 turrets will still function as normal until the 18th of February when we will enable the hard limit, which will retroactively disable (randomly selected) turrets that are over the 100 limit from functioning.

Here's the patch note for the turret changes when they land on the 18th:

  • You can now enable the retroactive turret hard limit by enabling this setting in your game.ini under ShooterGameMode:

bHardLimitTurretsInRange=True

This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you're under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.

Creature Specific Bug Fixes & Balance Balance

  • Dragon's Fire Breath direct impact damage reduced by 50%
  • Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.
  • Added Rock Golem Saddles to Scorched Earth Loot Table
  • Added Basilisk and Karkinos Saddles to Aberration Loot Table
  • Uploaded Creature stats now display Movement Speed and Melee Damage
  • Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk)
  • Fixed an issue which was causing a desync with the Reaper's collision
  • No longer need pheromone to claim Reaper Kings
  • Moschops will no longer flee when told to harvest dino corpses
  • Fixed a bug where some creatures would not be able to attack at low server FPS
  • Bronto's and Paracer's breeding time have increased by 50% (equivalent to Quetz)
  • Reduced Bronto HP gain per level by 33%
  • Reduced Bronto base HP by 10%
  • Reduced Paracaratherium base HP by 10%
  • Reduced Paracer HP gain per level by 25%
  • Reduced Tusoteuthis Base HP by 20%
  • Reduced Tusoteuthis HP gain per level by 25%
  • Reduced Dunkleosteus resistance to bullets to 40%
  • Reduced Dunkleosteus other resistances to 60%
  • Stego Plate Resistant reduced to 30%
  • TEK Tapejara Saddle no longer inflicts raid damage (how you inflict torpor on Titanosaurus, Karkinos, and Rock Golem)
  • General AI Option for Dinos to only attack conscious targets
  • Skittish Stance added to tamed dinos
  • Fixed a case where the Pelagornis could use more weapons than just the fishing rod
  • Fixed fishing rod no longer working on the Pela
  • Tamed and Wild Karkinos no longer get stuck in a floating state by medium/big sized dinos
  • Gigantopithecus can now use the Teleporter
  • Krakinos can no longer move when encumbered
  • Fixed a case which allowed Rock Drakes to Glide infinitely
  • Pegomastax can no longer steal Artifacts
  • Fortitude now provides some resistance versus the effects of the Rex Roar, and this resistance carries onto player-ridden dinos too. Enough fortitude can prevent player-ridden dinos from being poopstunned.
  • Increased the amount of food Achatina receives from cake to 500.
  • Dire Bear and Gigantopithecus have been added to Aberration
  • Removed the ability to place Plant Species Y and Bear Traps while riding a dino
  • Reduced Titanosaur walk speed by 5% and run speed by 20%
  • Corrected bigfoot's socket for Desert Goggle headgear
  • For creatures with targetted jumps, pressing jump again in midair will result in the tame falling straight down (to prevent erroneous cases where the dino may unintentionally bounce awkwardly)
  • Basilisks now damage foliage on movement to prevent them from getting stuck in trees, and the accuracy of their poision shot has been improved.
  • The Giga is no longer raged by fall damage
  • The Giga's rage mechanic is now based on damage taken before reduction from external sources (saddles, yuty)
  • Reduced the respawn rate of Basilisk and lowered the Nearby Player check
  • Fixed a case where the Rock Drake would not correctly uncloak
  • Increased the Phoenix's health, stamina and weight.
  • Adjusted The Center's Gorilla boss so it now matches The Island

General

  • Creative Mode building (an admin command which you can trigger on yourself/another player which removes weight restrictions, crafting requirements, and unlocks all the engrams. Allowing you to freely craft items to your hearts content. Must relog to disable the effect)
  • Server option to disable fog. (?DisableWeatherFog=true)
  • ARK will now scan your steam achievements and update your local profile accordingly to restore any lost skins/hairstyles.
  • Add messages to tribe logs with information about uploading and downloading creatures
  • Made a respawning player not targettable by Wild AI
  • Option to hide learned engrams
  • Players can now directly go from Proning to Crouching position
  • Ambient Sounds have their own volume slider
  • Right Click Context option added to folders to equip everything insider, allowing for rapid gear switching
  • Created a "Use Last PIN Code" so players can quickly access secured structures
  • Server option which makes the Silencer hide the name of the player who has killed you from the kill message and tribe log (enabled by default on Console, disabled on PC Official PvP servers)(?AllowHideDamageSourceFromLogs=true))
  • Server Option to make Supply Crates random (?RandomSupplyCratePoints=true)
  • Option to enable NVIDIA Ansel on Servers (-ServerAllowAnsel)
  • Prevented specific graphical flags from being invited via .ini files
  • AxisMapping is now taken into account when underwater
  • Cooldown added to tribe's changing their name(?TribeNameChangeCooldown=15)
  • 5 Second character and base immunity added to ORP servers when first logging in
  • Fixed a collision issue affecting some dino gates that allowed unintended entry
  • Fixed multiple client-side and server-side crashes
  • Fixed multiple exploits that allowed players to get through the mesh or world barriers
  • Fixed a bug which allowed structures to powered infinitely
  • Fixed a bug which allowed players to gain a lot of height when using the zipline
  • Fixed a bug with Grappling hook which allowed it to be reeled in much quicker than intended
  • Fixed a bug which made TEK Sniper not lose any element when zooming in
  • TEK projectiles no longer damage structures with splash damage after the projectile has traveled for 5000 units
  • TEK projectiles no longer explode midair
  • Fixed a bug which allowed players to exceed the boss arena caps
  • Fixed a bug which allowed players to speed up the baby raising process for water creatures
  • All TEK structures now have an element cost, though in some cases may be in the form of shards
  • Smoke nades and Posion nades now have different impact sounds to distinguish between them
  • Railings can no longer be built within distance of enemy foundations
  • Demo Timers are now hidden behind the Extended Info option (H)
  • Can longer prevent turret targeting with cables
  • Can no longer handcuff a player to a TEK Bed
  • Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it.
  • Fixed a crash caused by using ForceTame when riding a Dino
  • Improved Red Crystal collision so they can be harvested more efficiently by Anky
  • Corrected the Aquatic Mushroom description
  • Removed collision from glowsticks which would cause movement problems with certain creatures
  • Fixed multiple client/server crashes
  • Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used.
  • Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego)
  • Corrected an incorrect icon with the Seeker Dossier
  • Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested
  • Fixed multiple map issues (holes and collision)
  • Fixed a case where some foliage would not replicate appropriately on Aberration
  • Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery.
  • You can now scroll the chatbox using a game controller by holding down the BACK Action Wheel, and selecting the Scroll Chat Box option. This will highlight the chatbox. To exit this mode, just press back button on your controller (B/Circle)
  • You can now enable the retroactive turret hard limit by enabling this setting in your game.ini under ShooterGameMode:

bHardLimitTurretsInRange=True This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you're under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.

  • Tribe ownership in hardcode mode is now transferred to the next person in line when the owner of a hardcore tribe is killed
  • Mini map overhaul:
    • Will receive a new 'Me' marker which is easier to identify
    • 'Me' marker now tracks rotation
    • Increased number of point of interest map markers to 30
    • Changed font for map markers to avoid overlays
    • 'Me' marker and 'points of interest' markers are now colourable
  • Tribe Log now displays when people have been kicked, promoted, demoted, claim, unclaim, upload and download a creature.
  • Players are automatically expelled from tribes when they die in hardcore
  • Large underwater rock features on the island can now be built on
  • Reduced cloning costs by approximately 40% across the board.
  • Providing players with the option to flip their tribe log, so that they can either select to have the most recent messages at the top or bottom.
  • Torches will work similarly to Flame Arrows versus Plant Y Traps
  • Distuingish the sound effect for smoke grenades and posion grenades when hitting the ground
  • Reduced TEK Tier vacuum crafting requirements, increased their damage resistance and made it so that metal hatchframes are snapable to them
  • Spyglass now functions correctly on Tamed Reapers
  • Tribes can now see the demo timers of their own structures
  • Added an option checkbox for 'Toggle Extended Hud Info' that will make 'H' function as a toggle rather than a hold

GameUserSettings.ini (or ? launch param):

TribeNameChangeCooldown=15
AllowHideDamageSourceFromLogs=true
RandomSupplyCratePoints=false
DisableWeatherFog=false

Game.ini:

[/Script/ShooterGame.ShooterGameMode]
bHardLimitTurretsInRange=false
bShowCreativeMode=false
PreventOfflinePvPConnectionInvincibleInterval=5
TamedDinoCharacterFoodDrainMultiplier=1
WildDinoCharacterFoodDrainMultiplier=1
WildDinoTorporDrainMultiplier=1
PassiveTameIntervalMultiplier=1
TamedDinoTorporDrainMultiplier=1


Phase 2[2]

PC Release: 279.22 - March 21, 2018

PS4 Release: 772.11 - April 26, 2018

Xbox Release: 521.0 - April 26, 2018

Switch Release: 521.0 - November 30, 2018

Affected Dinos:


TLC Phase 2

Dino TLC - Argentavis!

  • Receives a model update, animation update, texture update, and some new abilities:
  • Can carry two creatures
    • C - grabs/releases creatures with beak
    • Right Click - grabs/releases creatures with claws
  • Health regen buff from consuming corpses
  • Saddle acts as a mobile crafting station
  • Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone)

Dino TLC - Parasaur!

  • Receives a sound tweak and some new abilities:
  • Alarm mode
    • Can be put in turret mode and check for nearby threats
    • Notifies you audibly and visually when threats are present
  • Scare small creatures
    • C when ridden - scares away small/mid creatures
    • Toggle for alarm mode to have it automatically do it
  • Scan
    • Can trigger a scan (right click) when ridden
    • Scans for nearby threats
    • Notifies you visually when threats are present

Dino TLC - Raptor!

  • Receives a model update, animation update, texture update, and some new abilities:
  • Pounce
    • Press right-click to pounce on a target
    • Pins small targets to ground for short period
    • Press left-click to attack repeatedly
  • Pack Buff
    • Activates with C key when 2 Raptors (with a max pack size of 6) are together
    • Increases damage resistance
    • Increases movement speed
    • Increases attack speed
    • Lasts 15s

Dino TLC - Sarcosuchus!

  • Receives a model update, animation update, texture update, and some new abilities:
  • Idles with mouth open now
  • Death roll
    • Grabs its target and rolls dealing damage and disabling them
  • Lunge
    • Can lunge towards a target in front of it
  • 180 attack
    • Can spin in place to attack foes behind it
  • Walkable
    • Allows friendly humans to walk on and stand on its back
    • Useful in water, you can move them to surface and use as a raft
  • Swimming depth
    • Maintains its current depth when swimming
    • Can lurk just below the surface
  • Piranhas Flee
    • Piranhas flee when they encounter a Sarcosuchus
    • Includes nearby ally Sarcos for players

Dino TLC - Spino!

  • Receives a model update, animation update, texture update, and some new abilities:
  • Water buff
    • Given when in water
    • Bonus movement speed
    • Bonus turning radius
    • Bonus attack damage
    • Bonus healing
    • Persists for short period after leaving the water
  • Added Biped/Quadruped toggled with right-click
    • Biped
      • Stronger attacks
      • Can turn in place
    • Quadruped
      • Faster movement speed
  • Prefers prime fish for taming

Dino TLC - Triceratops!

  • Receives a model update, animation update, texture update, and some new abilities:
  • Ram
    • Charge up for short period
    • Longer it's charged, the faster it goes
    • Cripples target when hit
    • Knocks small dinos away while charging (charge a group of dodos to see)
  • Rivalry buff
    • Given buff when nearby to large carnivores
    • Increases damage output slightly
    • Decreases damage taken slightly
    • Increases health by 10%

Miscellaneous notes

  • Ragnarok update
    • Streaming bounds fix to help with memory
    • Fixed multiple holes, bugged beacons, and floating foliage.
    • Better lighting around LL dungeon
  • Hole fixes for
  • Fixed an issue where Griffin feather colors appeared to be default in single player.
  • Opened up transfers for the non-aberrant version of creatures to be transferred onto Aberration. For example, both Paracer and Aberrant Paracer can exist on Aberration


Phase 3

PC Release: November 7th, 2020

PS4 Release: November 7th, 2020

Xbox Release: November 7th, 2020

Switch Release: TBA

Affected Dinos:

Dino TLC - Mammoth!

  • Receives a model update, animation update, texture update, and some new abilities:
  • War Drum Saddle and Buff
    • 1 additional passenger seat on a saddle that comes equipped with a war drum that must be played to maintain an AoE buff that improves stamina regen and makes them immune to fear.
  • Tusk Sweep
    • Sweeps tusks left or right to gather and harvest thatch
  • Trunk Trumpet
    • Emits a trunk roar that does an AOE debuff to all enemies within range
    • After stepping in water, the next Trunk Trumpet used by the Mammoth will spray the rider with water, hydrating them, removing fire debuffs, and reducing their temperature.
  • Foot Stomp
    • Mammoth rears up and then puts all of its weight into a forward “slam” with its front legs to directionally knock back enemies and gather wood
  • Trunk Grab
    • Similar to the Karkinos’s grab, it is able to grab, hold, aim and release smaller targets

Dino TLC - Stegosaurus!

  • Receives a model update, animation update, texture update, and some new abilities:
  • Backplate Modes
    • Backplate passive buff and can switch between three modes. Different modes will be indicated visually
      • Hardened Plated: Applies a damage reduction buff; Wood harvesting benefit
      • Heavy Plate Mode: Applies a slow when attacking with the basic tail whip; Thatch harvesting benefit
      • Sharpened Plate Mode: Applies an armor penetration effect when attacking with the tail whip. Also useful for harvesting berries
  • Impaling Tail Whip
    • Able to impale and immobilize players and creatures below a certain health threshold.
  • The rider is prevented from dismounting effects and attacks
  • Has a berry weight reduction buff

Individual TLCs

  •  Sabertooth (260.0) - New Saber Model! The Saber also has increased  Hide and  Pelt harvesting capability and reduced fall damage.

Notes

  • Despite the dossier updated with new dinosaur pictures (save for Parasaur), their head icon still utilizes the old dossier picture head as its icon.

References