Survive the ARK (Genesis: Part 2)

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Genesis Part 2 DLC.jpg This article is about content exclusive to the DLC: Genesis: Part 2
Survive the ARK

Endure a genomic gauntlet of familiar fauna to reclaim the ship's wildlife pacification systems!!

Location
Type
Gauntlet
Player Capacity
5 players
Hexagons
Base Amount
Hexagon Icon.png 2280
First-time Bonus
Hexagon Icon.png 1900

Base Amount
Hexagon Icon.png 13680

Base Amount
Hexagon Icon.png 36480
World Effect
WorldBuff Taming Speed Increase.png Taming Speed Increase: The wildlife is more friendly.
Strength
+50%
Duration
3h

Strength
+50%
Duration
12h

Strength
+50%
Duration
1d 12h

Survive the ARK is a Mission in Genesis: Part 2.

The survivor must survive 10 waves. There is a choice of free primitive weapons at the center of the arena. The player must earn credits to buy advanced weapons, tames and bonus. Each kills made by the survivor gives 50 points and ones made by his tames gives 25 points. There is a 500 credit bonus and a time bonus at the end of each wave.

Clearing a full round is only required to consider a clear in the mission. Multiple rounds can be attempted for better rewards, but if every survivor inside are knocked down, the mission ends in a failure, regardless if at least one full round is cleared (Exit via the Tek Teleporter button after the first full round is done).

Strategy

Single player Alpha (Range Method)

Things to Bring
  • Medical Brew for health
  • Stimulant (optional, primarily for the troodons on wave 5)
  • Focal Chili for movement speed
  • Battle Tartare for movement speed
  • Food and water
  • 2 good sets of flak or riot, optionally with gliders
  • Use a Mindwipe Tonic to get 300 health, weight depending on what you bring (speed reduction starts at 50% weight) and put everything else into speed
  • Turn off damage numbers (optional)
  • Don't forget to activate your shoulder cannon, if you use one!
  • Memorize where the important things are, or leave the map of the arena on another monitor
Strategy
Wave 1

On wave 1 your main enemy is the time limit. Start with the bow, focus on the flyers first (especially the wyvern), then kill the small creatures until you can afford a cluster grenade, then run in circles and spam it at the slow ground creatures until the wave is over. As often as you can, run around in circles near the spot where cluster grenades spawn, so that all of the slow ground creatures are piled up near each other as soon as you buy the grenades. Remember that strafing is much faster than walking backwards, and that repulser plates allow temporary safe transport and transport faster than wyverns.

Wave 2

If your armor is good enough or you can otherwise avoid the wyverns, you can use cluster grenades to kill creatures with low health or that are on the ground. Once you have 2500 points, you can buy a Tek Bow, your most valuable weapon. The lightning wyvern should be prioritized, with the other fliers afterwards. Otherwise, buy a Compound Bow which you can use to kill the wyverns before they kill you first. Farm points using Morellatops and the other fliers, and be sure to kill the Rock Elementals and the Deathworm. When you reach 1500 points once again buy a cluster grenade, which can be used to kill the remaining creatures quickly.

Waves 3 and 4 (Cluster Grenades)

Your biggest threats on wave 3 will be the Spinos, the Baryonyx, and the Tropeognathus. The Spinos are very difficult to outrun, but can be easily hit with cluster grenades by employing the repulser plates located around the arena. Wave 4 is very simple after completing Wave 3, as it requires the same strategy but has slower creatures. If possible, end wave 4 near the Tek Bow, so less time is spent acquiring it in the break before wave 5.

Waves Using Tek Bow (5-7, 9, optionally 3,4)

Buy the Tek Bow whenever it breaks, and prepare for it breaking by standing near the point where it spawns. Prioritize fast creatures (Gallimimus on wave 5, Procoptodon on wave 9, Yutyrannus on wave 7) or creatures that can teleport (Shadowmanes on wave 8, Managarmr on wave 9, Enforcers on wave 6) as well as creatures with powerful status effects (Wyverns on several waves, Giganotosaurus on wave 9, Scouts on wave 6) before killing creatures that are less likely to catch and damage you. Remember to watch for creatures that can knock you unconscious, namely Troodon on wave 5. While you can buy creatures to distract enemies, on alpha difficulty they will be easily killed. The repulser plates are once again useful for providing safe and fast travel.

Wave 8

There are two effective methods to do this wave using the single player range strategy.

The simplest is to do it like every other wave- but with notice of the Shadowmanes. Their stun attack, combined with the power of the Feroxes, can easily kill you and/or break armor. At the start of the wave, approach a Shadowmane with the intent of letting it stun you. This gives you a cooldown that prevents other Shadowmane teleport attacks from producing a stun. If possible, kill the initial Shadowmane and move on. To replicate this stun cooldown later in the wave when more creatures have spawned, employ the repulser plates. Everything working properly, jumping on a repulser plate will cause Shadowmanes to use their teleport attack on you in midair. They will stun you, but the two-second stun will wear off when you land, and that should be the only damage you will take midair. Even when on stun cooldown, the teleport attack can still be alarming and damaging, so try to use the repulser plates the way they are normally used- to damage hazards as much as possible. Lastly, note that while focusing efforts on the Shadowmanes is important, Voidwyrms and Astrocetus should not be ignored, as they are the only creatures capable of impeding the repulser plate strategy. This method saves 10,000 points, which can be used to buy damage boosts for wave 10.

The other option for this wave is to use a Megapithecus. Stand near the Blue Obelisk section of the map while preparing, after buying the Tek Bow if you can afford both. When the wave starts, check to see if there are Shadowmanes nearby. If there are, purchase the Megapithecus immediately, otherwise, wait a few seconds for things to spawn in. Use the Megapithecus to kill as many Shadowmanes as possible, and standing still allows it to kill several other creatures as well. The speed of the Megapithecus allows it to evacuate a mob of creatures in two seconds, but leaving yourself too much time to evacuate as the buff wears off will lead to creatures catching up to you, and standing still during the entire attack phase will lead to creatures surrounding you completely. Afterwards, kill any remaining Shadowmanes using the above method, then finish the wave normally.

Wave 10

The time limit is a big issue here. At the start, use metal arrows to kill as many Zomdodos as possible, and begin to circle around the center of the arena and the Teleporter. Use explosive arrows to kill the 49 dodos, then buy damage boosts (located in between the Bow and the Teleporter) and use with metal arrows on the Dodorex. This wave is the most difficult and failing several times is not only possible, but likely. If you keep strafing, the boss will always miss the fire attack. Remember that for the Survive the Ark Tek Bow, effective damage requires efficient RPS, which is achieved by firing metal arrows doing below 1550 damage (6200 with a damage boost).


STA Map

Weapons

Free Weapons:

Weapon Price
 Pike 1000
 Longneck Rifle 1000
 Metal Hatchet 1000
 Simple Pistol 1000
 Sword 1000
 Crossbow 1000
 Tek Phase Pistol 2500
 Tek Grenade 2500
 Tek Sword 2500
 Tek Bow 2500
 Tek Claws 2500
 Tek Grenade Launcher 2500
 Tek Rifle 2500
 Tek Railgun 2500
 Electric Prod 1500
 Cluster Grenade 1500
 Fabricated Pistol 1500
 Assault Rifle 1500
 Grenade 2000
 Flamethrower 2000
 Rocket Launcher 2000
 Shotgun 1000
 Pump-Action Shotgun 1500
 Compound Bow 1500
 Minigun 2000
 Fabricated Sniper Rifle 1500

Tames

Tame Price
5 ×  VR Dimorphodon 750
2 ×  VR Triceratops 2000
4 ×  VR Raptor 1250
3 ×  VR Kaprosuchus 1000
3 ×  VR Allosaurus 2000
2 ×  VR Stegosaurus 2000
2 ×  VR Lymantria 1500
2 ×  VR Mantis 1750
1 ×  VR Ferox 2000
1 ×  VR Bloodstalker 1750
1 ×  VR Velonasaur 2000
2 ×  VR Enforcer 1250
3 ×  VR Ravager 1750
1 ×  VR Karkinos 2000
2 ×  VR Astrodelphis 1750
2 ×  VR Shadowmane 2000
1 ×  Broodmother Lysrix 10000
1 ×  Dragon 10000
1 ×  Megapithecus 10000

Bonus

Bonus Price
Health Boost 5000
Damage Boost 5000

Spawns

Wave 1 (Survive the Beach) (Beach)
Wave 2 (Survive the Barrens) (Scorched Earth)
Wave 3 (Survive the Swamp) (Swamp)
Wave 4 (Survive the Hollow) (Aberration)
Wave 5 (Survive the Jungle) (Redwoods)
Wave 6 (Survive the Ruins) (Extinction)
Wave 7 (Survive the Tundra) (Snow)
Wave 8 (Survive the Voyage) (Genesis)
Wave 9 (Survive the Mountain) (Mountains)
Wave 10 (Survive Nida's Secret) (Dodos!!!)

Loot

Notes