Survive the ARK (Genesis: Part 2)
This article is about content exclusive to the DLC: Genesis: Part 2 |
Endure a genomic gauntlet of familiar fauna to reclaim the ship's wildlife pacification systems!!
Survive the ARK is a Mission in Genesis: Part 2.
The survivor must survive 10 waves. There is a choice of free primitive weapons at the center of the arena. The player must earn credits to buy advanced weapons, tames and bonus. Each kills made by the survivor gives 50 points and ones made by his tames gives 25 points. There is a 500 credit bonus and a time bonus at the end of each wave.
Clearing a full round is only required to consider a clear in the mission. Multiple rounds can be attempted for better rewards, but if every survivor inside are knocked down, the mission ends in a failure, regardless if at least one full round is cleared (Exit via the Tek Teleporter button after the first full round is done).
Strategy
Single player Alpha (Range Method)
Things to Bring
- Medical Brew for health
- Stimulant (optional, primarily for the troodons on wave 5)
- Focal Chili for movement speed
- Battle Tartare for movement speed
- Food and water
- 2 good sets of flak or riot, optionally with gliders
- Use a Mindwipe Tonic to get 300 health, weight depending on what you bring (speed reduction starts at 50% weight) and put everything else into speed
- Turn off damage numbers (optional)
- Don't forget to activate your shoulder cannon, if you use one!
- Memorize where the important things are, or leave the map of the arena on another monitor
Strategy
Wave 1
On wave 1 your main enemy is the time limit. Start with the bow, focus on the flyers first (especially the wyvern), then kill the small creatures until you can afford a cluster grenade, then run in circles and spam it at the slow ground creatures until the wave is over. As often as you can, run around in circles near the spot where cluster grenades spawn, so that all of the slow ground creatures are piled up near each other as soon as you buy the grenades. Remember that strafing is much faster than walking backwards, and that repulser plates allow temporary safe transport and transport faster than wyverns. Be very careful to not be attacked by the Rexes, and note that if you get hit by a charging Triceratops, you are dead.
Wave 2
If your armor is good enough or you can otherwise avoid the wyverns, you can use cluster grenades to kill creatures with low health or that are on the ground. Once you have 2500 points, you can buy a Tek Bow, your most valuable weapon. The lightning wyvern should be prioritized, with the other fliers afterwards. Otherwise, buy a Compound Bow which you can use to kill the wyverns before they kill you first. Farm points using Morellatops and the other fliers, and be sure to kill the Rock Elementals and the Deathworm. When you reach 1500 points once again buy a cluster grenade, which can be used to kill the remaining creatures quickly.
Waves 3 and 4 (Cluster Grenades)
Your biggest threats on wave 3 will be the Spinos, the Baryonyx, and the Tropeognathus. The Spinos are very difficult to outrun, but can be easily hit with cluster grenades by employing the repulser plates located around the arena. Wave 4 is very simple after completing Wave 3, as it requires the same strategy but has slower creatures. If possible, end wave 4 near the Tek Bow, so less time is spent acquiring it in the break before wave 5.
Waves Using Tek Bow (5-7, 9, optionally 3,4)
Buy the Tek Bow whenever it breaks, and prepare for it breaking by standing near the point where it spawns. Prioritize fast creatures (Gallimimus on wave 5, Procoptodon on wave 9, Yutyrannus on wave 7) or creatures that can teleport (Shadowmanes on wave 8, Managarmr on wave 9, Enforcers on wave 6) as well as creatures with powerful status effects (Wyverns on several waves, Giganotosaurus on wave 9, Scouts on wave 6) before killing creatures that are less likely to catch and damage you. Remember to watch for creatures that can knock you unconscious, namely Troodon on wave 5. While you can buy creatures to distract enemies, on alpha difficulty they will be easily killed. The repulser plates are once again useful for providing safe and fast travel.
Wave 8
There are two effective methods to do this wave using the single player range strategy.
The simplest is to do it like every other wave- but with notice of the Shadowmanes. Their stun attack, combined with the power of the Feroxes, can easily kill you and/or break armor. At the start of the wave, approach a Shadowmane with the intent of letting it stun you. This gives you a cooldown that prevents other Shadowmane teleport attacks from producing a stun. If possible, kill the initial Shadowmane and move on. To replicate this stun cooldown later in the wave when more creatures have spawned, employ the repulser plates. Everything working properly, jumping on a repulser plate will cause Shadowmanes to use their teleport attack on you in midair. They will stun you, but the two-second stun will wear off when you land, and that should be the only damage you will take midair. Even when on stun cooldown, the teleport attack can still be alarming and damaging, so try to use the repulser plates the way they are normally used- to damage hazards as much as possible. Lastly, note that while focusing efforts on the Shadowmanes is important, Voidwyrms and Astrocetus should not be ignored, as they are the only creatures capable of impeding the repulser plate strategy. This method saves 10,000 points, which can be used to buy damage boosts for wave 10.
The other option for this wave is to use a Megapithecus. Stand near the Blue Obelisk section of the map while preparing, after buying the Tek Bow if you can afford both. When the wave starts, check to see if there are Shadowmanes nearby. If there are, purchase the Megapithecus immediately, otherwise, wait a few seconds for things to spawn in. Use the Megapithecus to kill as many Shadowmanes as possible, and standing still allows it to kill several other creatures as well. The speed of the Megapithecus allows it to evacuate a mob of creatures in two seconds, but leaving yourself too much time to evacuate as the buff wears off will lead to creatures catching up to you, and standing still during the entire attack phase will lead to creatures surrounding you completely. Afterwards, kill any remaining Shadowmanes using the above method, then finish the wave normally.
Wave 10
The time limit is a big issue here. At the start, use metal arrows to kill as many Zomdodos as possible, and begin to circle around the center of the arena and the Teleporter. Use explosive arrows to kill the 49 dodos, then buy damage boosts (located in between the Bow and the Teleporter) and use with metal arrows on the Dodorex. This wave is the most difficult and failing several times is not only possible, but likely. If you keep strafing, the boss will always miss the fire attack. Remember that for the Survive the Ark Tek Bow, effective damage requires efficient RPS, which is achieved by firing metal arrows doing below 1550 damage (6200 with a damage boost).
Weapons
Free Weapons:
Weapon | Price |
---|---|
Pike | 1000 |
Longneck Rifle | 1000 |
Metal Hatchet | 1000 |
Simple Pistol | 1000 |
Sword | 1000 |
Crossbow | 1000 |
Tek Phase Pistol | 2500 |
Tek Grenade | 2500 |
Tek Sword | 2500 |
Tek Bow | 2500 |
Tek Claws | 2500 |
Tek Grenade Launcher | 2500 |
Tek Rifle | 2500 |
Tek Railgun | 2500 |
Electric Prod | 1500 |
Cluster Grenade | 1500 |
Fabricated Pistol | 1500 |
Assault Rifle | 1500 |
Grenade | 2000 |
Flamethrower | 2000 |
Rocket Launcher | 2000 |
Shotgun | 1000 |
Pump-Action Shotgun | 1500 |
Compound Bow | 1500 |
Minigun | 2000 |
Fabricated Sniper Rifle | 1500 |
Tames
Tame | Price |
---|---|
5 × VR Dimorphodon | 750 |
2 × VR Triceratops | 2000 |
4 × VR Raptor | 1250 |
3 × VR Kaprosuchus | 1000 |
3 × VR Allosaurus | 2000 |
2 × VR Stegosaurus | 2000 |
2 × VR Lymantria | 1500 |
2 × VR Mantis | 1750 |
1 × VR Ferox | 2000 |
1 × VR Bloodstalker | 1750 |
1 × VR Velonasaur | 2000 |
2 × VR Enforcer | 1250 |
3 × VR Ravager | 1750 |
1 × VR Karkinos | 2000 |
2 × VR Astrodelphis | 1750 |
2 × VR Shadowmane | 2000 |
1 × Broodmother Lysrix | 10000 |
1 × Dragon | 10000 |
1 × Megapithecus | 10000 |
Bonus
Bonus | Price |
---|---|
Health Boost | 5000 |
Damage Boost | 5000 |
Spawns
- Wave 1 (Survive the Beach) (Beach)
- Hostile Spawns:
- Miniboss Spawns:
- Wave 2 (Survive the Barrens) (Scorched Earth)
- Hostile Spawns:
- Miniboss Spawns:
- Wave 3 (Survive the Swamp) (Swamp)
- Hostile Spawns:
- Miniboss Spawns:
- Wave 4 (Survive the Hollow) (Aberration)
- Hostile Spawns:
- Miniboss Spawns:
- Wave 5 (Survive the Jungle) (Redwoods)
- Hostile Spawns:
- Miniboss Spawns:
- Wave 6 (Survive the Ruins) (Extinction)
- Hostile Spawns:
- Attack Drone
- Corrupted Carnotaurus
- Corrupted Raptor
- Corrupted Rex
- Corrupted Triceratops
- Defense Unit
- Enforcer
- Forest Wyvern
- Gacha
- Gasbags
- Managarmr
- Mek
- Scout
- Snow Owl
- Velonasaur
- Miniboss Spawns:
- Wave 7 (Survive the Tundra) (Snow)
- Hostile Spawns:
- Miniboss Spawns:
- Wave 8 (Survive the Voyage) (Genesis)
- Hostile Spawns:
- Miniboss Spawns:
- Wave 9 (Survive the Mountain) (Mountains)
- Hostile Spawns:
- Miniboss Spawns:
- Wave 10 (Survive Nida's Secret) (Dodos!!!)
Loot
Notes
- VR Creatures will lay eggs that can be picked up without repercussion.
- Interestingly, Diplodocus can tailswing much like Brontosaurus in this mission compared to its presence elsewhere.
- Most biome wave contains creatures from non-canon DLC, most notably Crystal Wyvern, Griffin, Deinonychus and Tropeognathus which would suggest some ties with simulation not mentioned from other ARK. However, this does not includes ones from Lost Island and Fjordur due to Genesis: Part 2 released before the two aforementioned map/ARK.
- Similarly, Carcharodontosaurus, Rhyniognatha and future creatures released for ARK: Survival Ascended will not appear in this mission.
Changelog
Patch | ARK: Survival Evolved Changes |
---|---|
340.8 | Fixed a crash that occurred when trying to complete the "Survive The ARK" mission. |