| Patch |
ARK: Survival Evolved Changes
|
| 171.31
|
Minor hotfix increases the number of structures allowed within a radius from 800 to 1400. May increase it further in subsequent builds as we scale perf up.
|
| 171.7
|
Structures now have 50% increase damage resistance globally.
|
| 172.3
|
Punching structures you can't damage (such as metal) still hurts you now, so you can kill yourself in metal cages etc.
|
| 173.0
|
Structure Limit now configurable for player-run servers.
|
| 180.0
|
- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal.
- Explosions no longer damage structures thru walls/obstructions.
- PvE now shows a "Anyone Can Demolish" timer on structures.
- Can no longer place sleeping bags/structures thru other player's/team's structures.
- Can no longer place structures if line of sight is broken by enemy structure.
|
| 181.0
|
Structure Paint effect looks much better and fully covers the surfaces.
|
| 183.0
|
Made dinos able to properly damage structures again, in many cases a trace check was failing causing them to not do damage.
|
| 183.31
|
- Fixed a client-side Crash with structure placing.
- Eliminated some false-positives with underground-structure exploit detection.
|
| 185.4
|
Max height of structures above the ground is now 25,000 units. Previously was 15,000 units.
|
| 185.64
|
Fixed bug where players could place floating structures.
|
| 186.2
|
- Fixed an issue replicating network data on Structures.
- Fixed a general issue placing structures
|
| 186.4
|
Fixed case of "invisible until you move" Structures on Client.
|
| 187.0
|
You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team.
|
| 187.2
|
Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life.
|
| 188.0
|
Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000.
|
| 188.1
|
- Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace).
- Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them.
- There is now a repair-cost tooltip when you hover over the "Repair Structure" option, indicating the material cost to fully repair the structure.
|
| 193.0
|
- You can no longer damage Tamed dinos thru Walls/Structures.
- New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish.
|
| 196.0
|
Replacing Structures doesn't do obstruction checks anymore.
|
| 196.1
|
PvE servers that allow cave building will no longer lose cave structures upon restart.
|
| 201.5
|
Fixed singleplayer/local disappearing structure object visuals.
|
| 206.0
|
Fixed some incorrect structure damage type settings on metal/stone roofs/slopes.
|
| 206.2
|
Existing Structures can now always be "Replaced" even if they are considered "in range" of an enemy structure.
|
| 207.0
|
- When placing a FenceFoundation/Wall/DoorFrame/GateFrame, you can now press the Use-Key to rotate them 180 degrees when snapped.
- You can now place
crop-plots on Structures
|
| 208.0
|
Fixed a client case where all saddle-platform structures could be detached depending on network payload order.
|
| 209.4
|
Dinos & Players can no longer get pushed/dragge through structures / fall-through when on moving platforms.
|
| 210.0
|
Fixed scale of structures on Rafts/Dino Platforms.
|
| 210.3
|
Fixed (client-side) Dinos appearing to fall through Structures.
|
| 211.0
|
Structures placed on dynamic platforms (Saddle/Raft) no longer have a "Max Height Above World" limit.
|
| 213.0
|
- Fixed wrong-rotated structure placements (campfires, etc) on saddle platforms.
- Increased default max # of structures per dynamic platform (Saddle Platforms, Rafts) by 25%.
|
| 214.0
|
25% more max structures per dynamic platform by default.
|
| 216.0
|
Fixed a case where you could push your character through structures.
|
| 218.7
|
Dinos can no longer damage structures thru "underneath" ceiling pieces.
|
| 219.0
|
Dinos can no longer damage structures through underside of ceilings.
|
| 221.0
|
You can now "Replace" structures even when at the Max Structure Limit for an area.
|
| 224.0
|
Raised Official Server Max Structure by 20%.
|
| 241.3
|
All Official PvE servers now have 0.25 structure decay time and 0.5 structure resource blocking radius multiplier.
|
| 247.2
|
Fixed issue with Structures not colorizing.
|
| 260.0
|
Placement outline on structures now indicates direction via color change.
|
| 270.0
|
Fixed issue where clients would sometimes become disconnected after demolishing/destroying structures.
|
| 275.0
|
Fixed issue with Structures not colorizing.
|
| 280.114
|
Disabled non-tribe pin code access to structures.
|
| 287.124
|
Fixed exploit related to structure pickup.
|
| 313.52
|
Further optimisations made to the structure stasis code.
|
| 313.55
|
Further optimisations made to the structure stasis code.
|