Skill Tree

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The Skill Tree is a new machanic introduced in the ASA DLC Lost Colony.

Some skills have multiple ranks. The effects are then separated by slashes, e.g. the description "increases by 100/200/300 %" indicates an increase of 100 % for the first rank, an increase of 200% for the second rank and an increase of 300% for the third rank.

The skills are arranged in branches and each skill requires unlocking the previous skills.

Skills

Skill name Effect Cost (Skill Points)
Hot Blooded Your natural Health regeneration is increased by 100/200/300%. 1
Bloodlust When you kill an enemy with a melee weapon, you gain 10/20/30% Movement Speed for 5 seconds. 2
Barbed Blades Your Metal Sword and Pike attacks have a 2.5/5% chance to cause bleeding, dealing 5% of the garget's maximum Health as damage, over 10 seconds. 4
Curse Reflextion Gain an active ability: For the next 4 seconds, you reflect 50% of the (pre-mitigation) damage you take back to your attackers. 13
Heavy Footed You take 10/20/30% reduced fall damage. When you suffer fall damage, you knockback enemies within 10 meters of you. 2
Smoke Magician Smoke Grenades you deploy last for 15/30% longer. Throwing a Smoke Grenade instantly breaks you out of any trap, and drops aggro from Creatures while you remain in the smoke (3 minute cooldown). 4
Spirit Rush Gain an active ability: For the next 15 seconds, you gain 100% Movement Speed, and phase through wild and your own tamed Creatures. 13
Well-Oiled Machine Reduces repair cost of Items and Structures by 10/20/30%. 1
Strong Back Reduce the weight of Structures in your inventory by 10/20/30%. 2
Mass Production When you craft ammunition, you have a 3/6% chance to produce twice as many. 4
Telekinesis Gain an active abilty: For the next 60 seconds you can access inventories, pick up dropped items, and toggle Structures that you can see within 30 meters. 13
Speedy Harvester Harvesting a Resource node grants 5% movement speed per stack for 10/15/20 seconds per stack, stacking up to 5 times. 2
The Midas Touch When harvesting a Resource node with a tool, you have a 3/6% chance to turn that node gold. Gold nodes have increased Health, and can be harvested for more Resources. 4
Tracker Gain an active ability: For the next 60 seconds, gain the abilty to track any or all of the following, withing 80 meters 13
Experienced Killer Your mounts gain 10/20/30% increased Experience from kills. 1
Mounted Opportunist Whenever your mount kills an enemy, it has a 5/10/15% chance to instantly restore 10% of its maximum Stamina. 2
Essence Eater Whenever you kill a Creature with your mount, it has a 10% chance to gain 2.5/5% increased damage for 20 seconds, stacking up to 3 times. 4
Spectral Mount Gain an active ability: For the next 15 seconds, your mount becomes spectral. While spectral, it cannot be targetted by wild Creatures, it ignores all Stamina costs, and you cannot be forcibly dismounted from it. 13
Bonded Taming Creatures you tame gain a 10/20/30% imprint bonus for you. 2
Imprinter Imprinting creatures you are raising is 5/10% more effective. 4
Twin Imprint Gain an active ability: For the next 60 minutes, the targeted ally shares your imprint bonus for Creatures you have raised. 13

Skill Points

To unlock skill the player can invest Skill Points. To earn Skill Points reach specific milestones.

Beachcomber Carnivore Chaser Primitive Weapons
Harvest 2 500 Common Resources Craft 25 Tranquilizer Arrows Deal 1000 Damage with Spears
Loot 3 White Supply Crates Harvest 25 Raw Meat Deal 750 Damage with Slingshots
Kill 5 of the Following:  Dodo,  Dilophosaur,  Compy,  Parasaur, or  Coelacanth Tame anyone of the following at 90% or higher Effectiveness:  Dilophosaur,  Dimetrodon,  Raptor,  Compy, or  Sabertooth Deal 1500 damage with Boomerangs