Rockwell's Proliferation (Genesis: Part 2)

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Genesis Part 2 DLC.jpg This article is about content exclusive to the DLC: Genesis: Part 2
Rockwell's Proliferation
Rockwell's Proliferation (Genesis Part 2).png
Location

The Rockwell's Proliferation (more commonly known as Rockwell's Innards) is an area in the Genesis: Part 2 DLC located under the Corrupted Gardens.

Overview

Rockwell's Proliferation is by far, the most dangerous biome in Genesis: Part 2. With meat glued to the metal walls of the halls, pools of acid in the first room, and other horrifying things that have replaced the tek doors, bridges, and walls with Rockwell's innards, this biome gives a grim picture of the state of the rest of the ship that has been hijacked by Rockwell. With the Summoner being able to virtually spawn every creature in the game, the Noglin that can mind control nearly anything that enters the biome, Macrophage swarms that can slow down anything, R-Reaper kings and queens that can tear even the strongest creatures, and other creatures that can easily break armor or cause you to sleep, it is safe to say Rockwell's magnified immune system can literally fight off any invasive force.

Entrance

To enter the subterranean innards of Sir Edmund Rockwell, you must head to the remains of the city in the center of the corrupted ring. The entrance will be fairly close to a capsized circular platform, which also happens to have an explorer note on it. Once this has been located the entrance should be to the left if you came from the Eden Zone. Upon entering the Proliferation you face many threats:

Dangers

  • Summoners are near invincible and can be found in plentitude, with some loftier sections having them in the double digits. They can summon nearly any dangerous creature, making for a long and difficult fight, especially if one would be unfortunate enough to aggravate multiple at once.
  • Macrophages are similar to Genesis' Insect Swarm, and mercilessly attack anyone who harms anything in the Proliferation, inflicting a debuff which disables the ability to sprint or use the speed boost from the  Tek Leggings.
  • Mantis, Titanomyrma, Araneo, Arthropluera and Reaper Queens can be found here.
  • Small, green-coloured Rockwell Tentacles will appear from the ground, shooting goo projectiles and slamming the ground when approached. WARNING The goo will ground you like velonasaur's quills
  • The sickly green bodies of liquid will inflict Acid Burn until the victim exits the liquid, and a short period thereafter.
    • Players or mounts will take 5% damage of their total health per second and the longer they are in the acid, the more damage that can be taken. In other words, you can only last 20 seconds in the acid regardless of health.
      • Ex) A max level 471 Mek with 84,701.8 health points in the acid will take 4,235 damage per second.
  • This biome is revolting, being littered with ever-watching eyes, plants that blur the line between flora and fauna, and columns of viscera overtaking the once polished metallic infrastructure with its own brand of horror. Certainly not a desirable vacation spot!

Creatures

Very Common

Common

Uncommon

Very Uncommon

Rare

Very Rare

Resources

From Local Creatures

From Harvestable Nodes

Notes

  • The terminal to access the final boss battle can be found in this biome, beneath the giant heart.
  •  Reaper Queens, while uncommon, do spawn from time to time in this biome, making the acquisition of a  Reaper King possible.
  • Mutagen Bulbs can be found in this area. When picked up,  Summoners will be spawned nearby to investigate.
  • The danger  Noglins pose, being able to control most creatures, makes it risky to bring stronger creatures to this biome, as they can easily kill the survivor. Make sure to bring strong mechanized mounts such as the Mek, or Tek Stryder, since they are immune to the mind control, due to being considered vehicles.
  • The  Spino and  Shadowmane can get their water buff because there a very little puddles of water.
  • Throughout the biome, eyes dot the entire area and always look at the player. In a way, the eyes in the biome break the fourth wall by looking at you (your actual self) whether you are in first or third person.
  • There are small rocks that can be picked up and harvested for Mutagel. Those are baby Mutagen that won't spawn any Summoner, however it's more effective to craft mutagel from Amber nodes in Space. Also Wyverns that spawn arround Amber are much easier to kill than the Summoner.

Lore

  • In HLN-A's explorer notes or audios, she says the biome has places where metal starts becoming meat. She calls this phenomenon techno-organic interfacing, or the process where solid matter is manipulated at the molecular level. With Element being the common metal between the ship and Rockwell, Rockwell is basically oxidizing, or making the metal rust off the ship while also replacing any metal except Element with his meaty innards.


Gallery

References