Soul Trap

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Mod logo.png
Soul Trap
Mod Dino Storage Soul Trap.png

Holp up to a tamed dino to trap it. Throw to release.
- Reload (R) switches between Dino souls.
Hold down to equip a soul gun or empty soul trap
- Toggle Attachment (N) reverses soul switch order
Hold down to equip an empty soul trap
- Melee (Left CTRL) for radial wheel to switch souls
- Iron sights (RMB) toggles admin mode

Type
Weight
0.1
Stack size
300
Spawn Command
cheat gfi SoulTraps_DS 1 0 0
or
cheat giveitem "Blueprint'/Game/Mods/DinoStorage2/SoulTraps_DS.SoulTraps_DS'" 1 0 0
Ingredients
1 × Crystal

The Soul Trap is an item from the Dino Storage V2 Mod in  ARK: Survival Evolved.

General

It's a powerful substitute of the  Cryopod and the linchpin of the mod.

Usage

Stacked
Can be directly used with the Soul Gun.
You can retail stacks by using E, Y, Triangle on it or by using the corresponding key in you hotbar.
Stored this way is less encumbering.
Retailed
Once manualy retailed or after use, the Soul Trap keeps single in your inventory or your hotbar. You can use it like this by hand or stack it by dropping it on a stack.

Put a Soul Trap in your hotbar and hold it. Using Lmb, RT, R2 in front of your dino will make trap it in the Soul.

Once filled, throw your dino outside by launching it in a clear area.

Advantages of the Soul Trap

IBelow are the most interesting features of the Soul Trap, compared to a Cryopod:

Cryopod Soul Trap
No configuration options Highly configurable with 194+ options to make it suitable for PvE and PvP
Does NOT retain:


Custom folders
Custom paint
Buffs
Sheep wool
Light pet charge
Follow distance
Target range
Victim Item Collection
Harvest Resource
Enabled mating
Allow AI special attacks
Turret mode
Ignore whistle
Cuddle type

Does retain:


Custom folders
Custom paint
Buffs
Sheep wool
Light pet charge
Follow distance
Target range
Victim Item Collection
Harvest Resource
Enabled mating (if enabled)
Allow AI special attacks
Turret mode
Ignore whistle (if enabled)
Cuddle type (if enabled)

Server transfer puts female mating on cooldown Continues dynamic mating countdowns in storage with transfers
Server transfer completely removes all passive XP until cryo'd again Continues dynamic passive XP accumulation with transfers
Does NOT have class persistence (breaks modded dinos when their mod is removed) Has class persistence (does not break modded dinos when their mod is removed)
Light pets lose charge Retains charge and dynamically recharges in storage (dino's actual rates)
ONLY stores dino saddles Stores saddles, helmets, weapons, and costumes
Cryo'd dino stats are static and have no passive regeneration Regenerates passive health, stamina, and torpor recovery (dino's actual rates)
Decays in 30 days or requires maintenance Does NOT decay and requires NO maintenance
Does NOT function during Scorched Earth storms Functions during Scorched Earth Storms
Can be thrown near, and into, enemy bases (windows, etc.) Checks for enemy structures in range to prevent releasing
Does NOT allow easy cycling of stored dinos Has various keybinds to make releasing multiple dinos easy
Poops on release (can be exploited for owl pellets, etc.) Prevents pooping on release to prevent exploitation
ONLY displays stats Displays color regions, stats, imprint, stored item info, mating time, and more
Unable to search for cryopods by description info or by area Has features to allow searching by description and/or area
Unable to cryo unclaimed dinos Not only allows trapping unclaimed dinos, but also auto claims them
Unable to cryo corpses for revival If enabled, allows trapping corpses to be able to revive dinos
Unable to cryo titans and a few other dinos You can trap anything and everything
Unable to transfer imprinting Allows imprint transfers
Unable to transfer personal ownership (makes dinos useless in some scenarios) Transfers ownership completely so that you don't get bugged out
Destroys saddle structures on cryo without warning Prevents trapping dinos with saddle structures to prevent mobile base destruction
Aborts gestation progress without warning AND puts mating timers on cooldown Has a confirmation window and does NOT put mating timers on cooldown
No recovery if cryopod is lost (dropped, misplaced, etc.) Uses a Recovery.sav where Admins can recover souls that get lost
Pegomastax and other dinos can steal cryopods Prevents all dinos from being able to steal stored dino souls
Does NOT scale spatial check to the baby's size Does scale spatial check to the baby's size
Does NOT scale visual effects to the baby's size Does scale visual effects to the baby's size
Does NOT scale release location to the baby's size (can never release on the ground) Does scale release location to the baby's size (allows releasing on the ground)
Does NOT scale release distance to the dino's size (get stuck inside of Magmasaur, etc.) Does scale release distance to the dino's size (NO getting stuck inside of Magmasaur, etc.)
Does not fix that annoying suffocation icon bug for dinos that can't suffocate Does scale fix the annoying suffocation icon bug for dinos that can't suffocate
Can dupe dinos if blueprinted by mods. Can NOT dupe dinos if blueprinted by mods.
Inventory bag only drops if ground is found within a 10 foundation range. Inventory bag ALWAYS drops, regardless of ground detection.
In water, inventory bag drops on sea floor (or not at all if no ground is found).

In water, inventory bag drops where the dino was (makes it easier to collect).

Does NOT check for water when releasing babies that uniquely require water from the adults (Toads, Euryps, etc) Does check for water when releasing babies that uniquely require water.
Bugs out icon visuals, weapon animations, and weapon visuals when slot capped. Check it out on Twitch[www.twitch.tv] Prevents use when slot capped to prevent bugs.
Stored items can circumvent WC ini item clamps. If enabled, calculates WC ini item clamps for stored items on release.
Visuals (DNA symbol) does NOT work right in single player. Visuals do work properly in any environment.
Can cause level 1 bugs on release if the dino gets remapped to a different version with a different status component. Does NOT cause level 1 bugs on release if the dino gets remapped to a different version with a different status component.
Can cause inventory slots to disappear if the dino has class confusing same name inventory components (Classic Flyers Wyverns, etc). Does NOT cause inventory slots to disappear if the dino has class confusing same name inventory components (Classic Flyers Wyverns, etc).
Forces fish health to scale to a 1.0x size. Retains proper fish health scale true to it's actual size.
Can cause single player to crash[gyazo.com] when storing some items. Does NOT cause single player to crash when storing some items.
Turrets target the projectile, causing exploits on multiple failed release. Turrets do NOT target the projectile, meaning no turret exploits for multiple failed release.

Visuals

While hovering on a filled Soul Trap, you display a tooltip giving detailed informations. See Gallery below.

In the Inventory, the Soul Trap gives short but quick informations about the creature within thanks to its icon.

Colors

The Soul Trap, either in inventory or hand, displays a color along the gender and the status of its content.

  • Pink: female creature.
  • Blue: male creature.
  • Orange: non gendered.
  • White: empty.

When you draw a Soul Trap in hand, a message on top of the screen, displaying specie, gender, level and name of the creature. The message has the color of the gender (see above).

Portrait

A protrait of the creature is displayed instead of the Soul Trap Icon. It has the color of the gender/status of its content (see above).

If the creature contained is unknown (case of a modded creature as the mod isn't installed), a white interrogation mark will replace the portrait.

Icons

  • Pacifier: non-adult creature.
  • Wings: flyer creature.
  • Water drop: aquatic creature.
  • Mating ready: (green), the creature is ready to mate.
  • Countdown: (yellow), time for a female to be mating ready. When ready, then it's getting "Mating ready".
  • Cuddle: (red) time before a non-adult creature will want a cuddle. If this information isn't displayed as you have the pacifier icon, it's a 100% impregnated adolescent that finish to maturate.

Gallery