Malwyn

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Malwyn.png
Malwyn

Steam.svg 77.5
Dec 19, 2025
Xbox One.svg 77.5
Dec 19, 2025
PS.svg 77.5
Dec 19, 2025
Spawn Command
cheat summon DevilFox_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/LostColony/Dinos/DevilFox/DevilFox_Character_BP.DevilFox_Character_BP'" 500 0 0 35
Taming Method
Equipment
 Malwyn Saddle (Level ?)
Data
Feces Size
Habitat

The Malwyn is a mammal in Lost Colony. It is the gothic "artificial evolution" of the  Veilwyn, infused with a strange substance. This cold-hearted hunter is a regal yet ruthless mount, built for single-minded threat elimination, with enhanced abilities that weaken and slow its prey.

Data

NoteHelena.png
Species

Vulpes daemonicus

Time

Necrocene

Diet

Omnivore

Temperament

Coldly Tenacious

It took several decades longer then expected, but at last we have achieved a breakthrough in the artificial hyper-evolution of our Veilwyn familiars into more imposing creatures. Red Element will fuse with Vulpite to create a new amalgam we call Sanguine Vulpite. And introducing Sanguine Vulpite into the system of a young Veilwyn will result in a most fearsome and regal mount. Let's call it a Malwyn.

Applications

Here is a creature with a single-minded focus on threat elimination. Unlike its more benevolent cousin, the Solwyn, a Malwyn has no interest in safe exploration or play. It will instead identify prey, focus all its terrible malice onto that unlucky target, and attack. With its enhanced teleabsorptive abilities, a Malwyn can slow regenerative processes, induce sluggishness, and create frailty where none existed before. While its climbing prowess is a disappointment compared to the Solwyn breed, a Malwyn will more readily use its teleportational ability to pounce on its prey across great distances. Some of my thralls have complained about the prolonged deactivation period of the Malwyn's portals. Those who do are unworthy of one of these austere mounts. The ruthless efficiency of this majestic creature makes it the ideal beast to lead a hunting party.

Appearance

The Malwyn is a vicious canimorph, with six eyes and an exceptionally long tongue. Being particularly thin, its skin is stretched tight over its body. Its rear legs are equipped with a sickle-shaped claw.

Behavior

Malwyn are only found in the wild as Thrall controlled Lost Malwyn, which are aggressive or neutral to the player depending on the players' relation with the Lost faction.

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 850 +85 +5.4% 0.07
 Stamina 350 +35 +10%
 Oxygen 150 +15 +10%
 Food 1200 +120 +10%
 Weight 425 +8.5 +4%
 Melee Damage 60 / 100 +30 / +50 +1.7% 5.6% 15%
 Movement Speed 100% N/A +1% 0%
 Torpidity 1100 +66 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 249.6 ? ? ? 1497.6 1497.6 10
Swimming 566 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.


Abilities

Active

Bite
LeftRTR2ZR
  • The Malwyn bites the target for 60 damage.
  • Can be used every 0.67s by both a rider and the AI.

Jump / Slide
  • The Malwyn jumps.
  • If the button is held down when the Malwyn collides with an uneven surface, it will start to slide on it.

Cycle Ability
Ctrl + C Right Stick Right Stick Right Stick
  • The Malwyn cycles between its special abilities.

Activate Ability
  • The Malwyn activates its selected ability.

Special Abilities

Sanguine Malediction
Sanguine Malediction.png
  • Malwyn reduces healing per stack to a target.
  • Attacks by a Malwyn on a target with Sanguine Malediction heals the attacking Malwyn.
  • Can be used every 30s by both a rider and the AI.

Sanguine Vulnerability
Sanguine Vulnerability.png
  • Malwyn gives the target extra damage received per stack.
  • At 20 stacks, the target receives 10% extra damage .
  • Can be used every 30s by both a rider and the AI.

Sanguine Fatigue
Sanguine Fatigue.png
  • Malwyn slows down the target by 20%.
  • At 20 stacks, any flyer will be forced to land and cannot fly.
  • Can be used every 30s by both a rider and the AI.

Teleport Strike
Missing.png
C + jump
  • After applying 15 Sanguine stacks on a target, the Malwyn teleports to the target and strikes it for 100 damage.
  • Can be used every 1s by both a rider and the AI.

Passive

Lost Bioengineering.png Lost Bioengineering

When mounted on a Malwyn, you receive reduced detection from  Thralls.

Combat

Drops

Harvest

Utility

Roles

Taming

Malwyns are not tamable by default, but instead are evolved from  Veilwyn using  Corrupted Vulpite.

When the companion Veilwyn's current buff "Adventure!" reaches 100%, it can be forcefed with Vulpite, which causes it to disappear into the warp and come out as Malwyn.

Spotlight

Notes

  • The Malwyn is one of the two evolutions of the  Veilwyn, the other is the  Solwyn.
    • However, Malwyns are considered an "artificial evolution", meaning this is likely not a natural evolution.
  • The Malwyms' design and appearance may be influenced by the Hellhound, a mythological hound that embodies a guardian or a servant of hell, the devil, or the underworld.
    • It might also represent the fundamental concept of darkness, which symbolizes the unknown, evil, or the absence of light in contrast with the  Solwyn, which represents light.

Changelog

Gallery

References