Equipment Traits
The Equipment Traits is a new mechanic that came out along with Extinction as part of Wasteland War on
ARK: Survival Ascended.
General
Equipment Traits are special passives that can be equipped to Armor, Melee, Projectile or Firearms Weapons depending on trait type.
Obtaining
Equipment Traits are obtainable from
Orbital Supply Drops from Extinction. Higher quality traits are more common on high quality OSDs. Also the
Wasteland King Titan ocasionally give some traits as loot after being killed.
They can also be found by unearth a
Buried Hex-Infected Junk using a
Hex-Infected Junk that was previously found it by an
Armadoggo with the Companion Mode active, this map can be randomly dropped by any carnivore or corrupt creature that the Armadoggo kills.
Usage
Equipment Traits can be applied to any type of Armor, Melee, Projectile or Firearms Weapons depending on the trait type by using a
Makeshift Megalab.
Every equipment can only have a single trait.
Traits
Here is a list of all the available traits:
| Trait | Type | Effect | |||
|---|---|---|---|---|---|
| Catching | Armor |
While wearing this armor, you have a 10% chance to add any ammo that hits you to your inventory. | 10% | 15% | 20% |
| Medical | Armor |
While wearing this armor, the effects of all incoming healing is increased by 10%. | 10% | 15% | 20% |
| Marathon | Armor |
While wearing this armor, you can run with no |
15/s | 12.5/s | 10/s |
| Mobile | Armor |
While wearing this armor, effects cannot drop your |
30% | 45% | 60% |
| Cleansing | Armor |
While wearing this armor, duration of all debuffs is decreased by 5%. | 5% | 7.5% | 10% |
| Cannibalizing | Gun |
This weapon can fire parts of itself when it has no ammo. | 0.5 | 0.75 | 1 |
| Focusing | Gun |
Each hit from this weapon against a non-allied target causes that target to take 1% increased damage from the wielder for 10 seconds, stacking up to 10 times. | 1% | 1.5% | 2% |
| Protecting | Gun |
Each hit from this weapon against a non-allied target reduces the damage of the next incoming attack by 2.5%, stacking up to 10 times. | 2.5% | 3.75% | 5% |
| Ricocheting | Gun |
Shots from this weapon have a 12.5% chance to ricochet into a second nearby target. | 12.5% | 18.75% | 25% |
| Tracker's | Gun |
Living targets hit by this weapon display a navpoint for 5 seconds, visible only to the wielder. | 5s | 7.5s | 10s |
| Lifedrinking | Melee |
Heal for 5% of the damage you deal with this weapon, to a max of 5% of your max |
5% | 7.5% | 10% |
| Rogue's | Melee |
Damage dealt from behind a target is increased by 20%. | 20% | 30% | 40% |
| Worker's | Melee |
Attacks from this weapon deals 7.5% more damage to Structures and non-carcass Resources. | 7.5% | 11.25% | 15% |
| Berserker's | Melee |
Increases the wielder’s speed by 2.5%, but increases damage taken by 10%. | 2.5% | 3.75% | 5% |
| Shielding | Melee |
Hits against non-allied living targets grants you shield for 2.5% of you max |
2.5% | 3.75% | 5% |
| Antigrav | Projectile |
Projectiles fired by this weapon have their speed increased by 25%, and reduce the effect of gravity on them by 25%. | 25% | 37.5% | 50% |
| Assassin's | Projectile |
Projectiles fired by this weapon increase location-based damage (ex: headshots) by 12.5%. | 12.5% | 18.75% | 25% |
| Big Game Hunter's | Projectile |
Projectiles fired by this weapon deal 2.5% increased damage to Alpha, Boss, and Corrupted Creatures. | 2.5% | 3.75% | 5% |
| Ambusher's | Projectile |
After not dealing or receiving damage for 30 seconds, this weapons next attack deals an additional 50% damage. | 50% | 75% | 100% |
| Echoing | Projectile |
Projectiles from this weapon have a 5% chance to fire 2 additional times from the same location and in the same direction as the original projectile. Each shot fires 0.2 seconds after the previous projectile. | 5% | 7.5% | 10% |
Notes
Mantis is no affected by the traits for melee weapons.- Medical Trait seems to be inconsistent with the extra healing that it give to the player, usually gives around 5-10% extra healing that intended.
Changelog
| Patch | |
|---|---|
| 61.37 | Fixed |
| 65.1 | Allowed the |