Dreadmare

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Dreadmare.png
Dreadmare
Dossier Dreadmare.png
Diet
Aggressive near carcasses
Spawn Command
cheat summon DarkPegasus_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/ASA/Dinos/DarkPegasus/DarkPegasus_Character_BP.DarkPegasus_Character_BP'" 500 0 0 35
Data
Habitat

The Dreadmare is the second paid DLC for ARK Fantastic Tames.

Dossier

NoteHelena.png
Species

Umbris phasmequester

Time

Unknown

Diet

Carrion Feeder

Temperament

Aggressive near carcasses

Wild

I’d have thought an apex predator like T. Rex or Giganotosaurus would be the scariest thing on the ARK, until I first saw this vision from a heavy metal album cover spread its wings. Dreadmare can induce an acute threat response in literally anything. All the better to scare away other scavengers from the dead meat it’s drawn to. Those wings can focus gusts to create pressure blasts at the point of impact. Dreadmare also has an uncanny way of disrupting a target’s healing abilities while boosting its own. And there’s no outnumbering this terror, since its dreadful aura seems to drain the will to live from everything around it.

Domesticated

You aren’t going to break this beast the usual way. The only way to gain a Dreadmare’s respect is by killing it a few times. Yes, you read that right -- you will need to respawn one to fight again and again until you prove yourself worthy. Once you’ve won its favor, your Dreadmare will reveal its greatest ability: to tuck another of your war-beasts into a pocket dimension for later access. Soon you’ll be riding into battle on a shadowy pegasus that can bring along surprise backup!

Appearance

Color Scheme and Regions

Region 0:BodyMain
Dreadmare PaintRegion0 ASA.png
Natural colors:
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Region 1:feathers
Dreadmare PaintRegion1 ASA.png
Natural colors:
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Region 2:scales
Dreadmare PaintRegion2 ASA.png
Natural colors:
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97
Region 3:feather tips
Dreadmare PaintRegion3 ASA.png
Natural colors:
22
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62
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97
Region 4:belly
Dreadmare PaintRegion4 ASA.png
Natural colors:
22
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41
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80
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97
Region 5:back
Dreadmare PaintRegion5 ASA.png
Natural colors:
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41
49
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62
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65
80
82

Behavior

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 1000 +200 +5.4% 0.07
 Stamina 600 +60 +10%
 Oxygen 150 +15 +10%
 Food 1750 +175 +10%
 Weight 450 +9 +4%
 Melee Damage 18 +0.9 +1.7% 7% 17.6%
 Movement Speed 100% N/A N/A
 Torpidity 600 +36 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking ? ? ? ? ? ? ?
Swimming ? ? ? N/A N/A N/A ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.


Abilities

Active

Bite
LeftRTR2ZR
  • The Dreadmare bites the target for 18 damage.
  • Can be used every 1.16s by both a rider and the AI.

Wind Blade
Hold Right LT L2 LT + Left RT R2 RT
  • The Dreadmare shoots waves of wind to the target for 20 damaga.
  • This attack inflicts  Health Drinker debuff, stealing the  Health that the target restores and healing the Dreadmare instead for 5 seconds. Timer resets with each impact.
  • Will pierce and hit targets behind the main target.
  • Can be used every 1.5s by both a rider and the AI.

Dark Wind
Dark Wind.png
Hold Right LT L2 LT + Hold Left RT R2 RT
  • The Dreadmare shoots waves of dark wind to the target for 30 damaga.
  • This attack inflicts  Dark Wind debuff, negating the  Mate Boost effect and the use of other specials abilities for 30 seconds.
  • Can be used every 60s by both a rider and the AI.

Terror Shield
Terror Shield.png
Ctrl + Left RT R2 RT
  • The Dreadmare deploys a terror shield around it.
  • Aimimg at a valid target within range will apply Terror to the target. (Scales terror duration and shield duration {Still 1 Block} with Oxygen Stat)
  • The next damage that the Dreadmare receives will be ignored and the aggressor will receive 35% back of that damage instead.
  • Can be used every 25s by both a rider and the AI.

Aura Of Hate
Aura Of Hate.png
Ctrl + Right LT L2 LT
  • The Dreadmare emits an aura of hate around it.
  • Any valid target nearby will receive 20 damage per second, all the damage done to the targets will heal the Dreadmare at the same rate. (Duration scales with Oxygen Stat)
  • All the targets also receives  Health Drinker debuff, stealing the  Health that the target restores and healing the Dreadmare instead for 5 seconds. Timer resets with each impact.
  • At the end of the skills duration, it will detonate for large damage to nearby valid creatures in the immediate area
  • Can be used every 120s by both a rider and the AI.

Black Hole
Black Hole.png
Land only
  • The Dreadmare absorbs an ally creature on a black hole to store it.
  • The creature can be released pressing the same button, it shares the same properties as the  Cryopod, including the  Cryo Sickness debuff.
  • The creatures that the Dreadmare can store is based on the drag weight of the creature and the total  Weight stat of the Dreadmare.
  • The creature stored on the Black Hole will keep its inventory without its weight being reflected in the Dreadmare's weight.
  • Can be used every 4s by both a rider and the AI.

Ascend
  • The Dreadmare flies up.

Descend
  • The Dreadmare flies down.

Passive

Air Maneuverability

The Dreadmare can fly freely on all directions, including fordward, backward, left, right, up and down.

Glide

If the Dreadmare flies downwards, it will start to glide and gain acceleration, this acceleration keeps for some seconds after the Desmodus changes its fly direction.

Combat

Drops

Utility

Roles

  • Explorer: The Dreadmare is a fast flyer with good  Health and  Weight base stats, making it a good option for exploring the map. (Level up Stamina and Weight)
  • Cargo/Farming Transport: The Dreadmare is able to capture ally creatures with its Black Hole.png Black Hole ability and all of the inventory of the captured creature will keep inside of it without adding the Dreadmare more weight. (Level up Stamina)

Taming

To gain the ability to interact with the Dreadmare, including taming it, you will first need to pay $4.99. This is in addition to what you paid for the base game. There is no way around this.

Then you need to find a wild dreadmare or dreadstallion, you will then need to kill the creature to get an altar to reincarnate the dreadmare. The altar acts as a placeable item and when placed, it will require tributes as sacrifices in a similar manner to rhyniognatha gestation. If not fed the correct tribute within a certain time period it will drain durability by a third of the full altar health as well as summoning both the dreadmare and the creature from said craving. If fed the correct tributes, the taming bar will rise and you will have to kill the dreadmare again. Keep repeating this until your dreadmare is tamed.


Exact steps with additional information:

  1. Find and kill dreadmare or dreadstallion
  2. Retrieve altar from corpse inventory (if killed by your character) or from tame inventory
  3. Place alter at night
    • Alters can not be transferred between servers.
    • Only one alter may be placed
      • This is based on range so you could, theoretically, place more but they would be very spread out and not affective as a way to tame multiples at the same time unless you have multiple people working together
  4. A countdown will start
    • Either:
      • Place the tribute requested to summon the dreadmare /stallion
      • Let the timer run out and fight both the dreadmare/stallion and the creature that would give you the tribute
        • This drains durability of the altar however so it is best avoided unless absolutely necessary
    • Successfully killing the dreadmare/stallion and, if needed, the tribute creature before they despawn will increase the taming effectiveness and progress if forward
    • The number of times you need to fight will be determined by the level of the dreadmare/stallion
  5. After killing the dreadmare/stallion the needed amount of times you will be prompted to interact with the alter
    • This will both destroy the alter and summon a tamed dreadmare with appropriate levels based on taming effectiveness

Spotlight

Notes

  • Wild Dreadmares will only appear at night in a similar way to  Phoenixes in heatwaves on Scorched Earth.
    • This also affect its apparition on maps without a visual night like Extinction.
  • Despite reappearing as another entity after being summoned and tamed by its altar, the Dreadmare will keep its trait that it had when it was wild.
  • Oxygen Stat increases the Duration, but not the block count, for Terror shield, the Terror Duration applied from it as well as the duration of Aura of Hate.

Changelog

Patch  ARK: Survival Ascended Changes
55.6 Dreadmare is added to the game.
55.11
  • Prevented damage to Dreadmare for 1 second when spawning from an Altar.
  • Adjusted Dreadmare's AI versus flyers to prevent them from continuously going upwards.
  • Fixed a typo in Dreadmare's Dark Altar structure.
59.4 Removed Dreadmare requiring Alpha Raptor and Carno on Extinction and replaced AlphaRex trophy entry to Enraged Rex.
61.15 Speculative fix for Dreadmare Black Hole.png Black Hole released creatures sometimes falling through the mesh.

Gallery

References