Domestication
This article is about the uses of a tamed creature. For the process of taming a creature, see Taming.
“ | That tame will have its uses. | „ |
~ HLN-A |
Domestication is the process of converting wild creatures into useful beasts of burden for the player's benefit. Domesticated creatures have many different advantages that make survivor's life easier on each ARK.
Some tames allow to harvest resources more efficiently than the survivor can by hand, while others can transport huge amounts of goods, some can help in crafting procedures, as well being fearsome tribe shelter watchdogs or lead the charge in war. However, before a creature is domesticated, it must first be tamed. Additionally, some creatures require a saddle to reach their full potential and capabilities.
Behavior
Domesticated creatures follow orders given to them. The player can set their Aggression Level, order them to stay on a place, follow a player or wander around. To change their behavior, stay close to a creature and hold use (E, ,
,
) or use whistles. Survivors can mount on domesticated creatures to fight other creatures and rival players, and move, using the creature's stamina instead of the survivor's stamina.
Feeding
Creatures comes with their own Food stats which drains for the same reasons that the survivor's does: to refill stamina, to provide healing, as well as steadily draining over time on its own. A creature will bias towards eating its least favorite valid food before those that it would prefer. For example, a carnivore will eat any
Raw Meat in its inventory before eating
Raw Prime Meat and a herbivore will save its preferred berry for last.
At rest (while not being ridden or recovering health or stamina) a creature will lose 0.1 hunger approximately every 35secs. This means it will only need to eat once every (35secs X 500 units of hunger =) 17500 seconds, or 291.67 minutes, just shy of 5 hours, while at rest if its inventory only contains raw meat. This is significantly longer than any type of meat will last in its inventory before it will spoil, and feeding large numbers of creatures purely on kibble is almost impossible for even the most established players. For this reason, unless you need Spoiled Meat for
Narcotics, it is recommended you do not keep food in an idle creature’s inventory as it will spoil much faster than it will be eaten.
Herbivores use identical mechanics to carnivores, but due to the fact they are relatively easy to feed (one low level Trike is able to collect hundreds of berries in only a few minutes) it is less of a concern for these creatures.
To preserve food for a longer time, players can take advantage of structures like Preserving Bin and
Refrigerator if these are correctly powered (either with
Sparkpowder or Electricity.
Force Feeding
Players can force feed consumable items to a creature, using E, ,
,
when a consumable item like food is selected. This can be done while an animal is unconscious or conscious. Usually
Narcoberries are Force Fed, in order to keep the animal's
Torpor in check. If possible, it is recommended to use
Narcotics since they don't spoil and can be turned into
Tranquilizer Arrows if you underestimated the creature you were trying to tame.
Force feeding can be useful as well to speed up the creature healing, although a higher amount of food will be used than what the tame would need by its own.
Feeding Trough
Using a Feeding Trough is a much more efficient way to feed multiple tames, especially while players are logged out of the game. Once a players puts food in a Feeding Trough, all nearby tamed tribe creatures will eat whenever they are hungry. Despite Feeding Troughs provide the same spoiling time as a creature inventory, they drastically simplify the management of feeding multiple creatures in the surrounding area.
Endgame players can take advantage of Tek Trough, which combines the feeding capabilities of a feeding trough with the food preserving of a
Refrigerator. Note the Tek Troughs must be powered by a
Tek Generator in order to longer preserve the food, otherwise everything inside will spoil as fast as it was in the survivor inventory, which is four time faster than a normal Feeding Through!
Comparison tables
Resource gathering
The attribute Melee Damage influences the gathering of resources. Note that not all creatures are listed. Refer to the resource page for a complete list of creatures and tools gathering that particular resource. Creatures are ordered from high to low efficiency, but the table also shows the gathering rate of the tools for comparison purposes. Note that whilst
Tek Stryder resource gathering capabilities are low unless it has Excavator Rig, it is not mentioned here due to its potential for not mining node without materials linked to a linked Dedicated Box.
Note that Stegosaurus gathering efficiency is based on the backplate it is currently under.
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★☆☆☆ |
![]() | ★★☆☆☆ |
![]() | ★★☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ Gathers autonomously |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★☆☆☆ |
![]() | ★★☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★☆☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★☆☆☆☆ |
![]() | ★☆☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★☆☆☆ |
![]() | ★★☆☆☆ |
![]() | ★★☆☆☆ |
![]() | ★★☆☆☆ |
![]() | ★☆☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★☆☆☆ |
![]() | ★★☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★☆☆☆ |
![]() | ★★☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★☆☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★☆☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★☆☆☆☆ |
![]() | ★☆☆☆☆ |
On Valguero you can easily get an Anglerfish in the The Emerald Forest.
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ Gathers autonomously |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★☆☆☆ |
![]() | ★★☆☆☆ |
![]() | ★☆☆☆☆ |
The Doedicurus and the
Basilisk have massive weight reduction for
Stone, always have a
Doed for Harvesting and a
Basilisk for transportation.
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | |
---|---|
Creature / Tool | Gain per action |
![]() | ★★★★★ Gathers autonomously |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★★ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★★☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
![]() | ★★★☆☆ |
The Castoroides and the
Roll Rat have massive weight reduction for
Wood, very recommended.
Transportation
Given is the base Weight for level 1 creatures. Note that not all tameable creatures are listed. Refer to each creature page for more information.
Land | |
---|---|
Creature / Tool | Weight |
![]() |
50000 |
![]() |
3000 |
![]() |
2500 |
![]() |
2200 |
![]() |
2000 |
![]() |
1600 |
![]() |
850 |
![]() |
750 |
![]() |
700 |
![]() |
650 |
![]() |
500 |
![]() |
500 |
![]() |
480 |
![]() |
450 |
![]() |
440 |
![]() |
440 |
![]() |
365 |
![]() |
350 |
![]() |
300 |
![]() |
300 |
![]() |
300 |
![]() |
250 |
![]() |
250 |
![]() |
250 |
![]() |
250 |
![]() |
220 |
![]() |
220 |
![]() |
200 |
![]() |
200 |
![]() |
200 |
![]() |
200 |
![]() |
170 |
![]() |
160 |
![]() |
150 |
![]() |
140 |
![]() |
120 |
![]() |
100 |
![]() |
100 |
![]() |
100 |
![]() |
90 |
![]() |
70 |
![]() |
70 |
![]() |
50 |
![]() |
50 |
![]() |
45 |
![]() |
25 |
![]() |
5 |
Air | |
---|---|
Creature / Tool | Weight |
![]() |
3000 |
![]() |
780 |
![]() |
375 |
![]() |
350 |
![]() |
150 |
![]() |
50 |
![]() |
50 |
Water | |
---|---|
Creature / Tool | Weight |
![]() |
1300 |
![]() |
910 |
![]() |
800 |
![]() |
350 |
![]() |
250 |
![]() |
250 |
![]() |
200 |
* Some creatures are capable of decreasing the weight of a specific resource
Fight
Given are the numbers of Melee Damage and the
Health at level 1. Note that not all tameable creatures are listed. Refer to each creature page for more information.
Both Aberrant dinosaur have reduced health with increased damage and X dinosaur possess stats more than the original, and are not listed here for clarity sake.
Land | ||
---|---|---|
Creature | Melee Damage | Health |
![]() |
1200 | 25000 |
![]() |
1000 | 230000 |
![]() |
60 | 2300 |
![]() |
32 | 440 |
![]() |
62 | 1000 |
![]() |
50 / 65 | 400 |
![]() |
50 | 700 |
![]() |
50 | 700 |
![]() |
45 | 1140 |
![]() |
40 / 60 | 640 |
![]() |
42 | 850 |
![]() |
42 | 420 |
Air | ||
---|---|---|
Creature | Melee Damage | Health |
![]() |
18 / 50 (roll) | 210 |
![]() |
32 | 1200 |
![]() |
80 | 1725 |
![]() |
35 | 250 |
![]() |
20 | 290 |
![]() |
23 | 125 |
![]() |
18 | 325 |
Water | ||
---|---|---|
Creature | Melee Damage | Health |
![]() |
100 | 3600 |
![]() |
75 | 2400 |
![]() |
47 | 2400 |
![]() |
60 | 710 |
![]() |
40 | 600 |
![]() |
40 | 320 |
![]() |
30 | 450 |
Scouting
For scouting and exploring the attribute Movement Speed is most important. As the numbers are not given absolutely, this table is qualitatively based on experience.
Note that, by default game config, flying creatures can no longer have their movement speed upgraded.
Creature | Speed |
---|---|
![]() |
★★★★★ |
![]() |
★★★★★ |
![]() |
★★★★★ |
![]() |
★★★★★ |
![]() |
★★★★★ |
![]() |
★★★★☆ |
![]() |
★★★★☆ |
![]() |
★★★★☆ |
![]() |
★★★★☆ |
![]() |
★★★★☆ |
![]() |
★★★★☆ |
![]() |
★★★★☆ |
![]() |
★★★☆☆ |
![]() |
★★★☆☆ |
![]() |
★★★☆☆ |
![]() |
★★☆☆☆ |
Charge Light
Some creatures have the ability to emit or store Charged Light, making them valuable in certain locations within Aberration and caves if exported to other maps.
Creature | Charge Capacity | Charge Regeneration | Charge Emission |
---|---|---|---|
![]() |
★★★★★ | ★★☆☆☆ | ★★★☆☆ |
![]() |
★★★☆☆ | ★★★☆☆ | ★★★☆☆ |
![]() |
★★★☆☆ | ★★★★★ | ★★☆☆☆ |
![]() |
★★☆☆☆ | ★★★☆☆ | ★★★★★ |
![]() |
★★☆☆☆ | ★★★★☆ | ☆☆☆☆☆ |
* = Does not emit charge light or has the ability to improve Charge Regeneration on additional level.
Traveling
Some creatures are useful for traveling because they are fast and have good weight stats to carry more resources for you.
It is also helpful if the creature has weight reduction and has a fighting chance.
Hunting
Guarding
Defending
Special Abilities of Creatures
Yutyrannus is one the best supports in combat because it has two abilities (both are roars) that are very useful. The first roar will cause all dinos, (except for Giganotosaurus, Rex, Spino, Wyvern, Bronto, Rock Elemental, Alpha Creatures, Bosses, water creatures, or any dinos near a Mammoth with a survivor drumming buffs at rear seat of the saddle) tamed or untamed, to run away from it, even if being ridden. Player movement speed needs to be at least 181% to outrun it. The second roar temporarily boosts the attack damage allied creatures inflict by 25%, and reduces incoming damage taken by 20% each. This can be very useful in massive battles or when fighting bosses.
Daeodon is another great support because it heals tamed dinos in a specific area. But be careful, they consume an amazing amount of food to activate the ability. The amount of healing gained per tick of the Daeodon's healing aura is directly linked to the maximum health of the dino being healed. Higher HP dinos will heal more HP per tick.
Structural Functions
When saddled, some creatures can function as portable alternatives to their structural variant.
Creature | Structure Alternatives | Notes |
---|---|---|
![]() |
![]() |
Cannot be used to repair damaged/broken items. |
![]() | ||
![]() |
![]() ![]() |
Autonomously cooks anything inside. |
![]() |
Requires activation to use. Will drain food fast. | |
![]() |
![]() |
Does not require saddle despite the above mentioning. |
![]() |
Mobile ![]() |
Producing Resources
Apart from producing Feces some creatures can produce valuable resources that can be harvested from them.
Creature | Product | Requirement |
---|---|---|
![]() |
![]() ![]() |
While wandering |
![]() |
![]() |
Harvested via Circle Hud. (regenerates over time) |
![]() |
![]() |
Generated over time |
![]() | ||
![]() |
![]() |
Licking dead ![]() ![]() |
![]() |
![]() |
Attack most type of creatures |
![]() |
Crafting with at least 200 ![]() | |
![]() |
![]() ![]() |
Needs ![]() |
![]() |
![]() |
Picked up and thrown to the ground either at specific timeframe, or when traveled enough with it (will be shown if it acts an animation upon picking up) |
![]() |
![]() |
Give it random item to eat |
![]() |
![]() |
The ![]() |
![]() |
![]() ![]() |
Put ![]() ![]() Magmasaur requires enable smelting to begin making the resource. |
![]() | ||
![]() |
![]() ![]() |
Generated over time |
Autonomous gathering
Some domesticated creatures collect resources by themselves when left on 'enabled wandering' (set by holding E near the creature). Just leave the creature wandering near the resource and take the collected resources from time to time of its inventory.
Creature | Collects |
---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
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![]() |
![]() |
![]() ![]() ![]() ![]() |
Special Actions
Some creatures can perform unique actions, making them valuable in certain situations
Creature | Action |
---|---|
![]() |
can glide from high grounds, acts like a ![]() |
![]() |
can lift small creatures with its claws and with its beak, and recover health from harvesting from a corpse |
![]() |
can fire off its explosive spikes at mortar range that leave behind an area of effect, swapping between Armor-Piercing, Burning or Frozen effect, and cover riders with insulation boosts for both heat and ice. |
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can dash and strafe while running, and roundhouse kick any smaller creatures behind far away |
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can hyperdrive to a certain distance with enough cosmic energy. When saddled, can drop down bomb with its own residue from the rocks |
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when saddled, it can be used to jet into starwing mode, allowing evasive maneuver, and the turret can be used to fire out both Tek and explosive projectile, or blast out a spherical explosion of EMP around itself. |
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can spin in the water causing a stun effect to medium creatures but it has to be deep in the water |
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can bury under ground for certain periods to avoid detection, and can damage players while riding their mounts. |
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can web and pull victim to itself, or swing and jump between latchable areas, climb and walk in water. |
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tongue-attack can knock-out creatures, and can harvest ![]() |
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can heal allied/own dino with healing, in exchange for massive loss in hunger |
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can pounce on smaller prey, latch and lacerate at specific larger prey, climb and latch to walls and yell to nearby Deinonychus for pack boost |
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can scream to scatter enemy creatures and hide amongst the darkness |
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can be thrown to attack creatures, ![]() ![]() |
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can climb across trees, walls and vines, and throws both ![]() ![]() |
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can howl to activate pack buff effect, and sniff for injured survivor/dino below 50%, undiscovered explorer notes and/or camouflaged/buried dino |
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can cover itself in thick ice armor and freeze nearby creatures with said attack |
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can throw giant rock, knockback with its slam, jumps very far with its dash and jump , and climb upwards |
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acting as a memento mori upon death of whoever it was on, claiming everything that it can carry and attempts to fly over to their last spawn point |
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can puff up into a large size and either jet off into air and glide slowly, or push creatures and survivors far off with the stored air inside |
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is able to throw the player who rides it at any direction, lift (and throw) shoulder-mounted dino, and climb onto natural and man-made zip lines |
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can lift up to medium-sized creatures with its claws, and dive bomb down |
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can lunge and grab at smaller prey |
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can lift up to two medium-sized creatures with its claws and jump very high on aimed direction, can also walk in the ground of the ocean with infinite ![]() |
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can glide far and wide and slide under the ground or water, increasing the jump height if jumped at the right timing. When activated, can feed baby like a ![]() |
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can searing spit with ![]() |
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can grab and release/throw small creature and survivor, roar with its trunk to debuff nearby enemies, and slam forward with its frontal legs |
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can breath frost stream, jet up and dash front, sideways and back, and dive bomb down |
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can spit bubble breath while underwater, and generate oxygen above its stone shell |
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can climb walls and ceilings and affect players with ![]() |
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can lift up to medium-sized creatures with its jaws and deals a lot of damage during night |
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can throw poop at enemies, the ![]() |
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can dismount targets on whistle to attack/thrown |
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can mind control non-allied creatures or survivors (albeit either draining their health to extreme low, or for the case of wild creature, outright killing them afterwards), either via whistle to attack, or manually by linking minds |
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can ram and knock-out creatures |
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can scan the immediate surrounding area for enemies and mark them through walls for a short time, and honk to scare smaller predator and prey nearby |
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can pickpocket the target |
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can jump very high on aimed direction, and carry survivors, certain small and baby dinos, two mates can help you to imprint and raise your babies |
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can lift tiny creatures with its claws In addition, it can spin in the air and cause more damage than its normal attack although it uses energy |
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stings can knock-out creatures and can easily climb difficult cliffs |
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can hide underground, ambushing any non-tribe nearby |
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can lift up to medium-sized creatures with its claws, and has a ![]() ![]() |
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can pounce on smaller prey, and vocalize out to nearby raptor for temporary pack boost |
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can climb onto natural and man-made zip lines |
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can launch webbed projectiles and swing its tail sideways to knock creatures away. |
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can roar to force nearby survivor or dino with lower level than it to poop. It's roar can also force-land small dinos in its visible cone of effect |
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can roar to give a fear debuff, passively create ![]() ![]() ![]() ![]() ![]() |
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can climb walls and ceilings, glide down, seek for any nearby Reaper with its head feathers and camouflage to avoid detection |
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can turn 180 degree at the target behind, and can death roll a target/prey after grabbing it |
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can scout via control from survivor's binoculars, and mark targets |
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can camouflage stalk and warp hit its target with enough adrenaline and warp up far without risk of fall damage. Under mate boost, Males can howl to boost stat, whereas female's stalk can camouflage multiple allied dinos nearby |
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can scream to scare small to medium size creatures away, and both hover and glide survivors on its back upwards with enough stamina |
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can dive bomb down, encapsulate nearby creature/survivor, and sense for living creature with its predatory sense |
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can switch between quadruped and biped state, former granting movement speed whereas biped granting extra damage |
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can alter its backplate mode to suit its situational issues and impale and immobilize small targets |
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can lift tiny creatures with its claws and land on vertical surfaces |
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comes with various rigs that possess special abilities. |
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can glide to avoid huge obstacles |
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can climb up vertical walls and terrains |
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can charge and ram in front, stunning anything that gets hit by it, and gains buff for specific large predator nearby |
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can break down items into base components similar to an industrial grinder. Saddled, it can also be used to jet faster than all other aerial mounts, allowing evasive maneuvering. The turret mounted to its back can be used to fire out an explosive flak projectile, useful for dealing with enemy fliers |
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can carry up to medium creatures with its tentacles |
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can shoot spines like a turret, and swing itself around to scare away weaker hostile creature with the tossed spines |
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can charge impact speed for Momentum hit to attack creatures |
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can lift up to medium-sized creatures with its claws, and breathe elemental/crystal/electrical breath |
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can encourage allied/own dino with its courageous roar, and frighten enemy/wild dinos with its fear roar |