Beelzebufo

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Sep 28, 2015
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Jun 11, 2020
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May 24, 2018
Spawn Command
cheat summon Toad_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Toad/Toad_Character_BP.Toad_Character_BP'" 500 0 0 35

Variant Aberrant Beelzebufo

cheat summon Toad_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Toad/Toad_Character_BP_Aberrant.Toad_Character_BP_Aberrant'" 500 0 0 35

Variant Beelzebufo (Escort)

cheat summon Toad_Character_BP_Escort_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Bog/Toad_Character_BP_Escort.Toad_Character_BP_Escort'" 500 0 0 35

Variant Beelzebufo (Gauntlet)

cheat summon Toad_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Toad_Character_BP_Gauntlet.Toad_Character_BP_Gauntlet'" 500 0 0 35

Variant Beelzebufo (Gauntlet2)

cheat summon Toad_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Toad_Character_BP_STA.Toad_Character_BP_STA'" 500 0 0 35
Taming Method
Preferred Kibble
Preferred Food
Preferred Food ARK: Survival Evolved Mobile
Equipment
 Beelzebufo Saddle (Level 40)
0 - 50 °C / 32 - 122 °F
 Egg Incubator: 25 °C / 77 °F
Incubation Time
4h 59m 58.561s
Baby Time
3h 42m 13.333s
Juvenile Time
14h 48m 53.331s
Adolescent Time
18h 31m 6.664s
Total Maturation Time
1d 13h 2m 13.328s
Breeding Interval
18h - 2d
Habitat
The Island Topographic Map.jpg
Spawning Beelzebufo The Island.svg
The Center Topographic Map.jpg
Spawning Beelzebufo The Center.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Beelzebufo Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Beelzebufo Extinction.svg
Valguero Topographic Map.jpg
Spawning Beelzebufo Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Beelzebufo Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Beelzebufo Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Beelzebufo Genesis Part 2.svg
Lost Island map.jpg
Spawning Beelzebufo Lost Island.svg
Fjordur Map.jpg
Spawning Beelzebufo Fjordur Midgard.svg
Fjordur Vanaheim Topographic Map.jpg
Spawning Beelzebufo Fjordur Vanaheim.svg
Aberration Topographic Map.jpg
Spawning Aberrant Beelzebufo Aberration.svg
Valguero Topographic Map.jpg
Spawning Aberrant Beelzebufo Valguero.svg
Crystal Isles Topographic Map.jpg
Spawning Aberrant Beelzebufo Crystal Isles.svg
Common        Rare
  Untameable   Cave

The Beelzebufo (bee-el-zeh-boo-fo) is one of the creatures in ARK: Survival Evolved. It is found in the Swamp Biome and when ridden is a fast mover (especially under water) with the ability to make very high/long-distance jumps (second only to the  Procoptodon). Beelzebufos also naturally create  Cementing Paste when they consume small insects ( Titanomyrma,  Meganeura,  Jug Bug,  Glowbug and Insect Swarm ).

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Beelzebufo palucocus

Time

Late Cretaceous

Diet

Carnivore

Temperament

Languorous

Wild

Beelzebufo palucocus is the largest frog I've ever seen. Almost impossibly large, it can actually fit a fully-grown human adult on its back, though just barely. This is a dangerous prospect, though, as secretions from Beelzebufo's skin and saliva have a narcotic effect on most creatures. Not surprisingly, Beelzebufo is adept at killing insects. Its lengthy tongue allows it to quickly grab prey from afar, killing most insects near instantly and quickly digesting them. It even combines the narcotic chemicals in its mouth with the insects' chitin to create a specialized sticky substance.

Domesticated

Tamed Beelzebufo make for strange mounts. Strange mounts for strange people. Many tribes don't believe there's any reason to ride them, but some enjoy the ability to take large vertical hops up huge walls and cliffs. Regardless of how it is ridden, Beelzebufo is also employed for its ability to quickly cull insects, and convert them into always-useful cementing paste.

Behavior

Beelzebufo spends its days hopping about in the swamps. However, if attacked, it will fight back fiercely, lashing out its poison-laden tongue at enemies.

Appearance

Beelzebufo is an enormous frog, larger than a man and (once tamed) strong enough to carry one on its back. Short spines protrude from its back. It is an effective ambush predator of the island's large insect species, sedating its prey before stuffing it into its wide mouth.

Color Scheme and Regions

This section displays the Beelzebufo's natural colors and regions. For demonstration, the regions below are colored red over an albino Beelzebufo. The colored squares shown underneath each region's description are the colors that the Beelzebufo will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Beelzebufo's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Beelzebufo's "body" magenta.

Beelzebufo PaintRegion0.png
Region 0:
Body
8
13
14
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
Beelzebufo PaintRegion1.png
Region 1:
Spikes
8
13
14
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Beelzebufo PaintRegion4.png
Region 4:
Stripes
13
14
20
22
24
26
27
29
31
33
34
35
Beelzebufo PaintRegion5.png
Region 5:
Belly and Accents
8
13
14
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36

Variants

Aberrant Beelzebufo

 Aberrant Beelzebufo is a tameable aberrant variant of Beelzebufo found in Aberration. It is identical to the normal Beelzebufo except for its glowing robe. It is not  Radiation immune.

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 220 +44 +5.4% 0.07
 Stamina 190 +19 +10%
 Oxygen 150 +15 N/A
 Food 1500 +150 +10%
 Weight 160 +3.2 +4%
 Melee Damage 12 / 20 +0.6 / +1 +1.7% 2.8% 11%
 Movement Speed 100% N/A +2% 100%
 Torpidity 200 +12 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 400 340 680 800 680 1360 20
Swimming 700 595 1190 N/A N/A N/A 3
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Beelzebufo

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Lineal Lick
LeftRTR2ZR
  • The Beelzebufo licks the target for 12 damage.
  • Can be used every 0.67s by both a rider and the AI.

Area Lick
RightLTL2ZL
  • The Beelzebufo licks in area the targets for 20 damage.
  • Can be used every 0.67s by both a rider and the AI.

Jump
  • The Beelzebufo jumps.
  • Can be used every 1.16s by both a rider and the AI.

Passive

Insect Boosted Damage

The Beelzebufo attacks does x5 damage to small insects.

Cementing Paste Collector

Whenever the Beelzebufo harvest a small insect corpse it will get  Cementing Paste from it.

Auto-Harvest Corpses

The Beelzebufo attacks auto-harvest the corpses of its victims.

Taming

For general info about domesticating a wild creature see Taming.

KO Strategy

The standard procedure with  Tranquilizer Arrows works just fine. However be careful as its attack has a long range and can tranquilize you. Standing on top of a large rock can protect you from this, another recommended idea is to stand on a cliff and shoot it  tranquilizer arrows with but a large cliff will make you lose time, and a really short cliff gives the Beelzebufo the upper hand. Therefore use a high cliff but not too high so you can easily shoot your shots and easily slide the cliff to feed it.

Beelzebufo can also be picked up with a tamed  Argentavis and dropped into a taming pen. Since it only attacks horizontally, you can shoot it on a platform and you will be safe from its attacks.

Taming Food

Beelzebufo.png Level 1 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 2 0 0 0 0:01:26
Raw Mutton.png Raw Mutton 3 0 0 0 0:02:00
Cooked Lamb Chop.png Cooked Lamb Chop 5 0 0 0 0:03:20
Raw Prime Meat.png Raw Prime Meat 4 0 0 0 0:02:40
Cooked Prime Meat.png Cooked Prime Meat 7 0 0 0 0:04:40
Raw Prime Fish Meat.png Raw Prime Fish Meat 8 0 0 0 0:02:40
Raw Meat.png Raw Meat 10 8 2 1 0:06:40
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 16 3 1 1 0:05:29
Cooked Meat.png Cooked Meat 19 6 2 1 0:06:20
Raw Fish Meat.png Raw Fish Meat 24 13 3 2 0:08:00
Cooked Fish Meat.png Cooked Fish Meat 47 13 3 2 0:07:50
KO: Wooden Club Hits × 20; Slingshot Hits × 9; Tranquilizer Arrows with a Bow × 3; Tranquilizer Arrows with a Crossbow × 2; Tranquilizer Dart Shots × 1; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 0.67 / s, Time until all torpidity is depleted: 00:05:00
Beelzebufo.png Level 30 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 3 0 0 0 0:02:08
Raw Mutton.png Raw Mutton 6 0 0 0 0:04:00
Cooked Lamb Chop.png Cooked Lamb Chop 10 0 0 0 0:06:40
Raw Prime Meat.png Raw Prime Meat 7 0 0 0 0:04:40
Cooked Prime Meat.png Cooked Prime Meat 14 7 2 1 0:09:20
Raw Prime Fish Meat.png Raw Prime Fish Meat 17 0 0 0 0:05:40
Raw Meat.png Raw Meat 21 36 8 4 0:14:00
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 34 21 5 3 0:11:39
Cooked Meat.png Cooked Meat 41 34 8 4 0:13:40
Raw Fish Meat.png Raw Fish Meat 51 54 12 6 0:17:00
Cooked Fish Meat.png Cooked Fish Meat 102 54 12 6 0:17:00
KO: Wooden Club Hits × 55; Slingshot Hits × 23; Tranquilizer Arrows with a Bow × 7; Tranquilizer Arrows with a Crossbow × 4; Tranquilizer Dart Shots × 3; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 1.11 / s, Time until all torpidity is depleted: 00:08:14
Beelzebufo.png Level 60 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 4 0 0 0 0:02:51
Raw Mutton.png Raw Mutton 9 0 0 0 0:06:00
Cooked Lamb Chop.png Cooked Lamb Chop 16 2 1 1 0:10:40
Raw Prime Meat.png Raw Prime Meat 11 0 0 0 0:07:20
Cooked Prime Meat.png Cooked Prime Meat 21 26 6 3 0:14:00
Raw Prime Fish Meat.png Raw Prime Fish Meat 27 0 0 0 0:09:00
Raw Meat.png Raw Meat 32 80 19 10 0:21:20
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 53 57 13 7 0:18:10
Cooked Meat.png Cooked Meat 63 78 18 9 0:21:00
Raw Fish Meat.png Raw Fish Meat 79 117 27 14 0:26:20
Cooked Fish Meat.png Cooked Fish Meat 158 117 27 14 0:26:20
KO: Wooden Club Hits × 91; Slingshot Hits × 38; Tranquilizer Arrows with a Bow × 11; Tranquilizer Arrows with a Crossbow × 6; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 1.45 / s, Time until all torpidity is depleted: 00:10:28
Beelzebufo.png Level 90 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 6 0 0 0 0:04:16
Raw Mutton.png Raw Mutton 12 0 0 0 0:08:00
Cooked Lamb Chop.png Cooked Lamb Chop 22 22 6 3 0:14:40
Raw Prime Meat.png Raw Prime Meat 15 0 0 0 0:10:00
Cooked Prime Meat.png Cooked Prime Meat 29 60 15 8 0:19:19
Raw Prime Fish Meat.png Raw Prime Fish Meat 36 0 0 0 0:12:00
Raw Meat.png Raw Meat 43 137 33 17 0:28:40
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 72 104 25 13 0:24:40
Cooked Meat.png Cooked Meat 86 137 33 17 0:28:40
Raw Fish Meat.png Raw Fish Meat 107 195 46 23 0:35:40
Cooked Fish Meat.png Cooked Fish Meat 214 195 46 23 0:35:40
KO: Wooden Club Hits × 127; Slingshot Hits × 52; Tranquilizer Arrows with a Bow × 15; Tranquilizer Arrows with a Crossbow × 9; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 1.75 / s, Time until all torpidity is depleted: 00:12:05
Beelzebufo.png Level 120 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 7 0 0 0 0:04:59
Raw Mutton.png Raw Mutton 15 0 0 0 0:10:00
Cooked Lamb Chop.png Cooked Lamb Chop 27 42 11 6 0:17:59
Raw Prime Meat.png Raw Prime Meat 18 0 0 0 0:12:00
Cooked Prime Meat.png Cooked Prime Meat 36 96 24 12 0:23:59
Raw Prime Fish Meat.png Raw Prime Fish Meat 45 15 4 2 0:15:00
Raw Meat.png Raw Meat 54 204 50 25 0:36:00
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 90 157 38 19 0:30:50
Cooked Meat.png Cooked Meat 108 204 50 25 0:36:00
Raw Fish Meat.png Raw Fish Meat 135 284 69 35 0:45:00
Cooked Fish Meat.png Cooked Fish Meat 270 284 69 35 0:45:00
KO: Wooden Club Hits × 163; Slingshot Hits × 67; Tranquilizer Arrows with a Bow × 19; Tranquilizer Arrows with a Crossbow × 11; Tranquilizer Dart Shots × 8; Shocking Tranquilizer Dart Shots × 4
Torpidity-depletion: 2.04 / s, Time until all torpidity is depleted: 00:13:21
Beelzebufo.png Level 150 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 9 0 0 0 0:06:24
Raw Mutton.png Raw Mutton 18 0 0 0 0:12:00
Cooked Lamb Chop.png Cooked Lamb Chop 33 73 18 9 0:21:59
Raw Prime Meat.png Raw Prime Meat 22 3 1 1 0:14:40
Cooked Prime Meat.png Cooked Prime Meat 44 143 36 18 0:29:19
Raw Prime Fish Meat.png Raw Prime Fish Meat 55 38 10 5 0:18:20
Raw Meat.png Raw Meat 66 284 70 35 0:44:00
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 109 220 55 28 0:37:20
Cooked Meat.png Cooked Meat 131 281 70 35 0:43:40
Raw Fish Meat.png Raw Fish Meat 164 386 96 48 0:54:40
Cooked Fish Meat.png Cooked Fish Meat 327 385 95 48 0:54:30
KO: Wooden Club Hits × 199; Slingshot Hits × 82; Tranquilizer Arrows with a Bow × 23; Tranquilizer Arrows with a Crossbow × 13; Tranquilizer Dart Shots × 9; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 2.31 / s, Time until all torpidity is depleted: 00:14:24

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for  Regular Kibble: 1 ×  Cooked Meat Jerky, 1 ×  Medium Egg, 5 ×  Fiber, 2 ×  Longrass, 2 ×  Savoroot, 1 ×  Water

Combat

This section describes how to fight against the Beelzebufo.

General

Beginners should not take the Beelzebufo lightly! Do not attack the creature on impulse. Often, beginners tend to swipe at them with whatever they have, since a frog seems like a pretty docile animal. This leads to an untimely death that could easily have been prevented. If one is knowledgeable, they can secure victory early on, or even tame this useful animal.

Strategy

A good strategy to fight them is from above, because their attack only hits the area directly in front of them. Ranged weapons can reach further than its tongue, but it can close distance very quickly. In some cases, rushing it may be the best course of action. Eat stimberries if your torpor is peaking.

Weaponry

Better to use ranged weapons to avoid their  Torpor-inducing attack.

Dangers

They can knock you out easily with their torpor-rising attacks, and can jump and swim very fast. Look out for other creatures in the swamp. The incidental backpedal into a pool of  Megapiranha can kill a player quickly, as the beelzebufo can knock the player out, opening a banquet for the piranha.  Titanoboas can add additional torpor and eat the player alive, while  Sarcos ensure no escape on water routes. The poor choice to tamper with a  Dimetrodon can be a fatal one, and the unfortunate jab into a  Paracer's leg can lead to an unfortunate death via crushing, which can send players through the map on occasion. Beware, beginners!

Weakness

Their attack is mostly horizontal, so it's easy to avoid it by just getting on a rock. They do not have much health either.

Utility

Pressing the alt-fire button (default Rmb) will shoot the tongue out, inflicting  Torpor on creatures it hits, and turning dead  Meganeura,  Titanomyrma,  Jug Bug and  Glowbug into large amounts of  Cementing Paste. Attacking a bug corpse will yield between 0 and 20 Cementing Paste each, regardless of melee damage.

Beelzebufo has a giant jump (both in height and distance), and does not take much fall damage. It's great for scaling cliffs or escaping danger.

Beelzebufo is also a good aquatic mount. It is a fast swimmer, it can breathe underwater, and it recharges stamina while swimming.

Hostile players may find the Beelzebufo a perfect mount for raiding. It is able to jump over walls easily, and one hit from its tongue is enough to knock a human unconscious.

If a  Meganeura is flying too high for the  Beelzebufo to attack, get off your  Beelzebufo and punch the  Meganeura. Quickly jump back on the Beelzebufo. or kill something nearby to attract the  Meganeura. the  Meganeura should be aggro once you hurt them or a carcass is nearby, and its swarm will follow.  Jug Bug can't be killed with low level Beelzebufo.

Attention: Creatures killed by Beelzebufoes are immediately harvested(eaten) by them. Players seeking special loots from certain creatures should not use Beelzebufo as their weaponry.

Roles

  • General purpose mount: Beelzebufo is valuable for an animal relatively easy to tame. Makes a perfect taming mount not only for inflicting  Torpor but being a comfortable weapon mount as well. Also makes an excellent recon scout for how good it is at running away from the fastest of threats, including a  Giganotosaurus should you find the right rock areas to maximize distance gained from a jump.
  • Hopper and Traveler: This creature is extremely adept at covering large distances with its jump. This doesn't use much  Stamina so it can be used to travel long distances quickly over most types of terrain, being fast on land and water. This creature will also regain most of the stamina used jumping while in the air (Level  Movement Speed). Keep in mind that if one continuously presses "jump" every time it lands, it can gain momentum, making it even faster, so long as the terrain allows it.
  • Swimmer: This creature is a strong swimmer as it moves more quickly than it does on land and lacks the  Oxygen stat. It does not consume stamina to swim either. Remember its underwater combat is not as good as on land as its tongue attack can't reach as far while swimming and it is harder to control and turn.
  • Cement Factory: This creature can gather decent quantities of  Cementing Paste in a short period of time. It also gathers  Chitin in addition to the cementing paste. A good tactic is to ride it into the swamp and kill something as Meganeura are attracted to corpses. Once they begin feeding, attack and the swarm will come to you. Level  Health and  Melee Damage (damage will not increase the Cementing Paste received, but will increase your survivability against a swarm).
  • Raiding: This creature is quite adept at low to mid tier raiding. It's able to make quick escapes, raid higher leveled bases by overcoming higher walls, and its tongue attack can quickly tranquilize enemy survivors in quick succession ( Health,  Melee Damage, and  Movement Speed).
  • Taming: This creature's tongue attack makes it a great tool for knocking creatures unconscious, as it also deals minimal damage. It can also be used as a last resort for keeping a creature's torpor high. Make sure to attack in either one attack per 10 second intervals, or 2 combo attacks once per 20 second intervals in order to cause maximum torpor and the least amount of damage to a target. Thanks to the Beelzebufo's mobility, it makes it easier to hop around targets and not get hurt while slowly knocking them out, whereas creatures like the  Pulmonoscorpius and  Equus must have added movement speed or stamina in order to surpass this issue.
  • Leech Farmer: It appears that  Leeches do not aggro on tamed Beezlebufos, so this makes them great for harvesting  Leech Blood.
  • Swarm Insect Stopper: It does more damage to insect swarms making it more effective against, fighting insects in general if you want to get rid of them well the Beelzebufo is the right creature for this job and it's tongue attack is a decent range.
  • Scout: Because of their speed on land and in water plus their ability to jump long distances the Beelzebub can make good scouts both on land and in the water.
  • Escape Vehicle: Their speed on land and in water makes this amphibian a fine gateway to escape danger, while they are fast it's their jumping is what really helps the most when comes to escaping from danger.

Gathering

Resource Efficiency
Cementing Paste.png Cementing Paste ★★★★★
Chitin.png Chitin ★★★★☆
Hide.png Hide ★★☆☆☆
Cementing Paste is produced by harvesting Titanomyrma, Glowbug, Jug Bug and Meganeura.

Notes/Trivia

For information pertaining specifically to the real-world Beelzebufo, see the relevant Wikipedia article.

  • As of update v260.0 the Beelzebufo can now attack in the water
  • The Frog is one of the fewest creatures that cannot be targeted by wild predators, other being like  Diplocaulus or the  Glowbug.
  • Dossier released on August 12, 2015.[2]
  • Its name means "Lord of the Toads", from Beel, the Hebrew form of the Ugaritic word Ba'al meaning "lord", and Bufo, a large genus of toad. Often confused with Beelzebub "Lord of the Flies."
  • While the in-game creature Beelzebufo palucocus is big enough to be ridden, the real-world Beelzebufo ampinga only reached around 50 cm in length. Though there were other frogs large enough to dwarf a medium-sized dog.
    • And while not large enough to be ridden, the Beelzebufo was large enough to eat animals baby dinosaurs, which it shared its habitat with in Madagascar.
  • Their tongue attack can only travel horizontally. When attempting to knock one out, stand on top of one of the large rocks that are abundant in the swamp and shoot it from there with a  Slingshot or  Tranquilizer Arrows.
  • The Beelzebufo can be picked up by an  Argentavis.
  • The Beelzebufo belongs to the family Ceratophryidae, which includes modern common horned frogs, such as the Argentine Horned Frog, which is known for its incredibly voracious appetite.
  • Be careful when attacking large quantities of Drones or Titanoboa with the Beelzebufo. Its low base health makes it highly vulnerable to damage.
  • The Beelzebufo, despite not having the highest movement speed, is quite possibly the best form of transportation on The Island, aside from flying mounts. Its ability to jump long distances and up cliffs makes it a good animal for traveling a distance on.
  • Beelzebufo will only mate in water and their eggs are aquatic. Be careful that the Beelzebufo must stay underwater until full grown or it will die instantly.
  • If you use an admin blink rifle while riding a toad, you can teleport, still use the jumping animation, and the toad will look riderless.
  • The Beelzebufo does not produce  Feces.
  • Frogs like most other amphibians hatch as fish-like larva, with gills for breathing under water and a strong tail for swimming. Overtime, it undergoes a metamorphosis where they gain legs, absorb their gills and tail, and grow lungs after which they can breathe air. However, during its life the frog continues to be able to respire through its moist and thin skin which means it can stay underwater for very long, though not indefinitely unless the frog enters a state of torpor to reduce its oxygen needs.
    • Due to the Beelzebufo's size, breathing through its skin would not have been as effective, meaning it likely stayed on land most of the time. This also means that it is not accurate for the frog in game to have no  Oxygen stat.
  • In Helena's notes she didn't draw a saddle with a check mark in her art. The saddle lets other survivors know that the tamed creature can be ridden. This possible mistake is also seen in other creature dossiers that are rideable.
  • Growing Beelzebufo will die instantly if they leave the water, and can only safely leave the water once it has become a full adult. If a growing Beelzebufo is placed into a Cryopod and the pod is thrown out of water, the baby will spawn for a single frame and then instantly and permanently vanish. It will not even appear as having died in the tribe log. It is unknown how long this glitch has been present.
  • Beelzebuffo is one of the few tames to have a 'larval' form on birth that differs physically from the adult animal, in this case a tadpole. Other examples of tames with larval forms include the Reaper.

Changelog

Patch  ARK: Survival Evolved Changes
216.0  Beelzebufo is added to the game
218.3 Beelzebufo fall damage threshold speed has been increased to avoid it taking excessive fall damage during long jumps
243.3 Fixed Beelzebufo not spawning in the water of the swamps
245.3 Fixed it so the Beelzebufo's 5x  damage multiplier applies to the  Meganeura as well
275.0 Aberration Expansion Release Added the  Aberrant Beelzebufo
306.63 Increased damage to  Insect Swarms by Beelzebufo to 2.5x
Patch  ARK: Survival Ascended Changes
34.49
  • Adjusted the hitbox of the Beelzebufo's attacks so it can more easily reach  Meganeura above it
  • Amphibious creatures will no longer be uncryoable outside of water if they require it (This won't affect babies already in  Cryopods, but will affect all future ones going forward)

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References