Shadowmane

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Shadowmane.png
Shadowmane
Shadowmane image.png
Creature
Groups
Fantasy Creatures, Fish, Mammals
Diet
Carnivore
Temperament
Aggressive
Release Versions
Steam.svg 329.5
มิ.ย. 3, 2021
Xbox One.svg 928.4
มิ.ย. 3, 2021
PS.svg 689.4
มิ.ย. 3, 2021
Epic Games.svg 329.5
มิ.ย. 3, 2021
Stadia.svg 678.15
ก.ย. 1, 2021
Variants
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
Spawn Command
cheat summon LionfishLion_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/LionfishLion/LionfishLion_Character_BP.LionfishLion_Character_BP'" 500 0 0 35
Variant Shadowmane (Summoned)
cheat summon LionfishLion_Character_BP_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/LionfishLion_Character_BP_Summoned.LionfishLion_Character_BP_Summoned'" 500 0 0 35
Variant Shadowmane (Hunt2)
cheat summon LionfishLion_Character_BP_Hunt_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Hunt/Dinos/LionfishLion_Character_BP_Hunt.LionfishLion_Character_BP_Hunt'" 500 0 0 35
Variant Shadowmane (Hunt2 Alpha)
cheat summon LionfishLion_Character_BP_Hunt_Alpha_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Hunt/Dinos/LionfishLion_Character_BP_Hunt_Alpha.LionfishLion_Character_BP_Hunt_Alpha'" 500 0 0 35
Variant Shadowmane (Gauntlet2)
cheat summon LionfishLion_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/LionfishLion_Character_BP_STA.LionfishLion_Character_BP_STA'" 500 0 0 35
Variant VR Shadowmane (Gauntlet2)
cheat summon LionfishLion_Character_BP_TameSTA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Endless/Tames/LionfishLion_Character_BP_TameSTA.LionfishLion_Character_BP_TameSTA'" 500 0 0 35
Domestication
Check mark.svg Yes
Check mark.svg Yes
Check mark.svg Yes
Taming Method
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
Preferred Food
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
Equipment
Data
XP for kill
20 XP
Drag Weight
350
Immobilized By
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found
Reproduction
Gestation Time
2h 23m 48.128s
Baby Time
4h 52m 23.86s
Juvenile Time
19h 29m 35.438s
Adolescent Time
1d 21m 59.298s
Total Maturation Time
2d 43m 58.596s
Breeding Interval
18h - 2d
Habitat
Genesis Part 2 Map.jpg
Spawning Shadowmane Genesis Part 2.svg
Fjordur Asgard Topographic Map.jpg
Spawning Shadowmane Fjordur Asgard.svg
Common        Rare
  Untameable   Cave

The Shadowmane is a creature in Genesis: Part 2.

ข้อมูลพื้นฐาน

Dossier

Now that is one formidable looking predator.
I think it's some kind of chimera -- part cat, part spiny tropical fish, all trouble.
It seems to have unusually good camouflaging abilities, too.
What would you name something like that?
How about...'shadowmane'?

~ ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found

ลักษณะนิสัย

Shadowmane travels either alone, or in groups up to 3. They can pack up with other Shadowmane in close enough range, but the highest level male will always be the alpha of the pack. If they find a target, they will chase after it, teleporting and shocking it. The shock will dismount survivors off of their mounts when given the chance. When it reaches nighttime, most will cloak with invisibility akin to the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, but perfectly invisible to the eye, the only thing you can identify them by are glowing footprints corresponding to the gender of the Shadowmane wherever they walk. When provoked in this state, they will have no problem uncloaking to lash out at the target. Though during the day, Shadowmane will rest for the majority of the time the sun is up, but this does not stop them from being just as dangerous at day as they are at night.

ลักษณะที่ปรากฏ

The Shadowmane is feline in appearance, and bears a strong resemblance to Lions. Shadowmane have a frill, which is more pronounced among males, the male's frill bear a resemblance to the Lionfish, and Catfish, making it look semi-aquatic. It also features a small finned tail and is a fast swimmer in game. In darker places, Shadowmane will have spots on it where it will glow like an Aberrant creature.

แม่แบบสี และ ภูมิภาค

This section displays the Shadowmane's natural colors and regions. For demonstration, the regions below are colored red over an albino Shadowmane. The colored squares shown underneath each region's description are the colors that the Shadowmane will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Shadowmane's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Shadowmane's "main body" magenta.

Shadowmane (Male) PaintRegion0.jpg

Region 0:
Main Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 1 is not used
for this Creature.

Shadowmane (Male) PaintRegion2.jpg

Region 2:
Glowing Spotsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

No image available.svg

Region 3:
Body Highlights
No natural colors

Shadowmane (Male) PaintRegion4.jpg

Region 4:
Bellyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Shadowmane (Male) PaintRegion5.jpg

Region 5:
Backข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

This section displays the Shadowmane's natural colors and regions. For demonstration, the regions below are colored red over an albino Shadowmane. The colored squares shown underneath each region's description are the colors that the Shadowmane will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Shadowmane's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Shadowmane's "main body" magenta.

Shadowmane (Female) PaintRegion0.jpg

Region 0:
Main Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 1 is not used
for this Creature.

Shadowmane (Female) PaintRegion2.jpg

Region 2:
Glowing Spotsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

No image available.svg

Region 3:
Body Highlights
No natural colors

Shadowmane (Female) PaintRegion4.jpg

Region 4:
Bellyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Shadowmane (Female) PaintRegion5.jpg

Region 5:
Backข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

ของดรอป

  • Hide
  • Keratin
  • Raw Meat

สแตทพื้นฐาน และ การอัปเกรด

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 825 +165 +5.4% 0.07
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 450 +45 +10%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found N/A N/A N/A
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 1500 +150 +10%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 425 +8.5 +4%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 35 +1.75 +1.7% 7% 17.6%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 100% N/A +1%
ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found 700 +42 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 375 ? ? 1500 1875 1875 -4
Swimming 500 ? ? 1400 1750 1750 -3
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

สถิติของสิ่งมีชีวิตป่า

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Shadowmane

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


การต่อสู้

เนื้อหาส่วนนี้อธิบายวิธีการต่อสู้กับ Shadowmane.

ทั่วไป

Similarly to the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, the Shadowmane stalks players using its invisibility, the only two distinct ways to tell if it's stalking someone is via its pawprint, or the distinct faint sound it makes. The Shadowmanes invisibility is almost perfect, unlike the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found.

กลยุทธ์

The Shadowmane usually spawn in groups of two to three, making it difficult to engage without many casualties. Running from aggressive Shadowmanes is also not a viable option, as their teleport allows them to keep up with a sprinting survivor easily- even with the benefits of tek gear equipped. Their warp distance seems to be most effective on ground and in water. At a certain point in the sky they cannot follow and will quickly de-aggro. If you're still using the basic Federation Tek Suit, take to the skies above all else to get away or to shoot from afar.

Weaponry

Relying on a powerful ridden tame such as a Rex to take down a group of Shadowmanes is a poor choice since they are capable of stunning a Rex and dismounting the rider. The same goes for essentially any other creature. With this in mind, using a group of tames such as Allosaurus can be more effective, though a dismounted player is at the Shadowmane's mercy if they are in the fray.

Supporting some tanky tames from afar with a ranged weapon such as the Tek Bow or Fabricated Sniper Rifle will ensure the player's safety while dealing optimal damage to take down Shadowmanes.

Dangers

Shadowmanes are stealthy pack hunters with the capability to teleport to their targets and stun dinos, which will dismount riders. The highest level also gets an alpha boost akin to the Allosaurus, and when factoring in a likely mate boost for the whole pack, they can deal a high amount of damage. All of these factors can make a survivor's first encounter against them to be catastrophic as several tames can not match up to a pack of Shadowmanes, and none of them can escape once the rampage has started.

Weakness

A single Shadowmane is much less threatening without a pack as their damage drops considerably without a mate boost and alpha bonus, but they can still stun dinos to disrupt the player's control of the fight. They are also incapable of targeting players some distance in the air beyond their teleport range, and since the Federation Tek Suit is provided to all survivors, it is easy for survivors to use this to their advantage to pick them off or escape a tight spot.

There are some attacks from other creatures that can bypass the Shadowmane's armor. Some include a mek's attacks that somehow deal full damage when they are alone and potentially a stegosaurus with the sharpened plate mode since it can ignore saddle armor.

การเทม

For general information about domesticating a wild creature see Taming.

Shadowmanes are tamed non-violently, rather than through the usual methods.

Shadowmanes are inactive during the day, and can be seen resting. To tame the creature, you need a filled ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found with 0.5+ weight fish of any kind (Take more than you think you will need its better to have too much fish than not enough). Larger fish WILL tame faster. With the basket in the last slot of your hotbar, carefully approach the Shadowmane while it is asleep (the creature is aggressive) and feed it. When you approach it, it must be from it's behind or back. If you approach it from the front, it will aggro. Be mindful of other aggressive dinos which will either target the survivor or Shadowmane. It's not yet certain which variable is true, but either the level of the fish or the size of the fish determines how much taming affinity it provides; the larger and/or higher level the fish, the more affinity provided. You will need many filled fish baskets for the tame, so prepare ahead of time.

To reduce the chance of it detecting you, wear a full set of ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and crouch towards it while its resting (Use ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found if possible before attempting in order to deter aggro from the area's several insects.) Try to approach from its sides or rear when approaching with the fish basket to further reduce being detected. If it wakes up while you are close, immediately try to sprint away as the Shadowmane takes a few moments before grabbing any aggro. Be careful if there are other Shadowmanes, as even one Shadowmane being alerted will wake the entire pack up. It's advised to clear out unwanted creatures, including other Shadowmanes, before initiating the tame; they will aggro onto most herbivores such as Stegosaurus and Pachyrhinosaurus, as well as small creatures and corpses.

As soon as it feeds, it will immediately walk elsewhere (they become invisible). Keeping track with the Taming tracking system is vital, as you don't want to be too close when they break out of stealth. If Shadowmane attacks a player, all taming progress is NOT lost and taming effectiveness is NOT reset, although, taming progress resets to 0% when you wake it up even if it doesn't follow you. However, they can attack other creatures without losing taming progress, but lone Shadowmanes are likely to die if they attack a pack of Stegos.

The Shadowmane is quite variable in its resting times, though if there is nothing in the area to attract their attention, they seem to rest for at least 20 seconds. It's important to be close enough to capitalize on these resting periods, but far enough away to not get its attention at unwanted times.

Tip: As of right now they seem to keep the resources they gather from dead creatures around them. By bringing them enough victims to feed on they will become encumbered and unable to act, making taming a much easier task. Ovis are an excellent creature to feed it if you have enough disposable sheep, since they harvest for very heavy pelt and can encumber the creature very quickly. Building gates around them to prevent them from walking away invisible is also a good strategy.

You could also build a trap out of stone with doorframes 2 high, and ramps on the bottom for you to get in, because if you walk from the ground to a foundation it seems like that wakes it up. You would want to lure it by gaining aggro and then make it teleport in, and net gun it. Make sure to clear the area while it is netted to make sure it doesn't teleport out. This makes sure that when it goes invisible, it won’t wander off to somewhere dangerous.

Utility

All Shadowmanes have a varying amount of natural armor upon being tamed, this effect takes the place of a saddle. The higher the level, the higher the armor generally is. (Armor is currently capped at 124.8 regardless of quality, these armor are not inherited.)

They also have a momentum-like bar, which increases whenever it attacks a creature, and decays over time. Once filled it can do its special Attack (Hold the Bite button), If this attack does the killing blow the bar will instantly refill and allow another assassination strike

C - Stalking Stealth (Both Genders. a Mate-Boosted Female's stealth causes allied creatures nearby to also go invisible. Reduces Movement Speed)

Right Mouse Button (Hold) - Warp Attack (Ricochets between multiple targets, Both Genders)

  • this ability will not work on Corrupted Creatures

Right Mouse Button (Click) - Dash Attack (Both Genders)

X or Hold C - Courageous Roar (Male, require Female's presence).

Shadowmanes passively deal damage to melee attackers and apply progressive damage over time in the form of the "Thornmail" debuff which is a poison that appears as a pink cloud around the attacker causing a reduction in attack power and damage over time this debuff can stack up to five times maximum.

  • Surprisingly the ranged ball attack from a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found can also trigger the Thornmail debuff

Shadowmanes can get the Hydration buff similar to that of a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, improving their damage, speed, and health regeneration when in contact with water. This buff lasts for 30 seconds after leaving the water.

Shadowmanes do not take fall damage when using the jump ability, however if they fall off a ledge or land much lower than where they initially jumped from they will take fall damage but at a significantly reduced amount similar to that of the Reaper or Karkinos.

บทบาท

  • Ambusher: Shadowmanes can temporarily turn invisible and stalk at would-be targets. Mate-boosted females can turn nearby allied creatures invisible, allowing for a surprise attack with many creatures.
  • All-Terrain Transport: The Shadowmane has amazing mobility perks. It has unparalleled mobility in the water, perhaps even better than that of the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found along with the fact that it does not have an oxygen bar, with the added bonus of its leap, which can be used in the water and on land to jump considerable heights. It is equally very fast and strong, able to make short work of anything in its way should need arise. Caution should still be taken while underwater as Electrophorus can shock to hinder its movement and Cnidaria can permanently stun lock the Shadowmane until death. It is advised to use the dash to attack them first if attacking them is a necessity. Otherwise, avoid confrontation.
  • Passenger Carriage: The Shadowmane is capable of carrying up to two passengers akin to a Gallimimus, one behind the other. However, it is way more mobile and combat-effective compared to a Galli.
  • Boss Killer: The Shadowmane's combat capability rivals that of Rex as well as it possess natural armor, Males can essentially buff the pack to make them more lethal in battle, and their fast attack speed gives them edge during boss fight.

การเก็บทรัพยากร

Resource Efficiency
Raw Meat.png Raw Meat ?

สปอตไลท์

Notes/Trivia

  • Shadowmanes are not truly invisible sporting a glow representative of their genders and footprints appear as they move
    • Followers like Chibis or HLN-A will remain visible possibly giving away a Player's location
  • Shadowmanes are one of the creatures whose gender can easily be differentiated by its appearance, the other being the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found.
  • The design of the Shadowmane appears to be a twist on the real-life lionfish. It has physical anatomy very similar to a lion, while at the same time bearing the fins/barbs of a lionfish as its "mane", as well as other fish-like features on its body.
    • The Shadowmane's design also resembles the Mishipeshu or Underwater Panther of the Anishinaabe.
    • This makes them the Sixth hybrid in the game, along with the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found. (Eighth if you count event tames like ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, and ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found).
  • The code name for the Shadowmane is Lionfish Lion.
  • The Shadowmane, the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found and the ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found are the only creatures with the ability to camouflage.
  • One of the unnamed humanoid Creatures from the ARK 2 trailer appears to be wearing some sort of Shadowmane Mask.
  • Shadowmane can apply passive damage to anyone who attacks one. (Including other Shadowmane) This is reminiscent of Lionfish as they use poison barbs to deter and even kill potential predators.
  • The Shadowmane may also be partially inspired by Displacer Beast from the Forgotten Realms setting of Dungeons & Dragons. Displacer Beasts resemble cats with alien tentacles, and are capable of optical camouflage. however, displacer beasts dp this by making it look like they're a few feet away from where they actually are, "displacing" their appearance, but not fully going invisible

การเปลี่ยนแปลง

แพตช์ Changes
329.5 Shadowmane is added to the game.
331.1 Fixed an edge case bug where feeding the Shadowmane would not result in an affinity gain.
331.11 Shadowmane baby food consumption has been reduced.

คลังภาพ

References