แม่แบบ:PaintRegions

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Template-info.png Documentation


Usage and Notes

  • Display and describe Painting Regions for Structures, Creatures, Vehicles, and Gear/Weapons.
  • "Name" should match the Object/Entity's page name, e.g.: Behemoth Gateway or Woolly Rhino.
    • The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
      • Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
    • Multiple entries, delimited by commas, can be included when the type is defined as CREATURE or MODDEDCREATURE to create a tabber, e.g.: Fire Wyvern, Lightning Wyvern, Poison Wyvern, Ice Wyvern, Corrupted Wyvern. This is for very rare cases where a creature has more than one variation with completely different color regions.
  • "Type" MUST be filled-in with one of the following:
    • STRUCTURE is for any structure such as building parts or crafting stations.
    • CREATURE is for anything that is alive in a mod.
    • MODDEDCREATURE is for anything that is alive.
    • VEHICLE is for any vehicles such as the Wooden Raft.
  • Type can also have a ONE secondary parameter to denote special cases:
    • ../NEW is for anything missing info, because it was recently released.
    • ../UNRELEASED is for anything that has not yet been released.
    • ../EVENT is for anything missing info, because it is currently unobtainable/unspawnable due to limited availability in an event.
    • ../REMOVED is for anything that was removed from the game entirely and cannot have info.
    • ../NOREGIONS is for any creature that doesn't have color regions, such as the Broodmother, Trilobite, etc.
      • Examples of BOTH parameters being used: "type = structure/event" or "type = creature/unreleased".
  • "Region #" values are for brief descriptions of which part(s) of the object they affect.
    • Creature region descriptions are found within Module:Dv/data.
    • Creatures use Regions 0-5 while everything thing else in the game uses Regions 1-6
    • Leave "Region #" BLANK to note it as an "Unpaintable Region."
    • If any region's description is filled-in, a table will be displayed, and the page will automatically populate Category:Structures with paintable regions.
    • For creatures, if Colors are present, but a description is missing, the page will automatically populate Category:Pages with missing paint region descriptions.
  • "Colors #" values denote the NATURAL colors each creature will randomly spawn with for the corresponding region.
    • Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each creature with a color scheme.
    • All colors are entered in a single line separated by a comma ( , ).
    • Example: Black, white, grAY, Dino Light Orange, pale GOLDENROD, dark Wolf Fur, PURPLE
    • Results in: ข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่
  • Images named as: Object Name_PaintRegion#.jpg will automatically load-in as a paint region's description is added.
    • Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
    • All dino screenshots should be include in Category:Dino paint regions while all others go in Category:Paint regions.
    • In my own screenshots, I have been using Magenta Coloring.png Magenta Coloring for clarity, however any distinct color should do.
    • Uses .JPG, because that is Steam's default screenshot file type.
    • If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
  • "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
  • "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
    • If used normally, Note will appear immediately below the Header.
    • For advanced users, you can modify Note with a primary parameter of the following: (more locations to come as needed)
      • IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
      • Example of BOTH parameters being used: "note = in-section/This is my note text."
    • Any pages with Notes will automatically populate Category:Pages with paint region notes.
  • For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.
    • If neither are valid, pages will automatically populate Category:Unpaintable.

For CREATURES:

For STRUCTURES:

For VEHICLES:

{{Template:PaintRegions
| name = 
| type = creature
| note = 
}}
{{Template:PaintRegions
| name = 
| type = structure
| CanDrawOn = 
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = vehicle
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
  • For further understanding of the above usage, please see the examples below.

Example 0: Rex

This section displays the PaintRegions's natural colors and regions. For demonstration, the regions below are colored red over an albino PaintRegions. The colored squares shown underneath each region's description are the colors that the PaintRegions will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • This is a test note.

This information can be used to alter the PaintRegions's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the PaintRegions's "body" magenta.

Rex PaintRegion0.jpg

Region 0:
Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Rex PaintRegion1.jpg

Region 1:
Spineข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 2 is not used
for this Creature.

Rex PaintRegion3.jpg

Region 3:
Highlightsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Rex PaintRegion4.jpg

Region 4:
Backข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Rex PaintRegion5.jpg

Region 5:
Bellyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่


X mark.svg
The PaintRegions always spawns with the same color scheme and has no color regions.

This means it is currently impossible to make alterations to the PaintRegions's colors.


This section displays the PaintRegions's natural colors and regions. For demonstration, the regions below are colored red over an albino PaintRegions. The colored squares shown underneath each region's description are the colors that the PaintRegions will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • This is a test note.

This information can be used to alter the PaintRegions's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the PaintRegions's "body" magenta.

Fire Wyvern PaintRegion0.jpg

Region 0:
Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 1 is not used
for this Creature.

Fire Wyvern PaintRegion2.jpg

Region 2:
Belly and Foot Scalesข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 3 is not used
for this Creature.

Fire Wyvern PaintRegion4.jpg

Region 4:
Fins and Wingsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Fire Wyvern PaintRegion5.jpg

Region 5:
Belly Detailข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Lightning Wyvern PaintRegion0.jpg

Region 0:
Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Lightning Wyvern PaintRegion1.jpg

Region 1:
Fins and Frillsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Lightning Wyvern PaintRegion2.jpg

Region 2:
Wingsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 3 is not used
for this Creature.

Lightning Wyvern PaintRegion4.jpg

Region 4:
Backข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Lightning Wyvern PaintRegion5.jpg

Region 5:
Bellyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion0.jpg

Region 0:
Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion1.jpg

Region 1:
Fins and Wingsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion2.jpg

Region 2:
Bellyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion3.jpg

Region 3:
Wing Detail and Finsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion4.jpg

Region 4:
Backข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Poison Wyvern PaintRegion5.jpg

Region 5:
Body Detailข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Ice Wyvern PaintRegion0.jpg

Region 0:
Main Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Ice Wyvern PaintRegion4.jpg

Region 4:
Belly Scalesข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Ice Wyvern PaintRegion5.jpg

Region 5:
Top and Fin Scalesข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Corrupted Wyvern PaintRegion0.jpg

Region 0:
Bodyข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 1 is not used
for this Creature.

Corrupted Wyvern PaintRegion2.jpg

Region 2:
Belly and Foot Scalesข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

X mark.svg

Region 3 is not used
for this Creature.

Corrupted Wyvern PaintRegion4.jpg

Region 4:
Fins and Wingsข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Corrupted Wyvern PaintRegion5.jpg

Region 5:
Belly Detailข้อผิดพลาดสคริปต์: ฟังก์ชัน "colors" ไม่มีอยู่

Example 1: Behemoth Gate Paint Regions

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, or ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found pages.

Behemoth Gate PaintRegion1.jpg

Region 1:
Metal Backing

Behemoth Gate PaintRegion2.jpg

Region 2:
Large Horizontal Beams

Behemoth Gate PaintRegion3.jpg

Region 3:
"Outside" Small Horizontal Beams

Behemoth Gate PaintRegion4.jpg

Region 4:
Bolts

Behemoth Gate PaintRegion5.jpg

Region 5:
Middle Vertical, Bottom of Door, and Hinge

Behemoth Gate PaintRegion6.jpg

Region 6:
"Outside" Squares

Example 2: An Object with NO Paint Regions

X mark.svg
The Test Object is not currently paint-able, however this object may be re-mapped to include paint regions in a future update.

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, or ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found pages.

Example 3: Painting Canvas (with Regions and Free Draw)

In addition to their preset paint regions, you can doodle on the Painting Canvas by "attacking" them with a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, or ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found pages.

Painting Canvas PaintRegion1.jpg

Region 1:
Background

X mark.svg

Region 2 is not used
for this Object.

X mark.svg

Region 3 is not used
for this Object.

X mark.svg

Region 4 is not used
for this Object.

Painting Canvas PaintRegion5.jpg

Region 5:
Frame

X mark.svg

Region 6 is not used
for this Object.

Example 4: War Map (NO Regions and Free Draw)

The War Map does not currently have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.

Example 5: Wooden Raft (Vehicle)

As the Wooden Raft is a Vehicle, it is actually treated as an Entity (such as a Human or Dinosaur) rather than a static Structure, thus it does not have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a ข้อผิดพลาด Lua ใน package.lua บรรทัดที่ 80: module 'Module:Arguments' not found, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.