テンプレート:PaintRegions
Usage and Notes
- Display and describe Painting Regions for Structures, Creatures, Vehicles, and Gear/Weapons.
- "Name" should match the Object/Entity's page name, e.g.: Behemoth Gateway or Woolly Rhino.
- The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
- Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
- Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
- The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
- "Variant" is for very rare cases where an entity has more than one variation with completely different color regions, notably the Wyvern.
- Example: Fire Wyvern
- Example: Fire Wyvern
- "Type" MUST be filled-in with one of the following:
- STRUCTURE is for any structure such as building parts or crafting stations.
- CREATURE is for anything that is alive.
- VEHICLE is for any vehicles such as the Wooden Raft.
- STRUCTURE is for any structure such as building parts or crafting stations.
- Type can also have a ONE secondary parameter to denote special cases:
- ../NEW is for anything missing info, because it was recently released.
- ../UNRELEASED is for anything that has not yet been released.
- ../EVENT is for anything missing info, because it is currently unobtainable/unspawnable due to limited availability in an event.
- ../REMOVED is for anything that was removed from the game entirely and cannot have info.
- ../NOREGIONS is for any creature that doesn't have color regions, such as the Broodmother, Trilobite, etc.
- Examples of BOTH parameters being used: "type = structure/event" or "type = creature/unreleased".
- Examples of BOTH parameters being used: "type = structure/event" or "type = creature/unreleased".
- ../NEW is for anything missing info, because it was recently released.
- "Region #" values are for brief descriptions of which part(s) of the object they affect.
- Creature region descriptions are found within Module:Dv/data.
- Creatures use Regions 0-5 while everything thing else in the game uses Regions 1-6
- Leave "Region #" BLANK to note it as an "Unpaintable Region."
- If any region's description is filled-in, a table will be displayed, and the page will automatically populate Category:Has Paintable Regions.
- For creatures, if Colors are present, but a description is missing, the page will automatically populate Category:Missing Color Region Description.
- Creature region descriptions are found within Module:Dv/data.
- "Colors #" values denote the NATURAL colors each creature will randomly spawn with for the corresponding region.
- Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each creature with a color scheme.
- All colors are entered in a single line separated by a comma ( , ).
- Example: Black, white, grAY, Dino Light Orange, pale GOLDENROD, dark Wolf Fur, PURPLE
- Results in: 14182141
- Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each creature with a color scheme.
- Any pages with regions but no colors will automatically populate Category:Missing Color Scheme.
- Any pages with regions but no colors will automatically populate Category:Missing Color Scheme.
- Images named as: Object Name_PaintRegion#.jpg will automatically load-in as a paint region's description is added.
- Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
- All dino screenshots should be include in Category:Dino Paint Regions while all others go in Category:Paint Regions.
- In my own screenshots, I have been using Magenta Coloring for clarity, however any distinct color should do.
- Uses .JPG, because that is Steam's default screenshot file type.
- If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
- Pages with missing images will automatically populate Category:Missing Image.
- Pages with missing images will automatically populate Category:Missing Image.
- Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
- "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
- "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
- If used normally, Note will appear immediately below the Header.
- For advanced users, you can modify Note with a primary parameter of the following: (more locations to come as needed)
- IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
- Example of BOTH parameters being used: "note = in-section/This is my note text."
- IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
- Any pages with Notes will automatically populate Category:Has Paint Region Notes.
- If used normally, Note will appear immediately below the Header.
- For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.
- If neither are valid, pages will automatically populate Category:Unpaintable.
For CREATURES: |
For STRUCTURES: |
For VEHICLES: |
{{Template:PaintRegions | name = | type = creature | variant = | note = }} |
{{Template:PaintRegions | name = | type = structure | CanDrawOn = | region1 = | region2 = | region3 = | region4 = | region5 = | region6 = | note = }} |
{{Template:PaintRegions | name = | type = vehicle | region1 = | region2 = | region3 = | region4 = | region5 = | region6 = | note = }} |
- For further understanding of the above usage, please see the examples below.
Example 0: Rex
このセクションでは、PaintRegionsの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのPaintRegionsの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにPaintRegionsがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
- This is a test note.
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、PaintRegionsの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はPaintRegionsの"body"がmagenta色になります。
これは、現在、PaintRegionsの色を変更することが不可能であることを意味します。
Example 1: Behemoth Gate Paint Regions
ペイント領域とその使用方法の詳細については 染料、 ペイントブラシ、 ペイントスプレーのページをご覧ください。
Example 2: Fictional Object
This is additional text displayed with the "Note" Variable.
ペイント領域とその使用方法の詳細については 染料、 ペイントブラシ、 ペイントスプレーのページをご覧ください。
Region 1:
Test
Region 2:
Test
Region 3はこのオブジェクト
には使用されません。
Region 4はこのオブジェクト
には使用されません。
Region 5:
Test
Region 6:
Test
Example 3: An Object with NO Paint Regions
Test Objectは現在ペイントできませんが、このオブジェクトは将来のアップデートでペイント領域を含むように再マッピングされる可能性があります。ペイント領域とその使用方法の詳細については 染料、 ペイントブラシ、 ペイントスプレーのページをご覧ください。
Example 4: Painting Canvas (with Regions and Free Draw)
事前設定されたペイント領域に加えて、 ペイントブラシで「攻撃」することにより、Painting Canvasに落書きできます。これにより、「ペイントの適用」メニューが開きます。 次に、カーソルをクリックして3Dモデル(絵筆など)の上にドラッグし、必要なものを描画します。 落書きの詳細については、ペイントを参照してください。
ペイント領域とその使用方法の詳細については 染料、 ペイントブラシ、 ペイントスプレーのページをご覧ください。
Region 2はこのオブジェクト
には使用されません。
Region 3はこのオブジェクト
には使用されません。
Region 4はこのオブジェクト
には使用されません。
Region 6はこのオブジェクト
には使用されません。
Example 5: War Map (NO Regions and Free Draw)
War Mapには現在、プリセットのペイント領域はありません。
その代わり、ペイントブラシで「攻撃」することで落書きを行うことができます。これにより、「ペイントの適用」メニューが開きます。次に、カーソルをクリックして3Dモデル(絵筆など)の上にドラッグし、必要なものを描画します。落書きの詳細については、ペイントを参照してください。
Example 6: Wooden Raft (Vehicle)
Wooden Raftは乗物なので、実際には静的な構造物ではなく、実体(人間や恐竜など)として扱われるため、あらかじめ設定されたペイント領域はありません。
その代わり、ペイントブラシで「攻撃」することで落書きを行うことができます。これにより、「ペイントの適用」メニューが開きます。次に、カーソルをクリックして3Dモデル(絵筆など)の上にドラッグし、必要なものを描画します。落書きの詳細については、ペイントを参照してください。