Template:PaintRegions

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Usage and Notes

  • Display and describe Painting Regions for Structures, Creatures, Vehicles, and Gear/Weapons.
  • "Name" should match the Object/Entity's page name, e.g.: Behemoth Gateway or Woolly Rhino.
    • The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
      • Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
  • "Variant" is for very rare cases where an entity has more than one variation with completely different color regions, notably the Wyvern.
    • Example: Fire Wyvern
  • "Type" MUST be filled-in with one of the following:
    • STRUCTURE is for any structure such as building parts or crafting stations.
    • CREATURE is for anything that is alive.
    • VEHICLE is for any vehicles such as the Wooden Raft.
  • Type can also have a ONE secondary parameter to denote special cases:
    • ../NEW is for anything missing info, because it was recently released.
    • ../UNRELEASED is for anything that has not yet been released.
    • ../EVENT is for anything missing info, because it is currently unobtainable/unspawnable due to limited availability in an event.
    • ../REMOVED is for anything that was removed from the game entirely and cannot have info.
    • ../NOREGIONS is for any creature that doesn't have color regions, such as the Broodmother, Trilobite, etc.
      • Examples of BOTH parameters being used: "type = structure/event" or "type = creature/unreleased".
  • "Region #" values are for brief descriptions of which part(s) of the object they affect.
    • Creature region descriptions are found within Module:Dv/data.
    • Creatures use Regions 0-5 while everything thing else in the game uses Regions 1-6
    • Leave "Region #" BLANK to note it as an "Unpaintable Region."
    • If any region's description is filled-in, a table will be displayed, and the page will automatically populate Category:Has Paintable Regions.
    • For creatures, if Colors are present, but a description is missing, the page will automatically populate Category:Missing Color Region Description.
  • "Colors #" values denote the NATURAL colors each creature will randomly spawn with for the corresponding region.
    • Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each creature with a color scheme.
    • All colors are entered in a single line separated by a comma ( , ).
    • Example: Black, white, grAY, Dino Light Orange, pale GOLDENROD, dark Wolf Fur, PURPLE
    • Results in:

  • Any pages with regions but no colors will automatically populate Category:Missing Color Scheme.
  • Images named as: Object Name_PaintRegion#.jpg will automatically load-in as a paint region's description is added.
    • Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
    • All dino screenshots should be include in Category:Dino Paint Regions while all others go in Category:Paint Regions.
    • In my own screenshots, I have been using Magenta Coloring.png Magenta Coloring for clarity, however any distinct color should do.
    • Uses .JPG, because that is Steam's default screenshot file type.
    • If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
      • Pages with missing images will automatically populate Category:Missing Image.
  • "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
  • "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
    • If used normally, Note will appear immediately below the Header.
    • For advanced users, you can modify Note with a primary parameter of the following: (more locations to come as needed)
      • IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
      • Example of BOTH parameters being used: "note = in-section/This is my note text."
    • Any pages with Notes will automatically populate Category:Has Paint Region Notes.
  • For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.
    • If neither are valid, pages will automatically populate Category:Unpaintable.

For CREATURES:

For STRUCTURES:

For VEHICLES:

{{Template:PaintRegions
| name = 
| type = creature
| variant = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = structure
| CanDrawOn = 
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = vehicle
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
  • For further understanding of the above usage, please see the examples below.

Example 0: Rex




Rex Schema dei colori e regioni

Questa sezione visualizza il colore naturale del Rex. Per la dimostrazione, le regioni sottostanti sono colorate rosso sopra un Rex albino . I quadrati colorati mostrati sotto la descrizione di ciascuna regione sono i colori che genererà in modo casuale per fornire un intervallo complessivo della sua combinazione di colori naturali. Passa il cursore su un colore per visualizzarne il nome e l'ID.

  • This is a test note.

Gli amministratori del server possono utilizzare queste informazioni sulla regione nel comando della console "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
Per esempio, "cheat SetTargetDinoColor 0 6" colorerebbe Rex "body di magenta.

Rex PaintRegion0.jpg
Regione 0:
Body
Rex PaintRegion1.jpg
Regione 1:
Spine
X mark.svg

Regione 2 non è usata
per questa Creatura.

Rex PaintRegion3.jpg
Regione 3:
Highlights
Rex PaintRegion4.jpg
Regione 4:
Back
Rex PaintRegion5.jpg
Regione 5:
Belly

<slideboxlightshow width="400px"> File:Rex_PaintRegion0.jpg|Regione 0: Body File:Rex_PaintRegion1.jpg|Regione 1: Spine File:Rex_PaintRegion2.jpg|Regione 2: File:Rex_PaintRegion3.jpg|Regione 3: Highlights File:Rex_PaintRegion4.jpg|Regione 4: Back File:Rex_PaintRegion5.jpg|Regione 5: Belly

</slideboxlightshow>





Schema dei colori e regioni

PaintRegions ha sempre lo stesso schema di colori e non ha regioni di colore.

Ciò significa che al momento non è possibile apportare modifiche ai file dei colori naturali di PaintRegions.


Example 1: Behemoth Gate Paint Regions




Painting and Color Regions

Per ulteriori informazioni sulle Regioni Colorabili e su come utilizzarle, si prega di visualizzare le pagine del Blue Coloring.png Colore, del Pennello, o del File:Verniciatore spray.png Verniciatore spray.

Behemoth Gate PaintRegion1.jpg

Regione 1:
Metal Backing

Behemoth Gate PaintRegion2.jpg

Regione 2:
Large Horizontal Beams

Behemoth Gate PaintRegion3.jpg

Regione 3:
"Outside" Small Horizontal Beams

Behemoth Gate PaintRegion4.jpg

Regione 4:
Bolts

Behemoth Gate PaintRegion5.jpg

Regione 5:
Middle Vertical, Bottom of Door, and Hinge

Behemoth Gate PaintRegion6.jpg

Regione 6:
"Outside" Squares

<slideboxlightshow width="400px"> File:Behemoth Gate_PaintRegion1.jpg|Regione 1 File:Behemoth Gate_PaintRegion2.jpg|Regione 2 File:Behemoth Gate_PaintRegion3.jpg|Regione 3 File:Behemoth Gate_PaintRegion4.jpg|Regione 4 File:Behemoth Gate_PaintRegion5.jpg|Regione 5 File:Behemoth Gate_PaintRegion6.jpg|Regione 6 </slideboxlightshow>


Example 2: Fictional Object




Painting and Color Regions

This is additional text displayed with the "Note" Variable.

 

Per ulteriori informazioni sulle Regioni Colorabili e su come utilizzarle, si prega di visualizzare le pagine del Blue Coloring.png Colore, del Pennello, o del File:Verniciatore spray.png Verniciatore spray.

No image available.svg

Regione 1:
Test

No image available.svg

Regione 2:
Test

X mark.svg

Regione 3 non è usata
per questo Oggetto.

X mark.svg

Regione 4 non viene utilizzato
for this Object.

No image available.svg

Regione 5:
Test

No image available.svg

Regione 6:
Test

<slideboxlightshow width="400px"> File:Test Object_PaintRegion1.jpg|Regione 1 File:Test Object_PaintRegion2.jpg|Regione 2 File:Test Object_PaintRegion3.jpg|Regione 3 File:Test Object_PaintRegion4.jpg|Regione 4 File:Test Object_PaintRegion5.jpg|Regione 5 File:Test Object_PaintRegion6.jpg|Regione 6 </slideboxlightshow>


Example 3: An Object with NO Paint Regions




Painting and Color Regions

X mark.svg

The Test Object is not currently paint-able, however this object may be re-mapped to include paint regions in a future update.

Per ulteriori informazioni sulle Regioni Colorabili e su come utilizzarle, si prega di visualizzare le pagine del Blue Coloring.png Colore, del Pennello, o del File:Verniciatore spray.png Verniciatore spray.


Example 4: Painting Canvas (with Regions and Free Draw)




Painting and Color Regions

In addition to their preset paint regions, you can doodle on the Painting Canvas by "attacking" them with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.

Per ulteriori informazioni sulle Regioni Colorabili e su come utilizzarle, si prega di visualizzare le pagine del Blue Coloring.png Colore, del Pennello, o del File:Verniciatore spray.png Verniciatore spray.

Painting Canvas PaintRegion1.jpg

Regione 1:
Background

X mark.svg

Regione 2 non è usata
per questo Oggetto.

X mark.svg

Regione 3 non è usata
per questo Oggetto.

X mark.svg

Regione 4 non viene utilizzato
for this Object.

Painting Canvas PaintRegion5.jpg

Regione 5:
Frame

X mark.svg

Regione 6 non è usata
per questo Oggetto.

<slideboxlightshow width="400px"> File:Painting Canvas_PaintRegion1.jpg|Regione 1 File:Painting Canvas_PaintRegion2.jpg|Regione 2 File:Painting Canvas_PaintRegion3.jpg|Regione 3 File:Painting Canvas_PaintRegion4.jpg|Regione 4 File:Painting Canvas_PaintRegion5.jpg|Regione 5 File:Painting Canvas_PaintRegion6.jpg|Regione 6 </slideboxlightshow>


Example 5: War Map (NO Regions and Free Draw)




Painting and Color Regions

The War Map does not currently have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.


Example 6: Wooden Raft (Vehicle)




Painting and Color Regions

As the Wooden Raft is a Vehicle, it is actually treated as an Entity (such as a Human or Dinosaur) rather than a static Structure, thus it does not have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.