Moeder, Rey del Océano

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Moeder, Rey del Océano.png
Moeder, Rey del Océano
Genesis 17.jpg
Habitat
The Moeder Arena during One Tough Moeder, accessible via the Mission Dispatcher on Genesis: Part 1.

Moeder, Rey del Océano (Moeder, Master of the Ocean en la versión original del juego) es una de las criaturas disponibles en la expansión "Genesis: Parte 1" de ARK: Survival Evolved.

Descripción

The Moeder is a giant, aquatic midway boss. When provoked, the Moeder will summon Eel minions to attack the aggressor.

Appearance

The Moeder is a giant, scale-plated eel with a massive, blue-hued mouth and relatively small blue eyes, its natural appearance (gamma) glows a green bioluminescence. She is around 250 meters in length and can weigh up to 15,000 US tons.

Lore

Moeder is one of the 5 Master AI within the Genesis Simulation and is one of if not the smartest of the 5 Master AI's.

Color Scheme and Regions




X mark.svg

Esta criatura siempre aparece con el mismo esquema de color y no tiene regiones de color.

Esto implica que es imposible realizar modificaciones sobre el color natural de Moeder, Rey del Océano.

Eel Minion (Minion)

Moeder will spawn Eel Minions, they look like much smaller versions of Moeder herself but with less bioluminescence glowing blue instead of green and are mostly white in color, they are also unique in that they have boss health bars unlike other minions and more similarly to things like the Broodmother and Megapithecus technically making them in and of themselves bosses just like Moeder.

Drops

  • Moeder Trophy
  • Moeder Flag

Base Stats and Growth

Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto
Salvaje
Salud 490000 +98000
Energía 600 +60
Oxígeno N/A5 N/A
Comida 12000 +1200
Peso 2000 +40
Daño cuerpo a cuerpo 1802 +9
Velocidad de Movimiento 100% N/A3
Inconsciencia 5000 +300

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
5La Moeder, Rey del Océano no puede ser ahogada.

Velocidad de Movimiento
Tipo de movimiento Velocidad base Corriendo
Salvaje
Nadando 1600 N/A


Stamina Cost Attack Range Description
Base Minimum Activation

Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto
Salvaje
Salud 686000 +137200
Energía 600 +60
Oxígeno N/A5 N/A
Comida 12000 +1200
Peso 2000 +40
Daño cuerpo a cuerpo 3602 +18
Velocidad de Movimiento 100% N/A3
Inconsciencia 5000 +300

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
5La Moeder, Rey del Océano no puede ser ahogada.

Velocidad de Movimiento
Tipo de movimiento Velocidad base Corriendo
Salvaje
Nadando 2000 N/A


Stamina Cost Attack Range Description
Base Minimum Activation

Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto
Salvaje
Salud 960400 +192080
Energía 600 +60
Oxígeno N/A5 N/A
Comida 12000 +1200
Peso 2000 +40
Daño cuerpo a cuerpo 5202 +26
Velocidad de Movimiento 100% N/A3
Inconsciencia 5000 +300

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
5La Moeder, Rey del Océano no puede ser ahogada.

Velocidad de Movimiento
Tipo de movimiento Velocidad base Corriendo
Salvaje
Nadando 2400 N/A


Stamina Cost Attack Range Description
Base Minimum Activation

Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto
Salvaje
Salud 3200 +640
Energía 300 +30
Oxígeno N/A5 N/A
Comida 100 +10
Peso 850 +17
Daño cuerpo a cuerpo 1752 +8.75
Velocidad de Movimiento 100% N/A3
Inconsciencia 1500.5 +90.03

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
5La Moeder, Rey del Océano no puede ser ahogada.

Velocidad de Movimiento
Tipo de movimiento Velocidad base Corriendo
Salvaje
Nadando 2000 N/A


Stamina Cost Attack Range Description
Base Minimum Activation

Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto
Salvaje
Salud 6400 +1280
Energía 300 +30
Oxígeno N/A5 N/A
Comida 100 +10
Peso 850 +17
Daño cuerpo a cuerpo 1752 +8.75
Velocidad de Movimiento 100% N/A3
Inconsciencia 1500.5 +90.03

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
5La Moeder, Rey del Océano no puede ser ahogada.

Velocidad de Movimiento
Tipo de movimiento Velocidad base Corriendo
Salvaje
Nadando 2000 N/A


Stamina Cost Attack Range Description
Base Minimum Activation

Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto
Salvaje
Salud 9600 +1920
Energía 300 +30
Oxígeno N/A5 N/A
Comida 100 +10
Peso 850 +17
Daño cuerpo a cuerpo 1752 +8.75
Velocidad de Movimiento 100% N/A3
Inconsciencia 1500.5 +90.03

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
5La Moeder, Rey del Océano no puede ser ahogada.

Velocidad de Movimiento
Tipo de movimiento Velocidad base Corriendo
Salvaje
Nadando 2000 N/A


Stamina Cost Attack Range Description
Base Minimum Activation

Aumento de estadísticas al subir nivel en estado salvaje

Escribe los valores de la criatura salvaje para revisar en que estadísticas sobresale más. Los valores marcados con verde en una criatura de alto nivel son muy buenos para la crianza/reproducción. Si ya has domesticado una criatura, puedes intentar recuperar la información que tenía cuando era salvaje con la siguiente herramienta: ARK Stats Extractor.

Moeder, Rey del Océano

Nota: después de que la criatura sea domesticada, conseguirá algunas bonificaciones a sus estadísticas dependiendo de la efectividad del domesticado. Esto dificulta el obtener los niveles precisos de una criatura domesticada, por lo que esta calculadora te ayudará mucho, ya que está pensada para dinosaurios salvajes únicamente. Con ella, podrás tener una idea sobre la distribución de las estadísticas de una criatura.

Unlocks

Tekgrams
  • Tek Generator
  • Tek Sensor
  • Tek Trough
  • Tek Boots
  • Tek Gauntlets
  • Tek Generator
  • Tek Helmet
  • Tek Sensor
  • Tek Trough
  • Tek Boots
  • Tek Forcefield
  • Tek Gauntlets
  • Tek Generator
  • Tek Grenade Launcher
  • Tek Helmet
  • Tek Sensor
  • Tek Teleporter
  • Tek Trough

Combat

This section describes how to fight against Moeder.

General

  • The fight against Moeder alternates between 2 phases. The first phase will have Moeder hiding and invulnerable while her Eel Minions either bite at survivors and tames or discharge electricity in varying methods to assault them and apply the electrocuted debuff, greatly reducing damage output and movement speed of those affected for a short time. Once they're all slain, Moeder will emerge from her hole, becoming vulnerable and dealing a lot of damage with her massive bite. Once the fight against Moeder persists for a minute or so, or after a certain threshold of damage is dealt, she will unleash a massive barrage of electric orbs, become immune to damage, go back to hiding, and the minion phase starts again. There will be at least 3 minion phases before Moeder can be defeated. Underwater whirlpools will also spawn partway into the fight, causing some disorientation but deal no damage themselves. Overall, this boss fight is not too difficult and there are a variety of methods to overcome Moeder's wrath.

Strategy

  • During the Minion phase, it is important to monitor your health closely as the eels can electrify you, even when mounted. Bringing medical brews is strongly advised. Also, Moeder will slowly heal over time whilst in hiding, so it is important to kill the minions as fast as possible to stop her healing too much.
  • During the Moeder phase, try to keep creatures above or away from her mouth, as her bite deals a lot of damage, but ensure to attack constantly, as she heals when not being attacked. After a certain amount of time has elapsed, Moeder will become immune to damage and let out a barrage of electrical orbs before sinking and initiating another minion phase. These orbs can be dodged with smaller creatures but larger ones may struggle.
  • As much as possible, never attempt to exit the creature that is mounted. The arena may sometimes spawn whirlpools that are harder to avoid or resist than the ones randomly appearing within Ocean Biome.
  • Although it may be obvious as this is an underwater fight, having a SCUBA tank available is highly advised to keep yourself from drowning. Alternatively, a Megachelon can be used to provide oxygen.

Recommended Tames

  • A horde of X-Mosasaurus, especially with high-armor saddles and imprinting, can quickly dispatch Moeder on any difficulty due to their health pool and damage output.
  • Tusoteuthis can be useful due to their ability to grab which could be used to pin and kill the Eel Minions Moeder spawns and they also have very good stats as well.
  • X-Megalodon can be useful as ranged tames since they can wear Tek Saddles they can fire away at the Eel Minions and Moeder. A standard pack of them can also deal heavy damage with their pack bonus and are much more accessible than the Mosasaurus. Make sure to bring more than 9 to ensure a full pack bonus if any are lost.
  • The X-Basilosaurus is immune to the shocking attacks of Moeder and her Eel Minions but only ridden ones will attack due to the deep depths disrupting their behavior. They are also easy to tame and their large health pool makes passive damage from being too deep rather negligible. They can be used as a tank to allow other creatures using Tek saddles to fire from afar.
  • An odd yet effective tactic is to utilize a Megachelon and a couple Giganotosaurus, which can surprisingly be brought into this boss fight. The Megachelon provides oxygen to the Gigas while they handle Moeder with relative ease. It's advised to have some creatures handling the eel minions if this strategy is employed.

Dangers

  • Moeder and her Eel Minions' shock attacks can quickly kill you if you don’t monitor your health as they hurt you even when mounted.
  • Moeder’s bite deals considerable damage, and at the higher difficulties can whittle down the health of any creature.
  • Her minions can quickly swarm a single target, zapping constantly to deal constant damage to riders and permanently slow down any tames caught in the swarm, any tame with a slow turning circle may be unable to attack as they swim around it.
  • The Eel Minions have difficulty variations just like Moeder being stronger the higher the difficulty unlike all other boss minions.
  • In rare situations, creatures can get meshed and killed by anti-mesh countermeasures in this arena. Try to avoid the arena boundaries if all possible.

Weakness

  • Moeder has a massive hitbox and is relatively slow, making her vulnerable to a tame to keep her attention while others can use tek saddles to fire from a distance.

Spotlight

Notes/Trivia

  • Moeder is the 3rd largest creature in the game only being smaller than the King Titan and Rockwell.
    • Moeder is the largest Aquatic Creature in the game surpassing the Alpha Tusoteuthis for this title.
    • Moeder is the largest creature in Genesis: Part 1
  • Moeder is the first aquatic boss battle in the game.
  • Moeder and the Eel Minions might be inspired by the monsters Charybdis and Scylla from mythology who are always seen together.
    • The Scylla inspiration is the part of the fight where Moeder lies in wait while her Eel Minions attack the players which in mythology Scylla would hide and pick off sailors from ships with its multiple heads.
    • The Charybdis inspiration comes from the fact in mythology Charybdis is depicted as a massive fish capable of creating whirlpools similarly to Moeder in her second phase.
  • Moeder is shown to be extremely intelligent as she shut herself down before she can be turned off like the other 4 Master AI in the Genesis Simulation.
  • Interestingly the Eel Minions she spawns also have boss health bars technically making them also bosses within the boss fight.
    • While it may seem odd and unique it does share this trait with the Overseer boss who of which will eventually "retreat" like the Moeder and transform into a elemental variant of one of the three Island Guardians which must be killed in order to confront the Overseers main form again.
    • The Eel Minions also change variations based on difficulty similarly to Moeder making them the only "Minions" which have difficulty variations.
  • The Moeder bears some resemblance to a Frilled Shark with a long, eel-like body and various rows of teeth within its mouth.
  • If you look closely at the eel minions for the initial concept art for Moeder you'll notice that they appear to be somewhat translucent similarly to some real life deep sea animals however in game they are not translucent so this was likely a mistake left in the concept art.
    • However there was a creature that is translucent in Genesis: Part 1 which is the Astrocetus which is translucent from underneath as you can see it's bones and organs.
  • Moeder is the Dutch word for Mother.
  • The Moeder shares quite a few similarities with the Broodmother and Crystal Wyvern Queen as:
    • Moeder is the mother of the Eel Minions, similarly to how Broodmother Lysrix is the mother of the Araneo and how the Crystal Wyvern Queen is the mother of the Crystal Wyverns.
    • All 3 bosses are confirmed to be female.
    • And finally all 3 are Bosses (although lore wise Moeder is one of the 5 Master AI and serves a entirely different purpose than the Broodmother who of which is a Guardian and originated from the Genesis Simulation and the Crystal Wyvern Queen comes from a official mod map therefore dosen't have any story significance therefore they are different categories of bosses).
  • Moeder is also the strongest Aquatic creature in the game.
  • If spawned in Moeder will not work properly similarly to the Dragon, Manticore and Desert Titan.
    • It however isn't as bad as the Dragon as it is capable of moving, attacking, and is able to still be controlled when ridden unlike the Dragon.

Changelog

Patch Changes
306.41 Genesis: Part 1 Expansion Release Moeder, Master of the Ocean and its eel minions are added to the game
307.7 Fixed a bug which prevented the Moeder boss fight from initiating correctly

Gallery

Referencias


es:Moeder, Master of the Ocean