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Waffen
Es gibt eine Menge verschiedener Waffen in ARK: Survival Evolved. Sie reichen vom einfachen Speer aus Holz und Stein bis zum vollautomatischen Sturmgewehr und Raketenwerfer. Die meisten Waffen werden mit der Verwendung abgenutzt und müssen regelmäßig repariert werden. Wenn eine Waffe eine Art Munition hat (z. B. ein Bogen mit Pfeilen oder Schusswaffen mit Kugeln) und man diese entladen möchte, muss man hierfür das Symbol der Waffe mit gedrückter Strg-Taste in das Inventar ziehen. Fernwaffen haben ungefähr die gleichen Lade- und Entladezeiten
Waffen auf Dinos
Auf einigen Dinosauriern ist es möglich, vom Rücken aus verschiedene Waffen zu nutzen. Hierfür wird man immer in die Ego-Perspektive gesetzt, die Ausnahme bildet hierbei die Fackel. Sobald du ein Werkzeug oder eine Waffe ziehst, während du eine Kreatur reitest, kannst du die Kreatur nicht mehr mit der Maus, sondern musst mit den Tasten A und D steuern. Du kannst auch keine Angriffe des Dinosauriers mehr ausführen während du das Werkzeug oder die Waffe ausgerüstet hast.
Stein-Spitzhacke
Die Steinspitzhacke ist das erste Werkzeug, um Bäume zu fällen, oder Steine abzubauen. Sie kann direkt im Inventar hergestellt werden - es wird hierfür kein Engram benötigt. Mit der Steinspitzhacke erntet man mehr
Stroh als
Holz wenn man einen Baum fällt, mehr
Rohes Fleisch als
Leder wenn man einen Kadaver abbaut, und mehr
Feuerstein als
Stein wenn man einen Stein abbaut.
- Schaden: 16
- Hohe Ernte von
Stroh,
Rohes Fleisch, und
Feuerstein
Steinaxt
Die Steinaxt, ist das zweite Werkzeug, dass man herstellen kann, um an Materialien zu gelangen. Anders als die Steinspitzhacke, benötigt die Steinaxt Level 2 und 3 Engram Punkte. Mit der Steinapitzhacke erhält man mehr
Holz als
Stroh, wenn man einen Baum fällt, mehr
Leder als
Rohes Fleisch, wenn man einen Kadaver abbaut, und mehr
Stein als
Feuerstein, wenn man einen Stein abbaut.
Fackel
Die Fackel erzeugt Licht und Wärme, was vor allem in der Nacht oder in Höhlen hilfreich ist. Solange man die Fackel ausgerüstet hat, nutzt sich diese ab. Fackeln können auch mit Rechtsklick Rmb geworfen werden, und brennen bis sie komplett abgenutzt sind. Spieler haben die Fackel automatisch mit dem Betreten des Spiels freigeschaltet.
- Schaden: 15
- Erzeugt Licht & Wärme
Leuchtstab
Exclusive to Aberration, Glow stick provides artificial illumination to players, useful during the night and especially due to the nature of the map. Glow stick can also be thrown with Rmb and it will stick to the surface of whatever it was thrown at, lasting for 12 minutes before disappearing. It can be learned at level ? for ? Engram points.
- Extinguishes if removed upon activation
- Thrown Glow sticks cannot be recovered, and lasts for 12 minutes.
Metallspitzhacke
Die Metallspitzhacke ist die Metall Version von der
Stein-Spitzhacke. Sie hat eine höhere Erntegeschwindigkeit und eine höhere Ernterate als das Gegenstück aus Stein. Außerdem ist es mit der Spitzhacke möglich
Metall aus Steinen zu erhalten - es ist auch möglich Metallsteine von Bergen abzubauen. Von Steinen am Fluss besteht eine höhere Ernterate von
Metall. Die Metallspitzhacke kann ab Level 20 für 6 Engram Punkte erlernt, und in der
Werkbank hergestellt werden.
- Schaden: 34
- Erntet mehr Ressourcen. Unter anderem
Metall
Metallaxt
Die Metallaxt ist die Metall Version der
Steinaxt. Sie hat eine höhere Erntegeschwindigkeit und eine höhere Ernterate als ihr Gegenstück aus Stein. Wie die Metallspitzhacke kann die Metallaxt ab Level 20 für 6 Engram Punkte erlernt und in der
Werkbank hergestellt werden.
- Schaden: 40
- Erntet mehr Ressourcen
Metallsichel
Die Metallsichel ist ein Metallwerkzeug, um
Fasern von Sträuchern zu ernten. Sie kann ab Level ? für ? Engram Punkte erlernt, und in der
Werkbank hergestellt werden.
- Schaden: 50
- Erntet
Fasern
Kletteraxt
Exclusive to Aberration, Climbing picks are a useful tool for navigating around the depths of the underground malfunctioned ARK and the hillsides of cliff and mountains. It can be unlocked at level ? for ? engram points and crafted in the
Smithy. It functions as a way of navigating through walls and ceilings, something that only specific mounts are only capable of doing.
- Schaden: 14
- Nutzt sich beim Klettern ab. Beim Fallen erhöt sich die Abnutzung.
Zange
Exclusive to Aberration, Pliers are a great way of repairing tools that would normally require to be done at
Smithy. However, the costs of repairing them doubles in exchange. It can be unlocked at level ? for ? engram points and crafted in the
Smithy.
- Ermöglicht die Reparatur von Gegenständen, die in der Werkbank hergestellt wurden.
Kettensäge
Exclusive to Scorched Earth, Chainsaw functions as a versatile wood-cutting tool and harvesting resources, and doubles as a very powerful weapon.
- Schaden: 14
- Treibstoff:
Benzin - Erntet mehr Ressourcen von toten Dinos & beispielsweise Bäumen.
Speer
The Spear is the first weapon players will use to fend off the Island's native creatures. In addition to dealing more melee damage than the Stone Axe or Stone Pick, the Spear can also be thrown at distant or aerial foes as a ranged attack. Unlike most weapons and tools, the Spear suffers no durability loss when used; however, it has a chance to break upon use, destroying the weapon. As such, it is recommended to carry several backup Spears when attacking creatures or players. The Spear costs ? engram points to unlock and can be unlocked from level ?.
- Schaden: 30
- Hat die Chance bei Benutzung abzubrechen
Pike
The Pike is an upgraded version of the Spear that trades versatility for damage and durability. Unlike its spear counterpart, it cannot be thrown. It has nearly double the damage of its predecessor to make up for this shortcoming, and its durability bar allows the Pike to last through many more fights, due to not breaking randomly like the Spear. However, with its high weight of 10, carrying spares can quickly weigh you down, and the inability to craft or repair one without a
Smithy means it can be problematic in long battles such as those in Caves. The Pike costs ? engram points and can be unlocked from level ?.
- Schaden: 55
Holzknüppel
Wooden Clubs are used to inflict
Torpidity while inflicting minor damage against the target. This is the earliest way to effectively immobilize small creatures. Once unconscious, creatures are defenseless, and are able to be tamed. It is also a potent weapon for knocking out other players, as the Torpidity gain is unaffected by armor. It can be unlocked at level ? for ? engram points. The Wooden Club can also be used to harvest large amounts of
Organic Polymer from dead
Kairuku.
- Schaden: 5 (20 Benommenheit)
Schwert
Das Schwert ist eine starke und vielseitige Nahkampfwaffe. Es führt öfter und schneller mächtige Angriffe aus als die Pike, und kann an der Seite eines Shield getragen werden. Es kann ab Level ? für ? Engram Punkte erlernt, und in der
Werkbank hergestelt werde .
- Schaden: 90
Elektroschocker
The Electric Prod is unlocked at level ? for ? engram points and crafted in the
Fabricator. It can instantly knock out smaller creatures and humans who aren't wearing
Riot Armor. After hitting a single target with the Prod, it will break. To make it function again, it needs to be refilled with 8
Angler Gel at the
Fabricator. Only the Item Quality of the Electric Prod and the armor of the target influence the amount of Torpidity dealt, not the player's melee damage or any buffs.
- Erzeugt 266 Betäubung
- Wird nach dem Gebrauch zerstört
Holzschild
Das Holzschild ist das erste erlernbare Schild in ARK. Schilder können in der Nebenhand ausgerüstet werden. Mit dem Halten der rechten Maustaste Rmb blockt man. Es kann ab Level ? für ? Engram Punkte erlernt, und im Inventar hergestellt werden.
- Schützt beim Blocken vor frontalen Angriffen.
Metallschild
The Metal Shield is the upgraded version of the Wooden Shield. Though its durability is much higher than its counterpart, it weighs much more as well, making it difficult to carry around. It can be unlocked at level ? for ? engram points and crafted in the
Smithy.
- Schützt beim Blocken vor frontalen Angriffen.
SWAT Schild
The Riot Shield is the final shield that can be unlocked. It has the highest durability of any shield, and a lower weight than the Metal Shield. However, these benefits are offset by the large resource requirement of polymer and crystal. It can be unlocked at level ? for ? engram points and crafted in the
Fabricator.
- Schützt beim Blocken vor frontalen Angriffen.
Steinschleuder
The Slingshot is the first dedicated ranged weapon available to players. It is a short- to medium-range weapon that uses Stones for ammunition. Compared to other weapons, it is most notable for its ability to inflict
Torpidity, making it ideal for early survivors to knock out their targets.
- Schaden: 14 (24 Betäubung)
- Kann Gegner ausknocken
Boomerang
Exclusive to Scorched Earth, the Boomerang is a ranged weapon available to players in the desert map and can be learned at level ? for ? engram points. It is a short- to medium-range weapon that can either be used as a melee weapon, or thrown as a ranged. Compared to most other weapon, it has both the ability of inflicting
Torpidity (higher with ranged), and a chance of breaking with every use which destroys the weapon. As such, it is recommended to carry several backup Boomerang when attacking creatures or players.
- Schaden: 30 (42 Benommenheit) (Nahkampf), 30 (70 Benommenheit) (Fernkampf)
- Hat eine Chance bei Benutzung abzubrechen
- Kann Gegner ausknocken
Bola
The primitive Bola roots players and wild dinosaurs in place for 30 seconds. You have to wait another 10 seconds before you can apply a new Bola to your target. The player or dino rooted will be incapable of moving, but immobilized players are forced into a prone stance and can still fire guns, shoot arrows or otherwise attack. Players caught by a Bola can also still jump, but will not be able to move.
- Macht Gegner bewegungsunfähig
- Funktioniert nicht bei allen Gegnern
Peitsche
Exclusive to Scorched Earth, Whips are used for multiple purposes. It can be unlocked at level ? for ? engram points. Unlike most other weapons, Whips do not inflict
Torpidity, but reduce them.
- Erntet Ressourcen von Pflanzen & zieht Gegenstände vom Boden in das Inventar.
- Betäubt Gegner (Wenn 3 Sekunden aufgeladen)
- Hat eine Chance von 40% Spieler zu entwaffnen, und zieht Spieler von Reit- & Flugtieren.
- Reittiere laufen beim Benutzen schneller
Bogen
The Wooden Bow can be learned and crafted at level ? for ? engram points. It can fire both Stone Arrows and Tranquilizer Arrows. Stone Arrows are used for killing, as they deal more damage. Tranquilizer Arrows deal reduced damage, but rapidly increase the
Torpidity of the victim, rendering them unconscious if it gets high enough. Unlike the Crossbow, the Wooden Bow cannot be fired underwater.
- Schaden: 55 (Steinpfeil), 95 (+22 DoT) (Flammenpfeil), 20 (40 Benommenheit + 50 Benommenheit nach 4 Sekunden) (Betäubungspfeil)
- Munition:
Steinpfeil,
Flame Arrow oder
Betäubungspfeil - Betäubungspfeile können Gegner ausknocken
Armbrust
The Crossbow can be learned at level ? and costs ? engram points. It must be crafted and repaired at the
Werkbank. It uses the same arrows as the Bow, but sacrifices its rate of fire for increased damage. The Torpidity gain from using Tranquilizer Arrows is higher when using the Crossbow instead of the Bow. The Crossbow can also be fired underwater, making it valuable when taming or hunting
Megalodon,
Plesiosaur and
Mosasaurus.
- Schaden: 95 (Steinpfeil), 95 (+22 DoT) (FLammenpfeil), 35 (70 Benommenheit + 88 Benommenheit nach 4 Sekunden) (Betäubungspfeil)
- Munition:
Steinpfeil,
Enterhaken,
Zip-Line Anchor,
Flame Arrow, oder
Betäubungspfeil - Betäubungspfeile können Gegner ausknocken
Komposit Bogen
Der Komposit(Compound) Bogen ist ein weiterentwickelter Bogen, der im Gegensatzt zu herkömmlichen Waffen, auch rüstungsdurchdringende
Metallpfeile schießen kann. Weiters ist er auf Stufe ? mit ? Engrammpunkten erlernbar und wird im
Fabrikator hergestellt. Der Komposit Bogen kann zwar alle Arten an Pfeilen schießen, macht allerdings ohne den Einsatz der Metallpfeile weniger Schaden als eine
Armbrust. Da der Betäubungseffekt durch
Betäubungspfeile mit dem Schaden skaliert, ist eine Armbrust für den Zähmvorgang effizienter als ein Compound Bow.
- Schaden: 55 (Steinpfeil), 20 (40 Benommenheit + 50 Benommenheit nach 4 Sekunden (Betäubungspfeil), 95 (+22 DoT) (Flammenpfeil), 202 (Metallpfeil)
- Munition:
Steinpfeile,
Betäubungspfeile,
Flame Arrow , oder
Metallpfeile. - Betäubungspfeile können Gegner ausknocken und verursachen weniger Schaden
Harpunenschleuder
The Harpoon Launcher is a very effective weapon for underwater combat and for knocking out sea creatures. It's not a viable weapon on land, as the projectiles will not travel very far. The Harpoon Launcher can fire
Spear Bolts as well as
Tranq Spear Bolts. It is unlockable at level ? and requires ? Engram Points. Craftable in the
Werkbank, but requires
Polymer only craftable in a
Fabricator.
- Schaden: 600 (Seerbolzen), 36 (216 Betäubung + 90 Betäubung nach 4 Sekunden) (Betäubungsspeer).
- Munition:
Speerbolzen and
Betäubungsspeere. - Betäubungsspeere verursachte direkt hohe Betäubung, verursacht jedoch nur soviel Schaden wie eine Armbrust mit Betäubungspfeileni
Revolver
The Simple Pistol is the first gun that you will get access to at level ? with a cost of ? engram points. Though boasting less damage per shot than a charged bow-shot it can fire 6 shots before having to be reloaded. This enables for, with some preparation, to quickly dispatch weak-mid range opponents. Notably effective versus players unless they possess heavier armor.
- Schaden: 100
- Munition:
Einfache Kugel
Flinte
The Longneck Rifle is a lever action rifle that can be unlocked at level ? with a cost of ? engram points. The Longneck Rifle has the highest damage per shot of any gun in the game, however it also has a few drawbacks: It sways when using a
Scope Attachment, which can be reduced slightly by crouching and significantly by going prone, but the sway cannot be eliminated entirely. Also, the scope can not be used with tranquilizer darts, ammo type will switch to normal rounds when attached and the scope will automatically detach when darts are loaded. Rifles without a scope do not have any sway. It can only fire 1 round per reload with a very long reload time, and it uses the second most expensive ammo in the game, with the first being Simple Shotgun Ammo. It can also fire the Tranquilizer Dart which inflicts 221 torpidity to the target at 100% damage Longneck Rifle.
- Schaden: 280
- Munition:
Einfache Gewehrmunition und
Betäubungsdart
Schrotflinte
The Shotgun is a close-combat alternative to the
Longneck Rifle and is unlocked at level ? for ? engram points. While not nearly as accurate as the Longneck, and with very little range, its two barrels allow for two shots before reloading, and the bigger spread of its pellets means that you are more likely to damage a target. These features makes it superior to a Longneck at close range, but useless at a distance. Its ability to hit multiple targets at once with a good amount of damage make it best for close quarters combat, where quick target acquisition is necessary.
- Schaden: 640 (10 Pellets)
- Munition:
Einfache Schrotpatrone
Hergestellte Pistole
The Fabricated Pistol is a more advanced version of the
Simple Pistol. It can be crafted at level ? for ? engram points using a
Fabricator. Even though the Fabricated Pistol has the lowest damage of any gun in the game, it makes up for this by using the cheapest kind of ammunition in the game, possessing a larger magazine size than all guns, except the
Assault Rifle, and having no weapon sway which makes it easier to hit shots from a long distance.
- Damage: 50
- Munition:
Verbesserte Munition
Pumpgun
The Pump-Action Shotgun is an upgraded version of the
Shotgun. While it is heavier and its damage is lower, it can fire more shots between reloads. It can be crafted at level ? for ? engram points using a
Fabricator. It can have any attachments put on, but like all guns in ARK, it can only have one at a time.
- Schaden: 644 (14 Pellets)
- Munition:
Einfache Schrotpatrone
Sturmgewehr
The Assault Rifle is a fully automatic ranged weapon that chambers 40
Advanced Rifle Bullet. It can be crafted at level ? for ? engram points using a
Fabricator. The Assault Rifle can unload a full magazine (40 shots) in just 5 seconds and has a reload time of 2.5 seconds. This means that it is able to fire 320 shots in 1 minute (including reload time). Damage wise this means that by firing a full magazine, you can inflict 1176 damage in just 5 seconds. If you continue firing for a full minute you can inflict 9408 damage, enough to take down just about any dinosaur in the game except the Giganotosaurus.
- Schaden: 47
- Munition:
Verbesserte Gewehrmunition
Scharfschützengewehr
The Fabricated Sniper Rifle is a semi automatic sniper rifle that can be unlocked at level ? with a cost of ? engram points. It can fire 8 rounds per reload.
- Damage: 165
- Munition:
Advanced Sniper Bullet
Flammenwerfer
Exclusive to Scorched Earth, Flamethrowers are available at level ? with a cost of ? engram points, crafted using a
Fabricator. While it does not allow attachment, it is useful in razing clusters of enemies.
- Damage: 12-100
- Entfesselt Flammen auf Gegner
- Munition:
Gastank
Charge Lantern
Exclusive to Aberration, Charged Lantern is an equipment available at level ? with a cost of ? engram points, crafted using a
Fabricator. The weapon deals no damage to most creatures, but affects both Nameless and Reapers, being an effective weapon against them. It doubles as a place-able structure, emitting charged light within the vicinity to deters Nameless pack from emerging.
- Verursacht keinen Schaden, schwächt jedoch
Nameless und
Reaper von ihrem Resistent- und Heilbonus - Munition:
Batterie
Tek Gewehr
The Tek Rifle fires explosive energy blasts at a quick rate of fire. It can be crafted using a
Tek Replicator if the players have unlock the Tekgrams. While firing, it consumes
Element, each piece supplies the rifle with 50 shots. It does not need to be reloaded at any time, but when the rifle is fired for too long without a break, it will overheat and has to cool down before it can be used again. The Tek Rifle has a built-in scope lens that increases the sight range when activated, similar to the
Scope Attachment for lower-tier guns. The Tek Rifle scope also has a night vision function, allowing the scope to be used effectively at night.
- Schaden: 150 (100 an Strukturen)
- Munition:
Element
Tek Granate
The Tek Grenade is the final tier upgrade of Grenades. It can be crafted using a
Tek Replicator if the players have unlock the Tekgrams. When thrown, explodes in five seconds in explosive energy. Unlike Grenades however, it sticks to whatever it is thrown at, including creatures and players when thrown
- Schaden: 300 (6 Meter Radius, Schaden hängt vom Ziel ab)
Tek Geschütz
The Tek Turret is a fully automatic turret which can automatically target and fire on enemy dinos or players(or both) within its range. While the the turret does not need any guidance like Auto Turret, it does not shoot towards explosives. It can be crafted using a
Tek Replicator if the players have unlock the Tekgrams.
- Damage: 300 (400 Explosiv Munition)
- Munition:
Element Shard and Elektrizität
Tek Schwert
Exclusive to Ragnarok and Extinction, the Tek Sword is a powerful and versatile melee weapon. It can be crafted using a
Tek Replicator if the players have unlock the Tekgrams. It delivers quicker and more power attacks than the Metal Sword, and can be wielded in tandem with a Shield of any type. When supplied with Element, it can cut through Metal, Tek structure and armor.
- Schaden: 200
- Munition:
Element
Tek Schild
Exclusive to Ragnarok and Extinction, the Tek Shield is the highest-tier shield with the highest durability. It can be crafted using a
Tek Replicator if the players have unlock the Tekgrams. When supplied with Element, any blocked projectiles or bullets shot towards the shield are reflected back towards the aggressor.
- Schützt beim Blocken vor frontalen Angriffen.
- Munition:
Element - Reflektiert den Beschuss zum Gegner
Tek Railgun
Exclusive to Aberration and Extinction, the Tek Railgun fires explosive plasma blasts at a huge range. It can be crafted using a
Tek Replicator if the players have unlock the Tekgrams. While firing, it consumes
Element, each piece supplies the rifle with 2 shots. It does not need to be reloaded at any time, but when the railgun is fired, it will overheat and enters a long cooldown duration before it can be used again. The Tek Railgun has a built-in scope lens that increases the sight range when activated, similar to the
Scope Attachment, including heat-seeking. The Tek Rifle scope also has a Xray function, allowing the scope to detect any living beings behind walls, but it consumes the Element durability.
- Schaden: /
- Munition
Element
Tek Gravity Grenade
Exclusive to Extinction, the Tek Gravity Grenade explodes gravitational pull around itself, but only after a few seconds from triggering the grenade. It can be crafted using a
Tek Replicator if the players have the Tekgram, but rather than defeating the boss, it can be learned directly as engram at level 79.
- Schaden: /
Attachments can be added to some weapons. To (de-)activate them press N, double-tab R or double-tab
on the Xbox.
Taschenlampe
The Flashlight Attachment is a useful device to be attached to your secondary. Unlike the
Torch, it does not lose durability over time but it does have only a front viewing arch which makes you have to aim to wherever you want to shine your light on. In order to activate just drag this attachment to your chosen weapon, drag the weapon to a specific quick-slot, select the number you put the weapon with the attachment in and activate the flashlight on. You are required to reactivate it on each time you switch between tools, items and action such as inventory. It can be unlocked at level ? and costs ? engram points and crafted in the
Fabricator. Supported by the
Simple Pistol,
Longneck Rifle,
Fabricated Pistol,
Assault Rifle,
Pump-Action Shotgun, and
Fabricated Sniper Rifle.
- Erzeugt Licht
Holo-Scope
The Holo-Scope Attachment allows the player to see the name and level of a player or dinosaur at a distance if attached to a firearm, just like the spyglass. It also adds a crosshair to aim while not sighted in. The Holo-scope also has night vision. It can be unlocked at level ? for ? engram points and crafted in the
Fabricator. Supported by the
Fabricated Pistol,
Assault Rifle and the
Pump-Action Shotgun.
- Ermöglicht Heranzoomen, ein Fadenkreuz und Informationen zur Kreatur
Laser
The Laser Attachment adds a red dot that to the interface that shows where the weapon is aimed at when equipped to a firearm. Like the
Flashlight Attachment, it can be switched on and off by pressing N. It can be unlocked at level ? for ? engram points and crafted in the
Fabricator. Supported by the
Simple Pistol,
Longneck Rifle,
Fabricated Pistol,
Assault Rifle,
Pump-Action Shotgun, and
Fabricated Sniper Rifle.
- Erzeugt einen Laser zur Verbesserung der Treffischerheit
Scope
The Scope Attachment allows for increased sight range and accuracy when attached to a firearm. It is the first attachment that can be unlocked, at level ? for ? engram points. It is craftable in the
Werkbank. Supported by the
Simple Pistol,
Longneck Rifle (normal ammo only, not with Tranq darts),
Fabricated Pistol and
Pump-Action Shotgun.
- Ermöglicht Heranzoonen an den Gegner
Schalldämpfer
The Silencer Attachment can be attached to firearms to reduce their firing noise. However, since it still provides a death message to players allied to your target and alerts wild animals of your presence, it is nearly useless. Supported by the
Simple Pistol,
Longneck Rifle,
Fabricated Pistol,
Assault Rifle, and
Fabricated Sniper Rifle.
- Ermöglicht leiseres Schießen
Granate
The grenade is the first explosive you can unlock, being available at level ? for ? engram points. It is crafted in the
Smithy. It explodes five seconds after being thrown. Its damage and radius makes it particularly useful against grouped up enemies such as
Spider,
Titanoboa, and
Scorpion.
- Schaden: 150 (6 Meter Radius, Schaden hängt vom Ziel ab)
Cluster Grenade
Exclusive to Scorched Earth, The cluster grenade is a step forward from the regular grenade, being available at level ? for ? engram points. It is crafted in the
Fabricator. It explodes into six explosive shrapnels five seconds after being thrown.
- Schaden: / (6 Meter Radius, Schaden hängt vom Ziel ab)
Improvisierter Sprengsatz
The Improvised Explosive Device, or IED is the second explosive, unlocked at level ? for ? engram points. Unlike the thrown
Grenade, it can be placed in pairs to create traps. The IED can be triggered by anyone crossing the tripwire, including the creator and tribe members. The creator and tribe members can however unwire a paired device from the radial options menu. Unwired devices can be picked up and replaced.
- Schaden 250 (4 Meter Radius, Schaden hängt vom Ziel ab)
C4 Sprengladung
The C4 Charge is unlocked at level ? for ? engram points, and the
C4 Remote Detonator for ? engram points. Both are crafted in the
Fabricator. It sticks to whatever it is thrown at, including creatures and players, and is detonated by using alt-fire (default Rmb) while holding a
C4 Remote Detonator.
- Schaden: 650 (2 Meter Radius, Schaden hängt vom Ziel ab)
Raketenwerfer
The rocket launcher is one of the most expensive weapons to craft. It is unlocked at level ? for ? engram points and crafted in the
Fabricator. Its use is to fire the
Rocket Propelled Grenade. It has a small falloff, much like the bow.
- Schaden: 1500
- Munition:
Rakete und
Zielsuchrakete
Unterwassermine (zielsuchend)
The Homing Underwater Mine is unlocked at level ? for ? engram points and crafted in the
Fabricator. It homes in on enemies and explodes on contact. It is the most expensive explosive device.
- Schaden: 2000
Spezies Z Frucht
Exclusive to Aberration, Plant Species Z fruit is a natural explosive. It can be obtained by harvesting ones grown in a
Large Crop Plot.
Plant Species Z Seed are found from green bulb bush in the underground. Upon throwing the fruit, it explodes on contact, blinding anyone within the vicinity.
- Macht den Gegner für 8 Sekunden Blind und Taub
Automatisches Geschütz
The Auto Turret is a fully automatic turret which can automatically target and fire on enemy dinos or players(or both) within its range. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline. It is unlocked at level ? for ? engram points and crafted in the
Fabricator.
- Schaden: 70
- Munition:
Verbesserte Gewehrmunition - Leben: 3.000
Schweres Turmgeschütz
The Heavy Auto Turret is an upgraded automatic turret which can automatically target and fire on enemy dinos or players(or both) within its range. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline. It is unlocked at level ? for ? engram points and crafted in the
Fabricator. Unlike regular Auto Turret however, it utilize four bullets rather than one per shot, but it has a longer durability.
- Schaden: 300
- Munition
Verbesserte Gewehrmunition - Leben: 20.000
Ballista Turret
The Ballista Turret is the first player-controlled weapon to be introduced. It is a non-explosive weapon that is able to damage stone structures and it is able to fire underwater, making it extremely valuable on servers with advanced engrams disabled. It is unlocked at level ? for ? engram points and crafted in the
Smithy.
- Schaden: 600
- Munition:
Speerbolzen - Leben: 7.000
Katapultgeschütz
The Catapult Turret is the second player-controlled weapon to be introduced. It is a non-explosive weapon that is able to damage stone structures, making it extremely valuable on servers with advanced engrams disabled. It has a very large downward arc, so it should be aimed well above the target. It is unlocked at level ? for ? engram points and crafted in the
Smithy.
- Schaden: 500
- Munition:
Felsbrocken - Leben: 7.000
Minigun Turret
The Minigun Turret is the third player-controlled weapon to be introduced. With its extreme rate of fire and lack of reload, it can be fired until its ammo has been depleted. It is unlocked at level ? for ? engram points and crafted in the
Fabricator.
- Schaden: 150
- Munition:
Verbesserte Gewehrmunition - Leben: 7.000
Pflanzenspezies X
Plant Species X is a defensive plant that is grown in a
Large Crop Plot.
Plant Species X Seed are found from rose-like bushes in the swamp. Once fully grown it is controlled the same way as the
Auto Turret, with settings for range and targeting. It fires glowing green spores that have similar damage characteristics as Dilo spit, both slowing and blinding the target. When damaged, the plant will regain 3HP every second.
Kanone
The Cannon is the fifth player-controlled weapon to be introduced. It is a stationary turret used to fire
Cannon Balls. It is used almost exclusively for siege warfare. To aim, the degrees of attack can be changed in 5% steps. There is little to no real time control, making it very difficult to hit a moving target. It is unlocked at level ? for ? engram points and crafted in the
Smithy
- Schaden: 3.752
- Munition:
Kanonenkugeln - Leben: 5.000
Rocket Turret
The Rocket Turret is the fourth player-controlled weapon to be introduced. Due to its cost and the expense of its ammunition it is rarely used. It is unlocked at level ? for ? engram points and crafted in the
Fabricator.
- Schaden:1000
- Munition:
Raketen - Health: 7.000
Rauchgranate
The Smoke Grenade, like the regular
Grenade, explodes 5 seconds after being thrown. However, it does not deal damage. Instead, it covers a large area in thick smoke which decreases visibility. It can be unlocked at level ? for ? engram points.
- Verringert die Sichtbarkeit
Giftgasgranate
The Poison Grenade explodes 2.5 seconds after being thrown. However, it does not deal damage. Instead, it covers a large area in poisonous smoke which rapidly increases the torpidity of anyone standing in its radius. It only works on humans, therefor useless for taming. It can be unlocked at level ? for ? engram points.
- Verringert die Sichtbarkeit
- Verursacht
Benommenheit (Nur an Spielern)
Stolperdraht Alarmanlage
The Tripwire Alarm Trap is a single-use trap that emits a loud noise when triggered. It is set up by placing two of the traps down fairly near each other, like an
Improvised Explosive Device. This is a really useful way of keeping track of anyone trying to trespass on your land, however the uses on PvE servers are very limited. You can set your own trap off if you aren't careful, exhausting their use. It can be unlocked at level ? for ? engram points.
- Benachrichtigt über Eindringlinge
Stolperdraht Betäubungsfalle
The Tripwire Narcotic Trap is a single-use trap that emits narcotic gas when triggered. It is set up by placing two of the traps down fairly near each other, like an
Improvised Explosive Device. It can easily knock out players and creatures, but creatures knocked out by it are not tamable. However, it can still be used to raise the torpidity of a creature and allow it to be tamed as long as it is knocked out by a
Tranquilizer Arrow. It can be unlocked at level ? for ? engram points.
- Verursacht 240
Benommenheit
Bärenfalle
The Bear Trap is an item used to temporarily immobilize humans and small creatures. When a creature gets trapped, durability slowly depletes. With a total durability of 100 this takes some time to let go. It can be unlocked at level ? for ? engram points and crafted in the
Smithy.
- Macht kleine Kreaturen und Spieler vorübergehend bewegungsunfähig.
- Wenn man in seiner eigenen Bärenfalle gefangen ist, muss man warten, bis diese abläuft.
Große Bärenfalle
The Large Bear Trap is an item used to temporarily immobilize larger creatures. When a creature gets trapped, durability slowly depletes. With a total durability of 100 this takes some time to let go. It can be unlocked at level ? for ? engram points and crafted in the
Smithy.
- Macht große Kreaturen vorübergehend bewegungsunfähig.
Ölkrug
Exclusive to Scorched Earth, Oil Jar is an item used to make a trail of flammable material upon throwing it, making the area susceptible to fire damages. It can be unlocked at level ? for ? engram points.
- Macht den betroffenen Bereich entzündbar.
Pflanzenspezies Y Falle
Exclusive to Scorched Earth and much like Bear trap, Plant Species Y Trap is an item used to temporarily immobilize humans and small creatures. When a creature gets trapped, durability slowly depletes. With a total durability of 100 this takes some time to let go. It can be obtained by harvesting ones grown in a
Large Crop Plot.
Plant Species Y Seed are found from large purple flower plant or occasionally other flowers in the desert.
- Macht kleine Kreaturen und Spieler vorübergehend bewegungsunfähig.
Kryokapsel
Exclusive to Extinction, Cryopod is an item used to freeze and thaw dinos inside, saving and quickly deploy them when and where needed. Once used however, it will cause the player to undergo a Cryo Cooldown, in which if another creature is thawed out, it will enter Cryo Sickness state, causing any damage taken to be received 10 times, and cannot be frozen again until it wakes up. Babies can be frozen to preserve their existence, which pauses the imprint timer. This is very useful for raising dinos since the maturation can be paused at any time, making it much easier to get that 100% imprint bonus that players strive for when breeding, giving them increased stats, damage output and damage reduction. Cryopods are given a 30 day decay timer upon creation or obtaining, but can be recharged by placing them inside a powered
Cryofridge.
- Friert Dinos für eine Zeit lang ein.
- Kann in den Raum geworfen werden, um den Dino freizulassen.
- Verdirbt nach 30 Tagen. Kann in der
Kryokammer augeladen werden.
Scout Remote
Exclusive to Extinction, Scout Remote is an item used to deploy
Scout out. It can be used as a remote viewer, allowing players to view within safe distance and marking any viable targets, even causing the voice chat to appear from the scout instead. This requires at least 20
Element Dust and more to deploy and maintain, but are very fragile.